Commit Graph

1890 Commits

Author SHA1 Message Date
Neale Pickett 4b2ebe9418 Add new "kevin" category 2009-10-01 18:35:12 -06:00
Neale Pickett 36a430e9a1 A few path changes for easier local testing 2009-10-01 18:33:21 -06:00
Curt Hash 32a5f22637 webapp puzzle stuff 2009-10-01 16:53:23 -06:00
Neale Pickett 35725ee3e5 Add survey category 2009-10-01 13:52:34 -06:00
Neale Pickett da11d73276 Mostly cosmetic changes 2009-10-01 12:17:03 -06:00
Neale Pickett f82d78bd6a Gussy up the HTML 2009-09-30 13:58:16 -06:00
Neale Pickett 46e7971151 Changes to work on qnap 2009-09-29 15:36:25 -06:00
Neale Pickett ba19575d62 Prepare to put on device 2009-09-25 13:27:37 -06:00
Neale Pickett dbd9aea6f1 Add 1000-point compaq puzzle; rename puzzle files 2009-09-04 13:39:58 -06:00
Neale Pickett a6dcbdcdf9 New "dead simple password" puzzle. 2009-09-03 12:07:10 -06:00
Neale Pickett d574a11c3b Add a more different memfrob puzzle 2009-09-03 11:12:35 -06:00
Neale Pickett 39d9e069e4 frobbed executable puzzle 2009-09-03 10:42:28 -06:00
Neale Pickett 6b2ba1bcfa Add "hackme" category. 2009-09-02 15:53:41 -06:00
Neale Pickett db9a1be3ac Remember team name and password if puzzler doesn't get correct key 2009-09-02 15:27:56 -06:00
Neale Pickett c3fc949fa3 Add multi-gzip puzzle 2009-09-02 15:23:24 -06:00
Neale Pickett 9b17654d47 Fix a few puzzler bugs, prettier css 2009-09-02 14:25:31 -06:00
Neale Pickett 124b327a8e Add sequence category 2009-09-02 14:22:12 -06:00
Neale Pickett 0b5e216486 "bigbz2" puzzle 2009-09-02 12:03:32 -06:00
Neale Pickett 5f39aff5de Somewhat working game
This commit adds:

* Registration
* Puzzler cgi script
* Several puzzles
* Style sheet for HTML
2009-09-02 10:15:54 -06:00
Neale Pickett d638a3be0c Uberserv now does everything; simplify heartbeat 2009-09-01 11:23:40 -06:00
Neale Pickett f3f5e797b3 Fix medusa bugs 2009-09-01 09:34:15 -06:00
Neale Pickett c2d685005b Convert flagd to use medusa 2009-08-31 21:15:13 -06:00
Neale Pickett efe3f5c5b9 Make pointsd use medusa 2009-08-31 16:27:57 -06:00
Neale Pickett fef10a63dc Fix egregious logic bug in roshambo server
The second player always won :)
2009-08-28 17:21:55 -06:00
Neale Pickett 2a9b46a662 Get roshambo back to playable
It's more robust now, anyway.  Not perfect.  The trick seems to have been
to make Game dumber, checking for disconnected clients instead of getting
notices about disconnects.
2009-08-28 15:52:56 -06:00
Neale Pickett 0a07f40ff4 Gussy up the scoreboard 2009-08-27 16:33:47 -06:00
Neale Pickett e1a43cb9a7 Deal with clients not making moves quickly enough 2009-08-26 17:46:06 -06:00
Neale Pickett de6a455ebc Handle flooding 2009-08-26 16:33:07 -06:00
Neale Pickett 689bff487c Fix up game.py; no known bugs 2009-08-26 15:14:09 -06:00
Neale Pickett c05f440b37 Game framework and roshambo game 2009-08-25 18:04:42 -06:00
Neale Pickett 0790f9b453 Some ideas for puzzles 2009-08-25 18:04:09 -06:00
Neale Pickett 8b436e01dc Add scoreboard page and histogram-generation script 2009-08-25 17:53:55 -06:00
Neale Pickett 86493ff0c9 Standard team colors 2009-08-25 17:50:49 -06:00
Neale Pickett c0b70276c4 Add arecibo puzzle 2009-08-25 17:50:27 -06:00
Neale Pickett dc7d2174fb Fix bug with out-of-order UDP replies 2009-08-21 13:27:17 -06:00
Neale Pickett f5b6373164 Remove some debugging 2009-08-20 16:20:44 -06:00
Neale Pickett de8f8ff5ff Describe some requirements for hosting the event 2009-08-20 16:19:39 -06:00
Neale Pickett 22b62ae591 Flag daemon, for categories that have a flag 2009-08-20 15:18:15 -06:00
Neale Pickett 3fc8fcbd3f Change port to 6667, bind to all IPs 2009-08-20 12:57:06 -06:00
Neale Pickett 530a209082 Scoring infrastructure 2009-08-20 12:51:47 -06:00