mirror of https://github.com/dirtbags/moth.git
working scoreboard
This commit is contained in:
parent
f49eb3ed46
commit
d18de0fe8b
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@ -0,0 +1,73 @@
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Scoring
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=======
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MOTH does not carry any notion of who is winning: we consider this a user
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interface issue. The server merely provides a timestamped log of point awards.
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The bundled scoreboard provides one way to interpret the scores: this is the
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main algorithm we use at Cyber Fire events. We use other views of the scoreboard
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in other contexts, though! Here are some ideas:
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Percentage of Each Category
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---------------------
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This is implemented in the scoreboard distributed with MOTH, and is how our
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primary score calculation at Cyber Fire.
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For each category:
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* Divide the team's score in this category by the highest score in this category
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* Add that to the team's overall score
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This means the highest theoretical score in any event is the number of open
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categories.
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This algorithm means that point values only matter relative to other point
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values within that category. A category with 5 total points is worth the same as
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a category with 5000 total points, and a 2 point puzzle in the first category is
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worth as much as a 2000 point puzzle in the second.
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One interesting effect here is that a team solving a previously-unsolved puzzle
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will reduce everybody else's ranking in that category, because it increases the
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divisor for calculating that category's score.
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Cyber Fire used to not display overall score: we would only show each team's
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relative ranking per category. We may go back to this at some point!
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Category Completion
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----------------
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Cyber Fire also has a scoreboard called the "class" scoreboard, which lists each
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team, and which puzzles they have completed. This provides instructors with a
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graphical overview of how people are progressing through content. We can provide
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assistance to the general group when we see that a large number of teams are
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stuck on a particular puzzle, and we can provide individual assistance if we see
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that someone isn't keeping up with the class.
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Monarch Of The Hill
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----------------
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You could also implement a "winner takes all" approach: any team with the
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maximum number of points in a category gets 1 point, and all other teams get 0.
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Time Bonuses
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-----------
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If you wanted to provide extra points to whichever team solves a puzzle first,
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this is possible with the log. You could either boost a puzzle's point value or
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decay it; either by timestamp, or by how many teams had solved it prior.
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Bonkers Scoring
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-------------
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Other zany options exist:
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* The first team to solve a puzzle with point value divisible by 7 gets double
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points.
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* [Tokens](tokens.md) with negative point values could be introduced, allowing
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teams to manipulate other teams' scores, if they know the team ID.
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@ -118,18 +118,18 @@ input:invalid {
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width: 100%;
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width: 100%;
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position: relative;
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position: relative;
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}
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}
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#rankings div:nth-child(6n){
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#rankings span {
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background-color: #8881;
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font-size: 75%;
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}
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display: inline-block;
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#rankings div:nth-child(6n+3) {
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overflow: hidden;
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background-color: #0f01;
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height: 1.7em;
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}
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}
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#rankings span.teamname {
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#rankings span.teamname {
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height: auto;
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font-size: inherit;
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font-size: inherit;
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color: white;
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color: white;
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text-shadow: 0 0 3px black;
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background-color: #000e;
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opacity: 0.8;
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border-radius: 3px;
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position: absolute;
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position: absolute;
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right: 0.2em;
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right: 0.2em;
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}
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}
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180
theme/moth.mjs
180
theme/moth.mjs
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@ -21,7 +21,7 @@ class Hash {
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}
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}
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/**
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/**
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* Dan Bernstein hash with xor improvement
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* Dan Bernstein hash with xor
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*
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*
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* @param {string} buf Input
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* @param {string} buf Input
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* @returns {number}
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* @returns {number}
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@ -49,6 +49,21 @@ class Hash {
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return this.hexlify(hashArray);
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return this.hexlify(hashArray);
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}
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}
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/**
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* SHA 1, but only the first 4 hexits (2 octets).
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*
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* Git uses this technique with 7 hexits (default) as a "short identifier".
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*
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* @param {string} buf Input
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*/
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static async sha1_slice(buf, end=4) {
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const msgUint8 = new TextEncoder().encode(buf)
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const hashBuffer = await crypto.subtle.digest("SHA-1", msgUint8)
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const hashArray = Array.from(new Uint8Array(hashBuffer))
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const hexits = this.hexlify(hashArray)
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return hexits.slice(0, end)
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}
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/**
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/**
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* Hex-encode a byte array
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* Hex-encode a byte array
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*
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*
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@ -68,8 +83,8 @@ class Hash {
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static async All(buf) {
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static async All(buf) {
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return [
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return [
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String(this.djb2(buf)),
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String(this.djb2(buf)),
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String(this.djb2xor(buf)),
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await this.sha256(buf),
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await this.sha256(buf),
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await this.sha1_slice(buf),
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]
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]
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}
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}
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}
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}
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@ -223,6 +238,111 @@ class Puzzle {
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}
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}
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}
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}
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/**
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* A snapshot of scores.
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*/
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class Scores {
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constructor() {
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/**
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* Timestamp of this score snapshot
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* @type number
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*/
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this.Timestamp = 0
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/**
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* All categories present in this snapshot.
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*
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* ECMAScript sets preserve order, so iterating over this will yield
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* categories as they were added to the points log.
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*
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* @type {Set.<string>}
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*/
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this.Categories = new Set()
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/**
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* All team IDs present in this snapshot
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* @type {Set.<string>}
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*/
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this.TeamIDs = new Set()
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/**
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* Highest score in each category
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* @type {Object.<string,number>}
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*/
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this.MaxPoints = {}
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this.categoryTeamPoints = {}
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}
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/**
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* Return a sorted list of category names
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*
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* @returns {string[]}
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*/
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SortedCategories() {
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let categories = [...this.Categories]
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categories.sort((a,b) => a.localeCompare(b, "en", {sensitivity: "base"}))
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return categories
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}
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/**
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* Add an award to a team's score.
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*
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* Updates this.Timestamp to the award's timestamp.
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*
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* @param {Award} award
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*/
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Add(award) {
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this.Timestamp = award.Timestamp
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this.Categories.add(award.Category)
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this.TeamIDs.add(award.TeamID)
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let teamPoints = (this.categoryTeamPoints[award.Category] ??= {})
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let points = (teamPoints[award.TeamID] || 0) + award.Points
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teamPoints[award.TeamID] = points
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let max = this.MaxPoints[award.Category] || 0
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this.MaxPoints[award.Category] = Math.max(max, points)
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}
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/**
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* Get a team's score within a category.
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*
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* @param {string} category
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* @param {string} teamID
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* @returns {number}
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*/
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GetPoints(category, teamID) {
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let teamPoints = this.categoryTeamPoints[category] || {}
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return teamPoints[teamID] || 0
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}
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/**
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* Calculate a team's score in a category, using the Cyber Fire algorithm.
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*
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*@param {string} category
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* @param {string} teamID
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*/
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CyFiCategoryScore(category, teamID) {
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return this.GetPoints(category, teamID) / this.MaxPoints[category]
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}
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/**
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* Calculate a team's overall score, using the Cyber Fire algorithm.
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*
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*@param {string} category
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* @param {string} teamID
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* @returns {number}
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*/
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CyFiScore(teamID) {
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let score = 0
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for (let category of this.Categories) {
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score += this.CyFiCategoryScore(category, teamID)
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}
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return score
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}
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}
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/**
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/**
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* MOTH instance state.
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* MOTH instance state.
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*/
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*/
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@ -351,51 +471,33 @@ class State {
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return false
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return false
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}
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}
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/**
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* Map from team ID to points.
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*
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* A special "max" property contains the highest number of points in this map.
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*
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* @typedef {Object.<string, number>} TeamPointsDict
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* @property {Number} max Highest number of points
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*/
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/**
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* Map from category to PointsDict.
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*
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* @typedef {Object.<string, TeamPointsDict>} CategoryTeamPointsDict
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*/
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/**
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* Score snapshot.
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*
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* @typedef {Object} ScoreSnapshot
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* @property {number} when Epoch time of this snapshot
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* @property {CategoryTeamPointsDict} snapshot
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*/
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/**
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/**
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* Replay scores.
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* Replay scores.
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*
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*
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* @yields {ScoreSnapshot} Snapshot at a point in time
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* MOTH has no notion of who is "winning", we consider this a user interface
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* decision. There are lots of interesting options: see
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* [scoring]{@link ../docs/scoring.md} for more.
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*
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* @yields {Scores} Snapshot at a point in time
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*/
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*/
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* ScoreHistory() {
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* ScoreHistory() {
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/** @type {CategoryTeamPointsDict} */
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let scores = new Scores()
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let categoryTeamPoints = {}
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for (let award of this.PointsLog) {
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for (let award of this.PointsLog) {
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let teamPoints = (categoryTeamPoints[award.Category] ??= {})
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scores.Add(award)
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let points = teamPoints[award.TeamID] || 0
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yield scores
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let max = teamPoints.max || 0
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points += award.Points
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teamPoints[award.TeamID] = points
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teamPoints.max = Math.max(points, max)
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/** @type ScoreSnapshot */
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let snapshot = {when: award.When, snapshot: categoryTeamPoints}
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yield snapshot
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}
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}
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}
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}
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/**
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* Calculate the current scores.
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*
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* @returns {Scores}
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*/
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CurrentScore() {
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let scores
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for (scores of this.ScoreHistory());
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return scores
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}
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}
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}
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/**
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/**
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@ -12,7 +12,6 @@
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</head>
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</head>
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<body class="wide">
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<body class="wide">
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<section class="rotate">
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<section class="rotate">
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<div id="chart"><canvas></canvas></div>
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<div id="rankings"></div>
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<div id="rankings"></div>
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</section>
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</section>
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</body>
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</body>
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@ -1,267 +1,89 @@
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// jshint asi:true
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import * as moth from "./moth.mjs"
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import * as common from "./common.mjs"
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// import { Chart, registerables } from "https://cdn.jsdelivr.net/npm/chart.js@3.0.2"
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const server = new moth.Server(".")
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// import {DateTime} from "https://cdn.jsdelivr.net/npm/luxon@1.26.0"
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const ReplayDuration = 3 * common.Second
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// import "https://cdn.jsdelivr.net/npm/chartjs-adapter-luxon@0.1.1"
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const MaxFrameRate = 24
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// Chart.register(...registerables)
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/** Don't let any team's score exceed this percentage width */
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const MaxScoreWidth = 95
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const MILLISECOND = 1
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/**
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const SECOND = 1000 * MILLISECOND
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* Returns a promise that resolves after timeout.
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const MINUTE = 60 * SECOND
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*
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* @param {Number} timeout How long to sleep (milliseconds)
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// If all else fails...
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* @returns {Promise}
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setInterval(() => location.reload(), 30 * SECOND)
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function scoreboardInit() {
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let chartColors = [
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"rgb(255, 99, 132)",
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"rgb(255, 159, 64)",
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"rgb(255, 205, 86)",
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"rgb(75, 192, 192)",
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"rgb(54, 162, 235)",
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"rgb(153, 102, 255)",
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"rgb(201, 203, 207)"
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]
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for (let q of document.querySelectorAll("[data-url]")) {
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let url = new URL(q.dataset.url, document.location)
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q.textContent = url.hostname
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if (url.port) {
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q.textContent += `:${url.port}`
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}
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if (url.pathname != "/") {
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q.textContent += url.pathname
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}
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}
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for (let q of document.querySelectorAll(".qrcode")) {
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let url = new URL(q.dataset.url, document.location)
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let qr = new QRious({
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element: q,
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value: url.toString(),
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})
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}
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let chart
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let canvas = document.querySelector("#chart canvas")
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if (canvas) {
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chart = new Chart(canvas.getContext("2d"), {
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type: "line",
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options: {
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responsive: true,
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scales: {
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x: {
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type: "time",
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time: {
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// XXX: the manual says this should do something, it does something in the samples, IDK
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tooltipFormat: "HH:mm"
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},
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title: {
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display: true,
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text: "Time"
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}
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},
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y: {
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title: {
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display: true,
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text: "Points"
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}
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}
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},
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tooltips: {
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mode: "index",
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intersect: false
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},
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hover: {
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mode: "nearest",
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intersect: true
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}
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}
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
async function refresh() {
|
|
||||||
let resp = await fetch("../state")
|
|
||||||
let state = await resp.json()
|
|
||||||
|
|
||||||
for (let rotate of document.querySelectorAll(".rotate")) {
|
|
||||||
rotate.appendChild(rotate.firstElementChild)
|
|
||||||
}
|
|
||||||
window.scrollTo(0,0)
|
|
||||||
|
|
||||||
let element = document.getElementById("rankings")
|
|
||||||
let teamNames = state.TeamNames
|
|
||||||
let pointsLog = state.PointsLog
|
|
||||||
|
|
||||||
// Every machine that's displaying the scoreboard helpfully stores the last 20 values of
|
|
||||||
// points.json for us, in case of catastrophe. Thanks, y'all!
|
|
||||||
//
|
|
||||||
// We have been doing some variation on this "everybody backs up the server state" trick since 2009.
|
|
||||||
// We have needed it 0 times.
|
|
||||||
let pointsHistory = JSON.parse(localStorage.getItem("pointsHistory")) || []
|
|
||||||
if (pointsHistory.length >= 20) {
|
|
||||||
pointsHistory.shift()
|
|
||||||
}
|
|
||||||
pointsHistory.push(pointsLog)
|
|
||||||
localStorage.setItem("pointsHistory", JSON.stringify(pointsHistory))
|
|
||||||
|
|
||||||
let teams = {}
|
|
||||||
let highestCategoryScore = {} // map[string]int
|
|
||||||
|
|
||||||
// Initialize data structures
|
|
||||||
for (let teamId in teamNames) {
|
|
||||||
teams[teamId] = {
|
|
||||||
categoryScore: {}, // map[string]int
|
|
||||||
overallScore: 0, // int
|
|
||||||
historyLine: [], // []{x: int, y: int}
|
|
||||||
name: teamNames[teamId],
|
|
||||||
id: teamId
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Dole out points
|
|
||||||
for (let entry of pointsLog) {
|
|
||||||
let timestamp = entry[0]
|
|
||||||
let teamId = entry[1]
|
|
||||||
let category = entry[2]
|
|
||||||
let points = entry[3]
|
|
||||||
|
|
||||||
let team = teams[teamId]
|
|
||||||
|
|
||||||
let score = team.categoryScore[category] || 0
|
|
||||||
score += points
|
|
||||||
team.categoryScore[category] = score
|
|
||||||
|
|
||||||
let highest = highestCategoryScore[category] || 0
|
|
||||||
if (score > highest) {
|
|
||||||
highestCategoryScore[category] = score
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for (let teamId in teamNames) {
|
|
||||||
teams[teamId].categoryScore = {}
|
|
||||||
}
|
|
||||||
|
|
||||||
for (let entry of pointsLog) {
|
|
||||||
let timestamp = entry[0]
|
|
||||||
let teamId = entry[1]
|
|
||||||
let category = entry[2]
|
|
||||||
let points = entry[3]
|
|
||||||
|
|
||||||
let team = teams[teamId]
|
|
||||||
|
|
||||||
let score = team.categoryScore[category] || 0
|
|
||||||
score += points
|
|
||||||
team.categoryScore[category] = score
|
|
||||||
|
|
||||||
let overall = 0
|
|
||||||
for (let cat in team.categoryScore) {
|
|
||||||
overall += team.categoryScore[cat] / highestCategoryScore[cat]
|
|
||||||
}
|
|
||||||
|
|
||||||
team.historyLine.push({x: timestamp * 1000, y: overall})
|
|
||||||
}
|
|
||||||
|
|
||||||
// Compute overall scores based on current highest
|
|
||||||
for (let teamId in teams) {
|
|
||||||
let team = teams[teamId]
|
|
||||||
team.overallScore = 0
|
|
||||||
for (let cat in team.categoryScore) {
|
|
||||||
team.overallScore += team.categoryScore[cat] / highestCategoryScore[cat]
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Sort by team score
|
|
||||||
function teamCompare(a, b) {
|
|
||||||
return a.overallScore - b.overallScore
|
|
||||||
}
|
|
||||||
|
|
||||||
// Figure out how to order each team on the scoreboard
|
|
||||||
let winners = []
|
|
||||||
for (let teamId in teams) {
|
|
||||||
winners.push(teams[teamId])
|
|
||||||
}
|
|
||||||
winners.sort(teamCompare)
|
|
||||||
winners.reverse()
|
|
||||||
|
|
||||||
// Let's make some better names for things we've computed
|
|
||||||
let winningScore = winners[0].overallScore
|
|
||||||
let numCategories = Object.keys(highestCategoryScore).length
|
|
||||||
|
|
||||||
// Clear out the element we're about to populate
|
|
||||||
Array.from(element.childNodes).map(e => e.remove())
|
|
||||||
|
|
||||||
let maxWidth = 100 / winningScore
|
|
||||||
for (let team of winners) {
|
|
||||||
let row = document.createElement("div")
|
|
||||||
let ncat = 0
|
|
||||||
for (let category in highestCategoryScore) {
|
|
||||||
let catHigh = highestCategoryScore[category]
|
|
||||||
let catTeam = team.categoryScore[category] || 0
|
|
||||||
let catPct = catTeam / catHigh
|
|
||||||
let width = maxWidth * catPct
|
|
||||||
|
|
||||||
let bar = document.createElement("span")
|
|
||||||
bar.classList.add("category")
|
|
||||||
bar.classList.add("cat" + ncat)
|
|
||||||
bar.style.width = width + "%"
|
|
||||||
bar.textContent = category + ": " + catTeam
|
|
||||||
bar.title = bar.textContent
|
|
||||||
|
|
||||||
row.appendChild(bar)
|
|
||||||
ncat += 1
|
|
||||||
}
|
|
||||||
|
|
||||||
let te = document.createElement("span")
|
|
||||||
te.classList.add("teamname")
|
|
||||||
te.textContent = team.name
|
|
||||||
row.appendChild(te)
|
|
||||||
|
|
||||||
element.appendChild(row)
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!chart) {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Update chart
|
|
||||||
*/
|
*/
|
||||||
chart.data.datasets = []
|
function sleep(timeout) {
|
||||||
for (let i in winners) {
|
return new Promise(resolve => setTimeout(resolve, timeout));
|
||||||
if (i > 5) {
|
|
||||||
break
|
|
||||||
}
|
|
||||||
let team = winners[i]
|
|
||||||
let color = chartColors[i % chartColors.length]
|
|
||||||
chart.data.datasets.push({
|
|
||||||
label: team.name,
|
|
||||||
backgroundColor: color,
|
|
||||||
borderColor: color,
|
|
||||||
data: team.historyLine,
|
|
||||||
lineTension: 0,
|
|
||||||
fill: false
|
|
||||||
})
|
|
||||||
}
|
|
||||||
chart.update()
|
|
||||||
window.chart = chart
|
|
||||||
}
|
|
||||||
|
|
||||||
function init() {
|
|
||||||
let base = window.location.href.replace("scoreboard.html", "")
|
|
||||||
let location = document.querySelector("#location")
|
|
||||||
if (location) {
|
|
||||||
location.textContent = base
|
|
||||||
}
|
|
||||||
|
|
||||||
setInterval(refresh, 20 * SECOND)
|
|
||||||
refresh()
|
|
||||||
}
|
|
||||||
|
|
||||||
init()
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (document.readyState === "loading") {
|
/**
|
||||||
document.addEventListener("DOMContentLoaded", scoreboardInit)
|
* Pull new points log, and update the scoreboard.
|
||||||
} else {
|
*
|
||||||
scoreboardInit()
|
* The update is animated, because I think that looks cool.
|
||||||
|
*/
|
||||||
|
async function update() {
|
||||||
|
let state = await server.GetState()
|
||||||
|
let rankingsElement = document.querySelector("#rankings")
|
||||||
|
let logSize = state.PointsLog.length
|
||||||
|
|
||||||
|
// Figure out the timing so that we can replay the scoreboard in about
|
||||||
|
// ReplayDuration, but no more than 24 frames per second.
|
||||||
|
let frameModulo = 1
|
||||||
|
let delay = 0
|
||||||
|
while (delay < (common.Second / MaxFrameRate)) {
|
||||||
|
frameModulo += 1
|
||||||
|
delay = ReplayDuration / (logSize / frameModulo)
|
||||||
|
}
|
||||||
|
|
||||||
|
let frame = 0
|
||||||
|
for (let scores of state.ScoreHistory()) {
|
||||||
|
frame += 1
|
||||||
|
if ((frame < state.PointsLog.length) && (frame % frameModulo)) {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
|
||||||
|
while (rankingsElement.firstChild) rankingsElement.firstChild.remove()
|
||||||
|
|
||||||
|
let sortedTeamIDs = [...scores.TeamIDs]
|
||||||
|
sortedTeamIDs.sort((a, b) => scores.CyFiScore(a) - scores.CyFiScore(b))
|
||||||
|
sortedTeamIDs.reverse()
|
||||||
|
|
||||||
|
let topScore = scores.CyFiScore(sortedTeamIDs[0])
|
||||||
|
for (let teamID of sortedTeamIDs) {
|
||||||
|
let teamName = state.TeamNames[teamID]
|
||||||
|
|
||||||
|
let row = rankingsElement.appendChild(document.createElement("div"))
|
||||||
|
|
||||||
|
let heading = row.appendChild(document.createElement("span"))
|
||||||
|
heading.textContent = teamName
|
||||||
|
heading.classList.add("teamname")
|
||||||
|
|
||||||
|
let categoryNumber = 0
|
||||||
|
for (let category of scores.Categories) {
|
||||||
|
let score = scores.CyFiCategoryScore(category, teamID)
|
||||||
|
if (!score) {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
|
||||||
|
let block = row.appendChild(document.createElement("span"))
|
||||||
|
let points = scores.GetPoints(category, teamID)
|
||||||
|
let width = MaxScoreWidth * score / topScore
|
||||||
|
|
||||||
|
block.textContent = category
|
||||||
|
block.title = `${points} points`
|
||||||
|
block.style.width = `${width}%`
|
||||||
|
block.classList.add(`cat${categoryNumber}`)
|
||||||
|
categoryNumber += 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
await sleep(delay)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function init() {
|
||||||
|
setInterval(update, common.Minute)
|
||||||
|
update()
|
||||||
|
}
|
||||||
|
|
||||||
|
common.WhenDOMLoaded(init)
|
Loading…
Reference in New Issue