mirror of https://github.com/dirtbags/moth.git
Merge pull request #17 from dirtbags/neale
Puzzle.randword, don't escape HTML, change mono font
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Author: neale
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Summary: static puzzles
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Answer: puzzle.moth
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Puzzle categories are laid out on the filesystem:
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example/
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├─1
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│ └─puzzle.moth
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├─2
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│ ├─puzzle.moth
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│ └─salad.jpg
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├─3
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│ └─puzzle.py
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├─10
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│ └─puzzle.py
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└─100
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└─puzzle.moth
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In this example,
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there are puzzles with point values 1, 2, 3, 10, and 100.
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Puzzles 1, 2, and 100 are "static" puzzles:
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their content was written by hand.
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Puzzles 3 and 10 are "dynamic" puzzles:
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they are generated from a Python module.
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To create a static puzzle, all you must have is a
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`puzzle.moth` file in the puzzle's directory.
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This file is in the following format:
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Author: [name of the person who wrote this puzzle]
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Summary: [brief description of the puzzle]
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Answer: [answer to this puzzle]
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Answer: [second acceptable answer to this puzzle]
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This is the puzzle body.
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It is Markdown formatted:
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you can read more about Markdown on the Internet.
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To move to the next puzzle in a category,
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someone on some team must provide an answer to the highest-point puzzle in that category.
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The answer to this puzzle is the name of the file required to make a static puzzle.
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Author: neale
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Summary: Static puzzle resource files
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Answer: salad
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You can include additional resources in a static puzzle,
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by just dropping them in the directory.
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You can refer to them directly in your Markdown,
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or use them however else you see fit.
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They will appear in the same directory on the web server once the exercise is running.
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![Leafy Green Deliciousness](salad.jpg)
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The answer for this page is what is featured in the photograph.
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#!/usr/bin/python3
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def make(puzzle):
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puzzle.author = 'neale'
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puzzle.summary = 'dynamic puzzles'
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answer = puzzle.randword()
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puzzle.answers.append(answer)
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puzzle.body.write("To generate a dynamic puzzle, you need to write a Python module.\n")
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puzzle.body.write("\n")
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puzzle.body.write("The passed-in puzzle object provides some handy methods.\n")
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puzzle.body.write("In particular, please use the `puzzle.rand` object to guarantee that rebuilding a category\n")
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puzzle.body.write("won't change puzzles and answers.\n")
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puzzle.body.write("(Participants don't like it when puzzles and answers change.)\n")
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puzzle.body.write("\n")
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number = puzzle.rand.randint(20, 500)
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puzzle.log("One is the loneliest number, but {} is the saddest number.".format(number))
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puzzle.body.write("The answer for this page is {}.\n".format(answer))
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@font-face {
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font-family: 'Dosis';
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font-style: normal;
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font-weight: 400;
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src: local('Dosis Regular'), local('Dosis-Regular'), url(Dosis-Regular.ttf) format('truetype');
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}
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src: local('Lato Italic'), local('Lato-Italic'), url(Lato-Italic.ttf) format('truetype');
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}
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@font-face {
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font-family: 'Dosis';
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font-family: 'Inconsolata';
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font-style: normal;
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font-weight: 400;
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src: local('Dosis Regular'), local('Dosis-Regular'), url(Dosis-Regular.ttf) format('truetype');
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src: local('Inconsolata Regular'), local('Inconsolata-Regular'), url(Inconsolata-Regular.ttf) format('truetype');
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}
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@ -38,7 +38,7 @@ body {
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}
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pre, tt {
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font-family: 'Dosis', monospace;
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font-family: Inconsolata, monospace;
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background-color: rgba(0, 0, 0, 0.3);
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}
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@ -21,6 +21,8 @@ except ImportError:
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NOT_FOUND = 404
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INTERNAL_SERVER_ERROR = 500
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sys.dont_write_bytecode = True
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# XXX: This will eventually cause a problem. Do something more clever here.
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seed = 1
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title = "Result"
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title = title.lstrip("#")
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title = title.strip()
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return page(title, mistune.markdown(body))
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return page(title, mistune.markdown(body, escape=False))
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class ThreadingServer(socketserver.ThreadingMixIn, http.server.HTTPServer):
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body.write("</ul>")
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body.write("<h2>Author</h2><p>{}</p>".format(puzzle.author))
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body.write("<h2>Summary</h2><p>{}</p>".format(puzzle.summary))
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if puzzle.logs:
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body.write("<h2>Debug Log</h2>")
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body.write('<ul class="log">')
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for l in puzzle.logs:
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@ -146,6 +146,11 @@ class Puzzle:
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name = self.random_hash()
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self.files[name] = PuzzleFile(stream, name, visible)
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def randword(self):
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"""Return a randomly-chosen word"""
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return self.rand.choice(ANSWER_WORDS)
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def make_answer(self, word_count, sep=' '):
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"""Generate and return a new answer. It's automatically added to the puzzle answer list.
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:param int word_count: The number of words to include in the answer.
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:returns: The answer string
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"""
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answer = sep.join(self.rand.sample(ANSWER_WORDS, word_count))
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words = [self.randword() for i in range(word_count)]
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answer = sep.join(words)
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self.answers.append(answer)
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return answer
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@ -162,7 +168,7 @@ class Puzzle:
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def html_body(self):
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"""Format and return the markdown for the puzzle body."""
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return mistune.markdown(self.get_body())
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return mistune.markdown(self.get_body(), escape=False)
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def hashes(self):
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"Return a list of answer hashes"
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