diff --git a/README.md b/README.md index c167201..42d127b 100644 --- a/README.md +++ b/README.md @@ -29,10 +29,16 @@ for details. Getting Started Developing ------------------------------- - $ git clone $your_puzzles_repo puzzles +If you don't have a `puzzles` directory, +you can copy the example puzzles as a starting point: + + $ cp -r example-puzzles puzzles + +Then launch the development server: + $ python3 tools/devel-server.py -Then point a web browser at http://localhost:8080/ +Point a web browser at http://localhost:8080/ and start hacking on things in your `puzzles` directory. More on how the devel sever works in diff --git a/example-puzzles/example/1/puzzle.moth b/example-puzzles/example/1/puzzle.moth index 294c99c..3b9fc1b 100644 --- a/example-puzzles/example/1/puzzle.moth +++ b/example-puzzles/example/1/puzzle.moth @@ -13,17 +13,17 @@ Puzzle categories are laid out on the filesystem: ├─3 │ └─puzzle.py ├─10 - │ └─puzzle.py + │ └─puzzle.moth └─100 - └─puzzle.moth + └─puzzle.py In this example, there are puzzles with point values 1, 2, 3, 10, and 100. -Puzzles 1, 2, and 100 are "static" puzzles: +Puzzles 1, 2, and 10 are "static" puzzles: their content was written by hand. -Puzzles 3 and 10 are "dynamic" puzzles: +Puzzles 3 and 100 are "dynamic" puzzles: they are generated from a Python module. To create a static puzzle, all you must have is a diff --git a/example-puzzles/example/10/puzzle.moth b/example-puzzles/example/10/puzzle.moth new file mode 100644 index 0000000..3d0e943 --- /dev/null +++ b/example-puzzles/example/10/puzzle.moth @@ -0,0 +1,90 @@ +Author: neale +Summary: Making excellent puzzles +Answer: moo + +Making Excellent Puzzles +==================== + +We (the dirtbags) use some core principles. +If you're writing puzzles for our events, +we expect you to bear these in mind. + +If you're doing your own event, +you might still be interested in these: +it's the result of years of doing these events +and thinking hard about how to make the best possible experience for participants. + + +Respect The Player +--------------------------- + +Start with the assumption that the person playing your puzzle is intelligent, +can learn, +and can figure out whatever you ask of them. +If you observe in trial runs that they can't figure it out, +that indicates a problem on your end, +not theirs. + + +Expect Creative Mayhem +------------------------------------ + +This is a hacking contest. +People are going to be on the lookout for "ways around" your puzzles. +This is something we want them to do: +as a defender, they need to be always searching for holes in the defense. + +Here are some examples of "ways around". +All of these have happened at prior events: + +* Logging into your appliance and changing the access password +* Flooding your service off the network +* Brute-force attacking your 2-letter answer +* Photographing your printed list of answers while a team-mate chats with you +* Writing a script to create hundreds of new accounts faster than you can remove them + +It's important to remember that they are here precisely to cause mayhem. +If you set up a playground where this sort of mayhem ruins the experience for other players, +we (the people running the event) can't penalize participants for doing what we've asked them to. +Instead, we have to devalue points in your category to the point where nobody wants to bother playing it any more. + + +Make The Work Easier than Guessing The Answer +-------------------------------------------------------- + +An important corrolary to expecting creative mayhem is that people are going to +work hard to come up with creative ways to get points without doing the work you ask. + +It's okay to make your work about the same level of difficulty as guessing the answer. +For instance, we use a few 4-byte answers. +It would take about four hours to try submitting every possible answer, +and if people want to spend their time coding up a brute-force attack, +that is a constructive use of their event time and we're okay with it. +Typically people give up on this line of attack when they realize +how much time it's going to take +(figuring this out is also a productive use of time), +but once in a while people will go ahead. + +This means your answers need to be resistant to guessing and brute force attacks. +True/false questions are, needless to say, going to result in us laughing at you. + + +There's More Than One Way To Do It +---------------------------------------------------- + +Don't make puzzles that require a specific solution strategy. +For instance, +we're not going to allow puzzles that require a certain technology +(such as "what is the third item in the File menu on product X's interface?"). + +Rather, if your goal is to highlight a technology, +you should create puzzles that show off how great the product is for this application, +compared to alternatives. +Something like "mount this file system from 1982 and paste the contents of the file named `foo`" +might be trivial in a certain product and take hours by other means. +That's fine. +That's what we want to see. + +---- + +The answer for this page is `moo` \ No newline at end of file diff --git a/example-puzzles/example/100/puzzle.py b/example-puzzles/example/100/puzzle.py new file mode 100755 index 0000000..6b29a25 --- /dev/null +++ b/example-puzzles/example/100/puzzle.py @@ -0,0 +1,25 @@ +#!/usr/bin/python3 + +import io + +def make(puzzle): + puzzle.author = 'neale' + puzzle.summary = 'crazy stuff you can do with puzzle generation' + + puzzle.body.write("## Crazy Things You Can Do With Puzzle Generation\n") + puzzle.body.write("\n") + puzzle.body.write("The source to this puzzle has some advanced examples of stuff you can do in Python.\n") + puzzle.body.write("\n") + + # You can use any file-like object; even your own class that generates output. + f = io.BytesIO("This is some text! Isn't that fantastic?".encode('utf-8')) + puzzle.add_stream(f) + + # We have debug logging + puzzle.log("You don't have to disable puzzle.log calls to move to production; the debug log is just ignored at build-time.") + puzzle.log("HTML is escaped, so you don't have to worry about that!") + + puzzle.answers.append('coffee') + answer = puzzle.make_answer() # Generates a random answer, appending it to puzzle.answers too + puzzle.log("Answers: {}".format(puzzle.answers)) + diff --git a/example-puzzles/example/2/puzzle.moth b/example-puzzles/example/2/puzzle.moth index 61b63ec..d909c6c 100644 --- a/example-puzzles/example/2/puzzle.moth +++ b/example-puzzles/example/2/puzzle.moth @@ -1,5 +1,6 @@ Author: neale Summary: Static puzzle resource files +File: salad.jpg Answer: salad You can include additional resources in a static puzzle, diff --git a/example-puzzles/example/3/puzzle.py b/example-puzzles/example/3/puzzle.py index 39636f7..a5e93df 100644 --- a/example-puzzles/example/3/puzzle.py +++ b/example-puzzles/example/3/puzzle.py @@ -14,7 +14,14 @@ def make(puzzle): puzzle.body.write("(Participants don't like it when puzzles and answers change.)\n") puzzle.body.write("\n") + puzzle.add_file('salad.jpg') + puzzle.body.write("Here are some more pictures of salad:\n") + puzzle.body.write("") + puzzle.body.write("![salad](salad.jpg)") + puzzle.body.write("\n\n") + number = puzzle.rand.randint(20, 500) puzzle.log("One is the loneliest number, but {} is the saddest number.".format(number)) - puzzle.body.write("The answer for this page is {}.\n".format(answer)) + puzzle.body.write("The answer for this page is `{}`.\n".format(answer)) + diff --git a/example-puzzles/example/3/salad.jpg b/example-puzzles/example/3/salad.jpg new file mode 100644 index 0000000..cf2239e Binary files /dev/null and b/example-puzzles/example/3/salad.jpg differ diff --git a/install b/install deleted file mode 100755 index 8b5f77b..0000000 --- a/install +++ /dev/null @@ -1,75 +0,0 @@ -#! /bin/sh - -DESTDIR=$1 - -if [ -z "$DESTDIR" ]; then - echo "Usage: $0 DESTDIR" - exit -fi - -cd $(dirname $0) - -older () { - [ -z "$1" ] && return 1 - target=$1; shift - [ -f $target ] || return 0 - for i in "$@"; do - [ $i -nt $target ] && return 0 - done - return 1 -} - -copy () { - target=$DESTDIR/$1 - if older $target $1; then - echo "COPY $1" - mkdir -p $(dirname $target) - cp $1 $target - fi -} - -setup() { - [ -d $DESTDIR/state ] && return - echo "SETUP" - for i in points.new points.tmp teams; do - dir=$DESTDIR/state/$i - mkdir -p $dir - setfacl -m ${www}:rwx $dir - done - mkdir -p $DESTDIR/packages - >> $DESTDIR/state/points.log - if ! [ -f $DESTDIR/assigned.txt ]; then - hd $DESTDIR/assigned.txt - fi -} - - -echo "Figuring out web user..." -for www in www-data http tc _ _www; do - id $www && break -done -if [ $www = _ ]; then - echo "Unable to determine httpd user on this system. Dying." - exit 1 -fi - -mkdir -p $DESTDIR || exit 1 - -setup -git ls-files | while read fn; do - case "$fn" in - install|.*) - ;; - doc/*) - ;; - www/*) - copy $fn - ;; - bin/*) - copy $fn - ;; - *) - echo "??? $fn" - ;; - esac -done diff --git a/package-puzzles b/package-puzzles deleted file mode 100755 index f730a17..0000000 --- a/package-puzzles +++ /dev/null @@ -1,127 +0,0 @@ -#!/usr/bin/env python3 - -import argparse -import binascii -import glob -import hashlib -import io -import json -import os -import shutil -import sys -import zipfile - -import puzzles - -TMPFILE = "%s.tmp" - -def write_kv_pairs(ziphandle, filename, kv): - """ Write out a sorted map to file - :param ziphandle: a zipfile object - :param filename: The filename to write within the zipfile object - :param kv: the map to write out - :return: - """ - filehandle = io.StringIO() - for key in sorted(kv.keys()): - if type(kv[key]) == type([]): - for val in kv[key]: - filehandle.write("%s: %s%s" % (key, val, os.linesep)) - else: - filehandle.write("%s: %s%s" % (key, kv[key], os.linesep)) - filehandle.seek(0) - ziphandle.writestr(filename, filehandle.read()) - -if __name__ == '__main__': - parser = argparse.ArgumentParser(description='Build a category package') - parser.add_argument('categorydirs', nargs='+', help='Directory of category source') - parser.add_argument('outdir', help='Output directory') - args = parser.parse_args() - - for categorydir in args.categorydirs: - puzzles_dict = {} - secrets = {} - - categoryname = os.path.basename(categorydir.strip(os.sep)) - - # create zipfile - zipfilename = os.path.join(args.outdir, "%s.zip" % categoryname) - if os.path.exists(zipfilename): - # open and gather some state - zf = zipfile.ZipFile(zipfilename, 'r') - try: - category_seed = zf.open(os.path.join(categoryname, "category_seed.txt")).read().strip() - except: - pass - zf.close() - - zf = zipfile.ZipFile(TMPFILE % zipfilename, 'w') - if 'category_seed' not in locals(): - category_seed = binascii.b2a_hex(os.urandom(20)) - - # read in category details (will be pflarr in future) - for categorypath in glob.glob(os.path.join(categorydir, "*", "puzzle.moth")): - points = categorypath.split(os.sep)[-2] # directory before '/puzzle.moth' - categorypath = os.path.dirname(categorypath) - print(categorypath) - try: - points = int(points) - except: - print("Failed to identify points on: %s" % categorypath, file=sys.stderr) - continue - puzzle = puzzles.Puzzle(category_seed, categorypath) - puzzles_dict[points] = puzzle - - # build mapping, answers, and summary - mapping = {} - answers = {} - summary = {} - for points in sorted(puzzles_dict): - puzzle = puzzles_dict[points] - hashmap = hashlib.sha1(category_seed) - hashmap.update(str(points).encode('utf-8')) - mapping[points] = hashmap.hexdigest() - answers[points] = puzzle['answer'] - if len(puzzle['summary']) > 0: - summary[points] = puzzle['summary'] - - # write mapping, answers, summary, category_seed - write_kv_pairs(zf, os.path.join(categoryname, 'map.txt'), mapping) - write_kv_pairs(zf, os.path.join(categoryname, 'answers.txt'), answers) - write_kv_pairs(zf, os.path.join(categoryname, 'summary.txt'), summary) - zf.writestr(os.path.join(categoryname, "category_seed.txt"), category_seed) - - # write out puzzles - for points in sorted(puzzles_dict): - puzzle = puzzles_dict[points] - puzzledir = os.path.join(categoryname, 'content', mapping[points]) - puzzledict = { - 'author': puzzle.author, - 'hashes': puzzle.hashes(), - 'files': [f.name for f in puzzle.files if f.visible], - 'body': puzzle.html_body(), - } - secretsdict = { - 'summary': puzzle.summary, - 'answers': puzzle.answers, - } - - # write associated files - assoc_files = [] - for fobj in puzzle['files']: - if fobj.visible == True: - assoc_files.append(fobj.name) - zf.writestr(os.path.join(puzzledir, fobj.name), \ - fobj.handle.read()) - - if len(assoc_files) > 0: - puzzlejson["associated_files"] = assoc_files - - # non-optimal writing of file-like objects, but it works - zf.writestr(os.path.join(puzzledir, 'puzzle.json'), \ - json.dumps(puzzlejson)) - - # clean up - zf.close() - shutil.move(TMPFILE % zipfilename, zipfilename) -#vim:py diff --git a/tools/build-puzzles.py b/tools/build-puzzles.py deleted file mode 100755 index 8138e83..0000000 --- a/tools/build-puzzles.py +++ /dev/null @@ -1,84 +0,0 @@ -#!/usr/bin/python3 - -import hmac -import base64 -import argparse -import glob -import json -import os -import markdown -import random - -messageChars = b'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ' - -def djb2hash(buf): - h = 5381 - for c in buf: - h = ((h * 33) + c) & 0xffffffff - return h - -class Puzzle: - def __init__(self, stream): - self.message = bytes(random.choice(messageChars) for i in range(20)) - self.fields = {} - self.answers = [] - self.hashes = [] - - body = [] - header = True - for line in stream: - if header: - line = line.strip() - if not line.strip(): - header = False - continue - key, val = line.split(':', 1) - key = key.lower() - val = val.strip() - self._add_field(key, val) - else: - body.append(line) - self.body = ''.join(body) - - def _add_field(self, key, val): - if key == 'answer': - h = djb2hash(val.encode('utf8')) - self.answers.append(val) - self.hashes.append(h) - else: - self.fields[key] = val - - def publish(self): - obj = { - 'author': self.fields['author'], - 'hashes': self.hashes, - 'body': markdown.markdown(self.body), - } - return obj - - def secrets(self): - obj = { - 'answers': self.answers, - 'summary': self.fields['summary'], - } - return obj - - -parser = argparse.ArgumentParser(description='Build a puzzle category') -parser.add_argument('puzzledir', nargs='+', help='Directory of puzzle source') -args = parser.parse_args() - -for puzzledir in args.puzzledir: - puzzles = {} - secrets = {} - for puzzlePath in glob.glob(os.path.join(puzzledir, "*.moth")): - filename = os.path.basename(puzzlePath) - points, ext = os.path.splitext(filename) - points = int(points) - puzzle = Puzzle(open(puzzlePath)) - puzzles[points] = puzzle - - for points in sorted(puzzles): - puzzle = puzzles[points] - print(puzzle.secrets()) - diff --git a/tools/devel-server.py b/tools/devel-server.py index 5c7d879..365980a 100755 --- a/tools/devel-server.py +++ b/tools/devel-server.py @@ -1,5 +1,10 @@ #!/usr/bin/env python3 +# To pick up any changes to this file without restarting anything: +# while true; do ./tools/devel-server.py --once; done +# It's kludgy, but it gets the job done. +# Feel free to make it suck less, for example using the `tcpserver` program. + import glob import html import http.server @@ -26,7 +31,6 @@ sys.dont_write_bytecode = True # XXX: This will eventually cause a problem. Do something more clever here. seed = 1 - def page(title, body): return """ @@ -58,6 +62,8 @@ class ThreadingServer(socketserver.ThreadingMixIn, http.server.HTTPServer): class MothHandler(http.server.SimpleHTTPRequestHandler): + puzzles_dir = "puzzles" + def handle_one_request(self): try: super().handle_one_request() @@ -122,7 +128,7 @@ you are a fool. puzzle = None try: - fpath = os.path.join("puzzles", parts[2]) + fpath = os.path.join(self.puzzles_dir, parts[2]) points = int(parts[3]) except: pass @@ -135,15 +141,16 @@ you are a fool. if not cat: title = "Puzzle Categories" body.write("