mirror of https://github.com/dirtbags/moth.git
Clean up and comment js in puzzle list and scoreboard
This commit is contained in:
parent
ab0cd35d2f
commit
aa23e248b4
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@ -9,10 +9,9 @@
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function render(obj) {
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function render(obj) {
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puzzlesElement = document.createElement('div');
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puzzlesElement = document.createElement('div');
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let cats = [];
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for (let cat in obj) {
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// Create a sorted list of category names
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cats.push(cat);
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let cats = Object.keys(obj);
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}
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cats.sort();
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cats.sort();
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for (let cat of cats) {
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for (let cat of cats) {
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@ -29,6 +28,7 @@ function render(obj) {
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pdiv.appendChild(h);
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pdiv.appendChild(h);
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h.textContent = cat;
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h.textContent = cat;
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// Extras if we're running a devel server
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if (obj.__devel__) {
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if (obj.__devel__) {
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var a = document.createElement('a');
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var a = document.createElement('a');
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h.insertBefore(a, h.firstChild);
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h.insertBefore(a, h.firstChild);
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@ -50,6 +50,7 @@ function render(obj) {
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i.textContent = " ";
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i.textContent = " ";
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if (points === 0) {
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if (points === 0) {
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// Sentry: there are no more puzzles in this category
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i.textContent = "✿";
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i.textContent = "✿";
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} else {
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} else {
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var a = document.createElement('a');
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var a = document.createElement('a');
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@ -66,16 +67,22 @@ function render(obj) {
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function init() {
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function init() {
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fetch("puzzles.json")
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fetch("puzzles.json")
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.then(function(resp) {
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.then(resp => {
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return resp.json();
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return resp.json();
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}).then(function(obj) {
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})
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.then(obj => {
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render(obj);
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render(obj);
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}).catch(function(err) {
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})
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.catch(err => {
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console.log("Error", err);
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console.log("Error", err);
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});
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});
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}
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}
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if (document.readyState === "loading") {
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document.addEventListener("DOMContentLoaded", init);
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document.addEventListener("DOMContentLoaded", init);
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} else {
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init();
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}
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</script>
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</script>
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</head>
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</head>
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<body>
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<body>
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@ -34,7 +34,6 @@ function init() {
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let st = document.createElement("script");
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let st = document.createElement("script");
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document.head.appendChild(st);
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document.head.appendChild(st);
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st.src = base + script;
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st.src = base + script;
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}
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}
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// List associated files
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// List associated files
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@ -5,39 +5,34 @@
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<link rel="stylesheet" href="basic.css">
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<link rel="stylesheet" href="basic.css">
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<meta name="viewport" content="width=device-width">
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<meta name="viewport" content="width=device-width">
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<script>
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<script>
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function loadJSON(url, callback) {
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function loaded(e) {
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callback(e.target.response);
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}
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var xhr = new XMLHttpRequest()
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xhr.onload = loaded;
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xhr.open("GET", url, true);
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xhr.responseType = "json";
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xhr.send();
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}
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function scoreboard(element, continuous) {
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function update(state) {
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function update(state) {
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var teamnames = state["teams"];
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let element = document.getElementById("scoreboard");
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var pointslog = state["points"];
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let teamnames = state["teams"];
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var pointshistory = JSON.parse(localStorage.getItem("pointshistory")) || [];
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let pointslog = state["points"];
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let highscore = {};
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let teams = {};
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// Every machine that's displaying the scoreboard helpfully stores the last 20 values of
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// points.json for us, in case of catastrophe. Thanks, y'all!
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//
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// We have been doing some letiation on this "everybody backs up the server state" trick since 2009.
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// We have needed it 0 times.
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let pointshistory = JSON.parse(localStorage.getItem("pointshistory")) || [];
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if (pointshistory.length >= 20){
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if (pointshistory.length >= 20){
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pointshistory.shift();
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pointshistory.shift();
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}
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}
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pointshistory.push(pointslog);
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pointshistory.push(pointslog);
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localStorage.setItem("pointshistory", JSON.stringify(pointshistory));
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localStorage.setItem("pointshistory", JSON.stringify(pointshistory));
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var highscore = {};
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var teams = {};
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// Dole out points
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// Dole out points
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for (var i in pointslog) {
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for (let i in pointslog) {
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var entry = pointslog[i];
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let entry = pointslog[i];
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var timestamp = entry[0];
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let timestamp = entry[0];
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var teamhash = entry[1];
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let teamhash = entry[1];
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var category = entry[2];
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let category = entry[2];
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var points = entry[3];
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let points = entry[3];
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var team = teams[teamhash] || {__hash__: teamhash};
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let team = teams[teamhash] || {__hash__: teamhash};
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// Add points to team's points for that category
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// Add points to team's points for that category
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team[category] = (team[category] || 0) + points;
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team[category] = (team[category] || 0) + points;
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@ -50,51 +45,39 @@ function scoreboard(element, continuous) {
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// Sort by team score
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// Sort by team score
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function teamScore(t) {
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function teamScore(t) {
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var score = 0;
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let score = 0;
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for (let category in highscore) {
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for (var category in highscore) {
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score += (t[category] || 0) / highscore[category];
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score += (t[category] || 0) / highscore[category];
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}
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}
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// XXX: This function really shouldn't have side effects.
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t.__score__ = score;
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return score;
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return score;
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}
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}
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function teamCompare(a, b) {
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function teamCompare(a, b) {
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return teamScore(a) - teamScore(b);
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return teamScore(a) - teamScore(b);
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}
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}
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var winners = [];
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// Figure out how to order each team on the scoreboard
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for (var i in teams) {
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let winners = [];
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for (let i in teams) {
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winners.push(teams[i]);
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winners.push(teams[i]);
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}
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}
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if (winners.length == 0) {
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// No teams!
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return;
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}
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winners.sort(teamCompare);
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winners.sort(teamCompare);
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winners.reverse();
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winners.reverse();
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// Clear out the element we're about to populate
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// Clear out the element we're about to populate
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while (element.lastChild) {
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Array.from(element.childNodes).map(e => e.remove());
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element.removeChild(element.lastChild);
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}
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// Populate!
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let maxWidth = 100 / Object.keys(highscore).length;
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var topActualScore = winners[0].__score__;
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for (let i in winners) {
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let team = winners[i];
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let row = document.createElement("div");
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let ncat = 0;
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for (let category in highscore) {
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let catHigh = highscore[category];
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let catTeam = team[category] || 0;
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let catPct = catTeam / catHigh;
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let width = maxWidth * catPct;
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// (100 / ncats) * (ncats / topActualScore);
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let bar = document.createElement("span");
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var maxWidth = 100 / topActualScore;
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for (var i in winners) {
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var team = winners[i];
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var row = document.createElement("div");
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var ncat = 0;
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for (var category in highscore) {
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var catHigh = highscore[category];
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var catTeam = team[category] || 0;
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var catPct = catTeam / catHigh;
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var width = maxWidth * catPct;
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var bar = document.createElement("span");
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bar.classList.add("category");
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bar.classList.add("category");
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bar.classList.add("cat" + ncat);
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bar.classList.add("cat" + ncat);
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bar.style.width = width + "%";
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bar.style.width = width + "%";
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@ -105,7 +88,7 @@ function scoreboard(element, continuous) {
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ncat += 1;
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ncat += 1;
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}
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}
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var te = document.createElement("span");
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let te = document.createElement("span");
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te.classList.add("teamname");
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te.classList.add("teamname");
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te.textContent = teamnames[team.__hash__];
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te.textContent = teamnames[team.__hash__];
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row.appendChild(te);
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row.appendChild(te);
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@ -115,20 +98,27 @@ function scoreboard(element, continuous) {
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}
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}
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function once() {
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function once() {
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loadJSON("points.json", update);
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fetch("points.json")
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}
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.then(resp => {
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if (continuous) {
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return resp.json();
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setInterval(once, 60000);
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})
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}
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.then(obj => {
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once();
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update(obj);
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})
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.catch(err => {
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console.log(err);
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});
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}
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}
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function init() {
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function init() {
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var sb = document.getElementById("scoreboard");
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setInterval(once, 60000);
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scoreboard(sb, true);
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once();
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}
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}
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if (document.readyState === "loading") {
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document.addEventListener("DOMContentLoaded", init);
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document.addEventListener("DOMContentLoaded", init);
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} else {
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init();
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}
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</script>
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</script>
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</head>
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</head>
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<body>
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<body>
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