Clarify a few things

This commit is contained in:
Neale Pickett 2010-10-27 14:50:16 -06:00
parent f42533cc3e
commit c7cc36b058
2 changed files with 17 additions and 11 deletions

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@ -15,6 +15,9 @@
<li>
<a href="puzzles.html">Puzzles</a>
</li>
<li>
<a href="scoring.html">About scoring</a>
</li>
<li>
<a href="irc://10.0.0.2/ctf"
title="IRC on 10.0.0.2, channel #ctf">Contest chat</a>
@ -24,8 +27,8 @@
<h2>Claim Token</h2>
<form action="claim.cgi" method="post">
<fieldset>
team:<input name="t" size="8">
token:<input name="k" size="20">
team hash:<input name="t" size="8">
token:<input name="k" size="30">
<input type="submit" value="claim">
</fieldset>
</form>

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@ -78,17 +78,20 @@
<h2>About time</h2>
<p>
Many Capture The Flag contests attempt to reward teams who answer
quickly with more points, by adding a "quick answer" bonus or
decaying point values over time. Our contest doesn't work this
way.
quickly, by adding a "quick answer" bonus or by decaying point
values over time. Our contest doesn't work this way.
</p>
<p>
We believe that given enough things to work on, quick-moving teams
will emerge with more points by answering more questions; while
providing novice teams a realistic picture of how they're doing.
In addition, when the game infrastructure goes down—which seems to
happen a lot in anybody's CTF—there's no losing points while the
organizers struggle to get things back up.
We want to focus on rewarding technical proficiency, allowing
skilled contestants to prove their worth independant of their
ability to hit F5 quickly. It is our hope that by providing
enough things to work on, quick-moving teams will emerge with more
points by solving lots of puzzles, while novice teams get a solid
benchmark against which to judge their technical skill level: you
don't have to make allowances for reaction time in comparing
scores. In addition, when the game infrastructure goes down—which
seems to happen a lot in anybody's CTF—there's no losing points
while the organizers struggle to get things back up.
</p>
</body>
</html>