mirror of https://github.com/dirtbags/moth.git
Deal with clients not making moves quickly enough
This commit is contained in:
parent
de6a455ebc
commit
e1a43cb9a7
172
game.py
172
game.py
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@ -15,6 +15,44 @@ timeout = 30.0
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# The current time of day
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now = time.time()
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# Heartbeat frequency (in seconds)
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pulse = 2.0
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##
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## Heartbeat stuff
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##
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hearts = set()
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last_beat = 0
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def add_heart(cb):
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global hearts
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hearts.add(cb)
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def del_heart(cb):
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global hearts
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hearts.remove(cb)
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def beat_heart():
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global hearts, last_beat, now
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if now - last_beat > pulse:
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last_beat = now
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for cb in hearts:
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try:
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cb()
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except:
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traceback.print_exc()
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##
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## Network stuff
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##
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class Listener(asyncore.dispatcher):
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def __init__(self, addr, player_factory, manager):
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asyncore.dispatcher.__init__(self)
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@ -77,6 +115,13 @@ class Manager:
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self.games = {}
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self.lobby = set()
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self.contestants = []
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add_heart(self.heartbeat)
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def heartbeat(self):
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games = list(self.games)
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for game in games:
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print('heartbeat', game)
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game.heartbeat()
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def enter_lobby(self, player):
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self.lobby.add(player)
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@ -86,13 +131,13 @@ class Manager:
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self.contestants.append(player)
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self.run_contest()
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def leave(self, player):
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"""Player has left the tournament"""
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def disconnect(self, player):
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"""Player has disconnected."""
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pass
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def set_flag(self, player):
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"""Player has the flag"""
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"""Player has the flag."""
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self.flagger.set_flag(player.name)
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@ -143,18 +188,10 @@ class Manager:
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player.attach_game(game)
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def declare_winner(self, game, winner):
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print('winner', game)
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players = self.games[game]
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del self.games[game]
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# Game is over, detach all players
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for p in players:
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p.detach_game()
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# Inform losers of their loss
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losers = [p for p in players if p != winner]
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for p in losers:
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p.lose()
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# Winner stays in the contest
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winner.win()
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self.add_contestant(winner)
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@ -225,10 +262,12 @@ class Player(asynchat.async_chat):
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self._write_val(['ERR', msg])
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def win(self):
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self.detach_game()
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self._write_val(['WIN'])
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self.unblock()
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def lose(self):
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self.detach_game()
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self._write_val(['LOSE'])
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self.unblock()
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@ -273,9 +312,8 @@ class Player(asynchat.async_chat):
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def close(self):
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if self.game:
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self.game.forfeit(self)
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self.manager.leave(self)
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self.game.disconnect(self)
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self.manager.disconnect(self)
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asynchat.async_chat.close(self)
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def send(self, data):
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@ -294,14 +332,21 @@ class Game:
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self.manager = manager
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self.players = players
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self.setup()
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if not hasattr(self, 'forfeit'):
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if len(self.players) == 2:
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self.forfeit = self.forfeit_2p
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else:
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raise NotImplementedError('forfeit method undefined')
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def declare_winner(self, player):
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self.manager.declare_winner(self, player)
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def heartbeat(self):
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pass
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def declare_winner(self, winner):
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self.manager.declare_winner(self, winner)
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# Congratulate winner
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winner.win()
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# Inform losers of their loss
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losers = [p for p in players if p != winner]
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for p in losers:
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p.lose()
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def handle(self, player, cmd, args):
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"""Handle a command from player.
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@ -317,7 +362,7 @@ class Game:
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except AttributeError:
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raise ValueError('Invalid command: %s' % cmd)
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def forfeit_2p(self, player):
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def forfeit(self, player):
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"""Player forfeits the game, in a 2-player game.
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If your game has more than 2 players, you need to define
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@ -325,24 +370,83 @@ class Game:
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"""
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if player == self.players[0]:
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self.declare_winner(self.players[1])
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if len(self.players) == 2:
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if player == self.players[0]:
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self.declare_winner(self.players[1])
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else:
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self.declare_winner(self.players[0])
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else:
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self.declare_winner(self.players[0])
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raise NotImplementedError('forfeit method undefined')
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def disconnect(self, player):
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"""Disconnect the player."""
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self.forfeit(player)
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class TurnBasedGame(Game):
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# How long you get to make a move (in seconds)
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move_timeout = 2.0
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def __init__(self, manager, players):
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global now
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self.ended_turn = set()
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self.winner = None
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self.lastmoved = dict([(p, now) for p in players])
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Game.__init__(self, manager, players)
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def heartbeat(self):
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global now
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for p, when in self.lastmoved.items():
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if now - when > self.move_timeout:
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self.disconnect(p)
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if self.winner:
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break
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def disconnect(self, player):
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Game.disconnect(self, player)
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self.end_turn(player)
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def declare_winner(self, winner):
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"""Declare winner.
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In a turn-based game, you can't tell anyone that the game has
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ended until they make a move. Otherwise, you ruin the illusion
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of the game being synchronous. This only sets the winner variable,
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which is checked in self.end_turn().
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"""
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self.manager.declare_winner(self, winner)
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self.winner = winner
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def calculate_moves(self):
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"""Override this to define what to do when the turn is over"""
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"""Calculate all moves at the end of a turn.
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Override this to define what to do when every player has ended
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their turn.
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"""
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pass
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def end_turn(self, player):
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"""End player's turn"""
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"""End player's turn."""
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global now
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# The player has ended their turn; it's okay to tell them now
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# that the game has ended.
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if self.winner:
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if self.winner == player:
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player.win()
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else:
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player.lose()
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return
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self.ended_turn.add(player)
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self.lastmoved[player] = now
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player.block()
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if len(self.ended_turn) == len(self.players):
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for p in self.players:
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@ -351,12 +455,20 @@ class TurnBasedGame(Game):
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self.ended_turn = set()
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##
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## Running a game
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##
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def loop():
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global timeout, now
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global timeout, pulse, now
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my_timeout = min(timeout, pulse)
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while True:
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now = time.time()
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asyncore.poll2(timeout=timeout)
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beat_heart()
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asyncore.poll2(timeout=my_timeout)
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def run(nplayers, game_factory, port, auth):
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@ -55,7 +55,7 @@ class RandomBot(threading.Thread):
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ret = c.command(move)
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if ret == ['WIN']:
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print('%s wins' % self.team)
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time.sleep(random.uniform(0.2, 2))
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time.sleep(random.uniform(0.2, 3))
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def main():
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bots = []
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