mirror of https://github.com/dirtbags/moth.git
Terminal.appendShallow working
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@ -15,7 +15,7 @@ function Puzzles(element) {
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term.clear();
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term.append(h1);
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term.append(puzzles);
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term.appendShallow(puzzles);
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}
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function refresh() {
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@ -1,3 +1,7 @@
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// A class to turn an element into a cybersteampunk terminal.
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// Runs at 1200 baud by default, but unlike an actual modem,
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// will despool in parallel. This looks pretty cool.
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// XXX: Hack for chrome not supporting an iterator method on HTMLCollection
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HTMLCollection.prototype[Symbol.iterator] = Array.prototype[Symbol.iterator];
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NodeList.prototype[Symbol.iterator] = Array.prototype[Symbol.iterator];
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@ -8,27 +12,26 @@ function Terminal(target, bps) {
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var outq = [];
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var outTimer;
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function tx(nodes, bps, scroll) {
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// Heavy lifting happens here.
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// At first I had it auto-scrolling to the bottom, like xterm (1987).
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// But that was actually kind of annoying, since this is meant to be read.
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// So now it leaves the scrollbar in place, and the user has to scroll.
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// This is how the Plan 9 terminal (1991) works.
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function tx(pairs, bps, scroll) {
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var drawTimer;
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// Looks like EMCAScript 6 has a yield statement. That'll be nice.
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//
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// for (var node of nodes) {
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// var text = "";
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// for (var c of node._text) {
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// text += c;
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// node.textContent = text;
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// }
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// }
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// Looks like EMCAScript 6 has a yield statement.
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// That would make this mess a lot easier to understand.
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var nodeIndex = 0;
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var node = nodes[0];
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var pairIndex = 0;
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var pair = pairs[0];
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var textIndex = 0;
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var text = "";
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function draw() {
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var src = node._text;
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var node = pair[0];
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var src = pair[1];
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var c = src[textIndex];
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text += c;
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@ -39,12 +42,12 @@ function Terminal(target, bps) {
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textIndex = 0;
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text = "";
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nodeIndex += 1;
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if (nodeIndex == nodes.length) {
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pairIndex += 1;
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if (pairIndex == pairs.length) {
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clearInterval(drawTimer);
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return;
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}
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node = nodes[nodeIndex];
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pair = pairs[pairIndex];
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}
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if (scroll) {
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@ -63,7 +66,7 @@ function Terminal(target, bps) {
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function start() {
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if (! outTimer) {
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outTimer = setInterval(drawElement, 150);
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outTimer = setInterval(drawElement, 75);
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}
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}
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@ -77,20 +80,19 @@ function Terminal(target, bps) {
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function drawElement() {
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var element = outq.shift();
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var pairs = outq.shift();
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console.log(element);
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if (! element) {
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if (! pairs) {
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stop();
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return;
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}
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tx(element._terminalNodes, bps);
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tx(pairs, bps);
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}
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function prepare(element) {
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var nodes = [];
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var pairs = [];
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walker = document.createTreeWalker(element, NodeFilter.SHOW_TEXT);
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while (walker.nextNode()) {
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@ -98,18 +100,18 @@ function Terminal(target, bps) {
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var text = node.textContent;
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node.textContent = "";
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nodes.push(node);
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pairs.push([node, text]);
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}
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element._terminalNodes = nodes;
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return pairs;
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}
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// The main entry point: works like appendChild
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this.append = function(element) {
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prepare(element);
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pairs = prepare(element);
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target.appendChild(element);
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outq.push(element);
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outq.push(pairs);
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start();
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}
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@ -117,8 +119,8 @@ function Terminal(target, bps) {
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// A cool effect where it despools children in parallel
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this.appendShallow = function(element) {
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for (var child of element.childNodes) {
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prepare(child);
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outq.push(child);
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pairs = prepare(child);
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outq.push(pairs);
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}
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target.appendChild(element);
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start();
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