mirror of https://github.com/dirtbags/moth.git
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3 Commits
0831c4e3d5
...
d87be0bfcb
Author | SHA1 | Date |
---|---|---|
Neale Pickett | d87be0bfcb | |
Neale Pickett | 13c17873d8 | |
Neale Pickett | 9ea39363b8 |
|
@ -169,7 +169,6 @@ func (mh *MothRequestHandler) ThemeOpen(path string) (ReadSeekCloser, time.Time,
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// Register associates a team name with a team ID.
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func (mh *MothRequestHandler) Register(teamName string) error {
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// BUG(neale): Register returns an error if a team is already registered; it may make more sense to return success
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if teamName == "" {
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return fmt.Errorf("empty team name")
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}
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@ -2,9 +2,9 @@ function randint(max) {
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return Math.floor(Math.random() * max)
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}
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const MILLISECOND = 1
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const SECOND = MILLISECOND * 1000
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const FRAMERATE = 24 / SECOND // Fast enough for this tomfoolery
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const Millisecond = 1
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const Second = Millisecond * 1000
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const FrameRate = 24 / Second // Fast enough for this tomfoolery
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class Point {
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constructor(x, y) {
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@ -88,7 +88,7 @@ class QixLine {
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* like the video game "qix"
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*/
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class QixBackground {
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constructor(ctx, frameRate = 6/SECOND) {
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constructor(ctx, frameRate = 6/Second) {
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this.ctx = ctx
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this.min = new Point(0, 0)
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this.max = new Point(this.ctx.canvas.width, this.ctx.canvas.height)
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@ -110,7 +110,7 @@ class QixBackground {
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new Point(1 + randint(this.box.x / 100), 1 + randint(this.box.y / 100)),
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)
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this.frameInterval = MILLISECOND / frameRate
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this.frameInterval = Millisecond / frameRate
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this.nextFrame = 0
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}
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@ -149,6 +149,12 @@ class QixBackground {
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}
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function init() {
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// Don't like the background animation? You can disable it by setting a
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// property in localStorage and reloading.
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if (localStorage.disableBackgroundAnimation) {
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return
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}
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let canvas = document.createElement("canvas")
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canvas.width = 640
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canvas.height = 640
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@ -159,7 +165,7 @@ function init() {
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let qix = new QixBackground(ctx)
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// window.requestAnimationFrame is overkill for something this silly
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setInterval(() => qix.Animate(), MILLISECOND/FRAMERATE)
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setInterval(() => qix.Animate(), Millisecond/FrameRate)
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}
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if (document.readyState === "loading") {
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176
theme/basic.css
176
theme/basic.css
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@ -1,53 +1,12 @@
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/*
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* Colors
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*
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* This uses the alpha channel to apply hue tinting to elements, to get a
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* similar effect in light or dark mode.
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*
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* http://paletton.com/#uid=33x0u0klrl-4ON9dhtKtAdqMQ4T
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*/
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body {
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background: #010e19;
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color: #edd488;
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}
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main {
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background: #000d;
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}
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h1, h2, h3, h4, h5, h6 {
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color: #cb2408cc;
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}
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h1 {
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background: #cb240844;
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}
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a:any-link {
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color: #b9cbd8;
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}
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.notification {
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background: #ac8f3944;
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}
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.error {
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background: red;
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color: white;
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}
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@media (prefers-color-scheme: light) {
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body {
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background: #b9cbd8;
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color: black;
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}
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main {
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background: #fffd;
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}
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a:any-link {
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color: #092b45;
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}
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}
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/* Color palette: http://paletton.com/#uid=33x0u0klrl-4ON9dhtKtAdqMQ4T */
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body {
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font-family: sans-serif;
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background-image: url("bg.png");
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background-size: contain;
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background: #010e19 url("bg.png") center fixed;
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background-size: cover;
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background-blend-mode: soft-light;
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background-attachment: fixed;
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background-color: #010e19;
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color: #edd488;
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}
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canvas.wallpaper {
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position: fixed;
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@ -62,16 +21,24 @@ canvas.wallpaper {
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}
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main {
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max-width: 40em;
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margin: auto;
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margin: 1em auto;
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padding: 1px 3px;
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border-radius: 5px;
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background: #000d;
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}
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h1, h2, h3, h4, h5, h6 {
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color: #cb2408cc;
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}
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h1 {
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background: #cb240844;
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padding: 3px;
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}
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p {
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margin: 1em 0em;
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}
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a:any-link {
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color: #b9cbd8;
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}
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form, pre {
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margin: 1em;
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overflow-x: auto;
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@ -81,34 +48,69 @@ input, select {
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margin: 0.2em;
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max-width: 30em;
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}
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input {
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background-color: #ccc4;
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color: inherit;
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}
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.notification, .error {
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padding: 0 1em;
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border-radius: 8px;
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}
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.notification {
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background: #ac8f3944;
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}
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.error {
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background: red;
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color: white;
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}
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.hidden {
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display: none;
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}
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/** Puzzles list */
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.category {
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margin: 5px 0;
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background: #ccc4;
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}
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.category h2 {
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margin: 0 0.2em;
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}
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nav ul, .category ul {
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padding: 1em;
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margin: 0;
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padding: 0.2em 1em;
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display: flex;
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flex-wrap: wrap;
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gap: 8px 16px;
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}
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nav li, .category li {
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display: inline;
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margin: 1em;
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}
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iframe#body {
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border: inherit;
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width: 100%;
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.mothball {
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float: right;
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text-decoration: none;
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border-radius: 5px;
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background: #ccc;
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padding: 4px 8px;
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margin: 5px;
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}
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img {
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/** Puzzle content */
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#puzzle {
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border-bottom: solid;
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padding: 0 0.5em;
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}
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#puzzle img {
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max-width: 100%;
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}
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input:invalid {
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border-color: red;
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background-color: #800;
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color: white;
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}
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.answer_ok {
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cursor: help;
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}
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#messages {
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min-height: 3em;
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}
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/** Scoreboard */
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#rankings {
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width: 100%;
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position: relative;
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@ -138,11 +140,19 @@ input:invalid {
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.cat6, .cat14, .cat22 {background-color: #fdbf6f; color: black;}
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.cat7, .cat15, .cat23 {background-color: #ff7f00; color: black;}
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#devel {
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.debug {
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overflow: auto;
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padding: 1em;
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border-radius: 10px;
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margin: 2em auto;
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background: #cccc;
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color: black;
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}
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.debug dt {
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font-weight: bold;
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}
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/** Draggable items, from the draggable plugin */
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li[draggable]::before {
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content: "↕";
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padding: 0.5em;
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@ -160,6 +170,50 @@ li[draggable] {
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border: 1px white dashed;
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}
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#cacheButton.disabled {
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display: none;
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/** Toasts are little pop-up informational messages. */
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.toasts {
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position: fixed;
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z-index: 100;
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bottom: 10px;
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left: 10px;
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text-align: center;
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width: calc(100% - 20px);
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display: flex;
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flex-direction: column;
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}
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.toast {
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border-radius: 0.5em;
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padding: 0.2em 2em;
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animation: fadeIn ease 1s;
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margin: 2px auto;
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background: #333;
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color: #eee;
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box-shadow: 0px 0px 8px 0px #0b0;
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}
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@keyframes fadeIn {
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0% { opacity: 0; }
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100% { opacity: 1; }
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}
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@media (prefers-color-scheme: light) {
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/*
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* This uses the alpha channel to apply hue tinting to elements, to get a
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* similar effect in light or dark mode. That means there aren't a whole lot of
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* things to change between light and dark mode.
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*
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*/
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body {
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background-color: #b9cbd8;
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color: black;
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}
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main {
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background-color: #fffd;
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}
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a:any-link {
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color: #092b45;
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}
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}
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@ -0,0 +1,43 @@
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/**
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* Common functionality
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*/
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const Millisecond = 1
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const Second = Millisecond * 1000
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const Minute = Second * 60
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/**
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* Display a transient message to the user.
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*
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* @param {String} message Message to display
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* @param {Number} timeout How long before removing this message
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*/
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function Toast(message, timeout=5*Second) {
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console.info(message)
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for (let toasts of document.querySelectorAll(".toasts")) {
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let p = toasts.appendChild(document.createElement("p"))
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p.classList.add("toast")
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p.textContent = message
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setTimeout(() => p.remove(), timeout)
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}
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}
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/**
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* Run a function when the DOM has been loaded.
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*
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* @param {function():void} cb Callback function
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*/
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function WhenDOMLoaded(cb) {
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if (document.readyState === "loading") {
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document.addEventListener("DOMContentLoaded", cb)
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} else {
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cb()
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}
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}
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export {
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Millisecond,
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Second,
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Minute,
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Toast,
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WhenDOMLoaded,
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}
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@ -1,32 +1,34 @@
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<!DOCTYPE html>
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<html>
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<html lang="en">
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<head>
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<title>MOTH</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width">
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<link rel="icon" href="luna-moth.svg">
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<link rel="stylesheet" href="basic.css">
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<script src="moth.mjs" type="module"></script>
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<script src="background.mjs" type="module"></script>
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<script src="index.mjs" type="module" async></script>
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<script src="background.mjs" type="module" async></script>
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</head>
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<body>
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<h1 id="title">MOTH</h1>
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<h1 class="title">MOTH</h1>
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<main>
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<div id="messages notification">
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<div class="messages notification">
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</div>
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<form id="login">
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<form class="login">
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Team ID: <input name="id"> <br>
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Team name: <input name="name"> <br>
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<input type="submit" value="Sign In">
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</form>
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<div id="puzzles"></div>
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<div class="puzzles"></div>
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<div class="toasts"></div>
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</main>
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<nav>
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<ul>
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<li><a href="scoreboard.html">Scoreboard</a></li>
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<li><a href="logout.html">Sign Out</a></li>
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<li><a href="scoreboard.html" target="_blank">Scoreboard</a></li>
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<li><button class="logout">Sign Out</button></li>
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</ul>
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</nav>
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</body>
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|
|
|
@ -0,0 +1,158 @@
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/**
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* Functionality for index.html (Login / Puzzles list)
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*/
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import * as moth from "./moth.mjs"
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import * as common from "./common.mjs"
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class App {
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constructor(basePath=".") {
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this.server = new moth.Server(basePath)
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let uuid = Math.floor(Math.random() * 1000000).toString(16)
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this.fakeRegistration = {
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TeamId: uuid,
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TeamName: `Team ${uuid}`,
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}
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for (let form of document.querySelectorAll("form.login")) {
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form.addEventListener("submit", event => this.handleLoginSubmit(event))
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}
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for (let e of document.querySelectorAll(".logout")) {
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e.addEventListener("click", () => this.Logout())
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}
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setInterval(() => this.Update(), common.Minute/3)
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this.Update()
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}
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|
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handleLoginSubmit(event) {
|
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event.preventDefault()
|
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console.log(event)
|
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}
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/**
|
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* Attempt to log in to the server.
|
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*
|
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* @param {String} teamId
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* @param {String} teamName
|
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*/
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async Login(teamId, teamName) {
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try {
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await this.server.Login(teamId, teamName)
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common.Toast(`Logged in (team id = ${teamId})`)
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this.Update()
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}
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catch (error) {
|
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common.Toast(error)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
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* Log out of the server by clearing the saved Team ID.
|
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*/
|
||||
async Logout() {
|
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try {
|
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this.server.Reset()
|
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common.Toast("Logged out")
|
||||
this.Update()
|
||||
}
|
||||
catch (error) {
|
||||
common.Toast(error)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the entire page.
|
||||
*
|
||||
* Fetch a new state, and rebuild all dynamic elements on this bage based on
|
||||
* what's returned. If we're in development mode and not logged in, auto
|
||||
* login too.
|
||||
*/
|
||||
async Update() {
|
||||
this.state = await this.server.GetState()
|
||||
for (let e of document.querySelectorAll(".messages")) {
|
||||
e.innerHTML = this.state.Messages
|
||||
}
|
||||
|
||||
for (let e of document.querySelectorAll(".login")) {
|
||||
this.renderLogin(e, !this.server.LoggedIn())
|
||||
}
|
||||
for (let e of document.querySelectorAll(".puzzles")) {
|
||||
this.renderPuzzles(e, this.server.LoggedIn())
|
||||
}
|
||||
|
||||
if (this.state.DevelopmentMode() && !this.server.LoggedIn()) {
|
||||
common.Toast("Automatically logging in to devel server")
|
||||
console.info("Logging in with generated Team ID and Team Name", this.fakeRegistration)
|
||||
return this.Login(this.fakeRegistration.TeamId, this.fakeRegistration.TeamName)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Render a login box.
|
||||
*
|
||||
* This just toggles visibility, there's nothing dynamic in a login box.
|
||||
*/
|
||||
renderLogin(element, visible) {
|
||||
element.classList.toggle("hidden", !visible)
|
||||
}
|
||||
|
||||
/**
|
||||
* Render a puzzles box.
|
||||
*
|
||||
* This updates the list of open puzzles, and adds mothball download links
|
||||
* if the server is in development mode.
|
||||
*/
|
||||
renderPuzzles(element, visible) {
|
||||
element.classList.toggle("hidden", !visible)
|
||||
while (element.firstChild) element.firstChild.remove()
|
||||
for (let cat of this.state.Categories()) {
|
||||
let pdiv = element.appendChild(document.createElement("div"))
|
||||
pdiv.classList.add("category")
|
||||
|
||||
let h = pdiv.appendChild(document.createElement("h2"))
|
||||
h.textContent = cat
|
||||
|
||||
// Extras if we're running a devel server
|
||||
if (this.state.DevelopmentMode()) {
|
||||
let a = h.appendChild(document.createElement('a'))
|
||||
a.classList.add("mothball")
|
||||
a.textContent = "📦"
|
||||
a.href = this.server.URL(`mothballer/${cat}.mb`)
|
||||
a.title = "Download a compiled puzzle for this category"
|
||||
}
|
||||
|
||||
// List out puzzles in this category
|
||||
let l = pdiv.appendChild(document.createElement("ul"))
|
||||
for (let puzzle of this.state.Puzzles(cat)) {
|
||||
let i = l.appendChild(document.createElement("li"))
|
||||
|
||||
let url = new URL("puzzle.html", window.location)
|
||||
url.hash = `${puzzle.Category}:${puzzle.Points}`
|
||||
let a = i.appendChild(document.createElement("a"))
|
||||
a.textContent = puzzle.Points
|
||||
a.href = url
|
||||
a.target = "_blank"
|
||||
}
|
||||
|
||||
if (!this.state.HasUnsolved(cat)) {
|
||||
l.appendChild(document.createElement("li")).textContent = "✿"
|
||||
}
|
||||
|
||||
element.appendChild(pdiv)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function init() {
|
||||
window.app = {
|
||||
server: new App()
|
||||
}
|
||||
}
|
||||
|
||||
if (document.readyState === "loading") {
|
||||
document.addEventListener("DOMContentLoaded", init)
|
||||
} else {
|
||||
init()
|
||||
}
|
||||
|
|
@ -1,23 +0,0 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>MOTH</title>
|
||||
<meta name="viewport" content="width=device-width">
|
||||
<link rel="stylesheet" href="basic.css">
|
||||
<script>
|
||||
sessionStorage.removeItem("id")
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
<h1 id="title">MOTH</h1>
|
||||
<section>
|
||||
<p>Okay, you've been logged out.</p>
|
||||
</section>
|
||||
<nav>
|
||||
<ul>
|
||||
<li><a href="index.html">Sign In</a></li>
|
||||
<li><a href="scoreboard.html">Scoreboard</a></li>
|
||||
</ul>
|
||||
</nav>
|
||||
</body>
|
||||
</html>
|
File diff suppressed because one or more lines are too long
196
theme/moth.js
196
theme/moth.js
|
@ -1,196 +0,0 @@
|
|||
// jshint asi:true
|
||||
|
||||
var devel = false
|
||||
var teamId
|
||||
var heartbeatInterval = 40000
|
||||
|
||||
function toast(message, timeout=5000) {
|
||||
let p = document.createElement("p")
|
||||
|
||||
p.innerText = message
|
||||
document.getElementById("messages").appendChild(p)
|
||||
setTimeout(
|
||||
e => { p.remove() },
|
||||
timeout
|
||||
)
|
||||
}
|
||||
|
||||
function renderNotices(obj) {
|
||||
let ne = document.getElementById("notices")
|
||||
if (ne) {
|
||||
ne.innerHTML = obj
|
||||
}
|
||||
}
|
||||
|
||||
function renderPuzzles(obj) {
|
||||
let puzzlesElement = document.createElement('div')
|
||||
|
||||
document.getElementById("login").style.display = "none"
|
||||
|
||||
// Create a sorted list of category names
|
||||
let cats = Object.keys(obj)
|
||||
cats.sort()
|
||||
if (cats.length == 0) {
|
||||
toast("No categories to serve!")
|
||||
}
|
||||
for (let cat of cats) {
|
||||
if (cat.startsWith("__")) {
|
||||
// Skip metadata
|
||||
continue
|
||||
}
|
||||
let puzzles = obj[cat]
|
||||
|
||||
let pdiv = document.createElement('div')
|
||||
pdiv.className = 'category'
|
||||
|
||||
let h = document.createElement('h2')
|
||||
pdiv.appendChild(h)
|
||||
h.textContent = cat
|
||||
|
||||
// Extras if we're running a devel server
|
||||
if (devel) {
|
||||
let a = document.createElement('a')
|
||||
h.insertBefore(a, h.firstChild)
|
||||
a.textContent = "⬇️"
|
||||
a.href = "mothballer/" + cat + ".mb"
|
||||
a.classList.add("mothball")
|
||||
a.title = "Download a compiled puzzle for this category"
|
||||
}
|
||||
|
||||
// List out puzzles in this category
|
||||
let l = document.createElement('ul')
|
||||
pdiv.appendChild(l)
|
||||
for (let puzzle of puzzles) {
|
||||
let points = puzzle
|
||||
let id = null
|
||||
|
||||
if (Array.isArray(puzzle)) {
|
||||
points = puzzle[0]
|
||||
id = puzzle[1]
|
||||
}
|
||||
|
||||
let i = document.createElement('li')
|
||||
l.appendChild(i)
|
||||
i.textContent = " "
|
||||
|
||||
if (points === 0) {
|
||||
// Sentry: there are no more puzzles in this category
|
||||
i.textContent = "✿"
|
||||
} else {
|
||||
let a = document.createElement('a')
|
||||
i.appendChild(a)
|
||||
a.textContent = points
|
||||
let url = new URL("puzzle.html", window.location)
|
||||
url.searchParams.set("cat", cat)
|
||||
url.searchParams.set("points", points)
|
||||
if (id) { url.searchParams.set("pid", id) }
|
||||
a.href = url.toString()
|
||||
}
|
||||
}
|
||||
|
||||
puzzlesElement.appendChild(pdiv)
|
||||
}
|
||||
|
||||
// Drop that thing in
|
||||
let container = document.getElementById("puzzles")
|
||||
while (container.firstChild) {
|
||||
container.firstChild.remove()
|
||||
}
|
||||
container.appendChild(puzzlesElement)
|
||||
}
|
||||
|
||||
function renderState(obj) {
|
||||
window.state = obj
|
||||
devel = obj.Config.Devel
|
||||
if (devel) {
|
||||
let params = new URLSearchParams(window.location.search)
|
||||
sessionStorage.id = "1"
|
||||
renderPuzzles(obj.Puzzles)
|
||||
} else if (Object.keys(obj.Puzzles).length > 0) {
|
||||
renderPuzzles(obj.Puzzles)
|
||||
}
|
||||
renderNotices(obj.Messages)
|
||||
}
|
||||
|
||||
function heartbeat() {
|
||||
let teamId = sessionStorage.id || ""
|
||||
let url = new URL("state", window.location)
|
||||
url.searchParams.set("id", teamId)
|
||||
|
||||
let fd = new FormData()
|
||||
fd.append("id", teamId)
|
||||
fetch(url)
|
||||
.then(resp => {
|
||||
if (resp.ok) {
|
||||
resp.json()
|
||||
.then(renderState)
|
||||
.catch(err => {
|
||||
toast("Error fetching recent state. I'll try again in a moment.")
|
||||
console.log(err)
|
||||
})
|
||||
}
|
||||
})
|
||||
.catch(err => {
|
||||
toast("Error fetching recent state. I'll try again in a moment.")
|
||||
console.log(err)
|
||||
})
|
||||
}
|
||||
|
||||
function showPuzzles() {
|
||||
let spinner = document.createElement("span")
|
||||
spinner.classList.add("spinner")
|
||||
|
||||
document.getElementById("login").style.display = "none"
|
||||
document.getElementById("puzzles").appendChild(spinner)
|
||||
}
|
||||
|
||||
function login(e) {
|
||||
e.preventDefault()
|
||||
let name = document.querySelector("[name=name]").value
|
||||
let teamId = document.querySelector("[name=id]").value
|
||||
|
||||
fetch("register", {
|
||||
method: "POST",
|
||||
body: new FormData(e.target),
|
||||
})
|
||||
.then(resp => {
|
||||
if (resp.ok) {
|
||||
resp.json()
|
||||
.then(obj => {
|
||||
if ((obj.status == "success") || (obj.data.short == "Already registered")) {
|
||||
toast("Logged in")
|
||||
sessionStorage.id = teamId
|
||||
showPuzzles()
|
||||
heartbeat()
|
||||
} else {
|
||||
toast(obj.data.description)
|
||||
}
|
||||
})
|
||||
.catch(err => {
|
||||
toast("Oops, the server has lost its mind. You probably need to tell someone so they can fix it.")
|
||||
console.log(err, resp)
|
||||
})
|
||||
} else {
|
||||
toast("Oops, something's wrong with the server. Try again in a few seconds.")
|
||||
console.log(resp)
|
||||
}
|
||||
})
|
||||
.catch(err => {
|
||||
toast("Oops, something went wrong. Try again in a few seconds.")
|
||||
console.log(err)
|
||||
})
|
||||
}
|
||||
|
||||
function init() {
|
||||
heartbeat()
|
||||
setInterval(e => heartbeat(), 40000)
|
||||
|
||||
document.getElementById("login").addEventListener("submit", login)
|
||||
}
|
||||
|
||||
if (document.readyState === "loading") {
|
||||
document.addEventListener("DOMContentLoaded", init)
|
||||
} else {
|
||||
init()
|
||||
}
|
||||
|
130
theme/moth.mjs
130
theme/moth.mjs
|
@ -208,6 +208,19 @@ class Puzzle {
|
|||
}
|
||||
return false
|
||||
}
|
||||
|
||||
/**
|
||||
* Submit a proposed answer for points.
|
||||
*
|
||||
* The returned promise will fail if anything goes wrong, including the
|
||||
* proposed answer being rejected.
|
||||
*
|
||||
* @param {String} proposed Answer to submit
|
||||
* @returns {Promise.<String>} Success message
|
||||
*/
|
||||
SubmitAnswer(proposed) {
|
||||
return this.server.SubmitAnswer(this.Category, this.Points, proposed)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -228,23 +241,27 @@ class State {
|
|||
|
||||
/** Configuration */
|
||||
this.Config = {
|
||||
/** Is the server in debug mode?
|
||||
/** Is the server in development mode?
|
||||
* @type {Boolean}
|
||||
*/
|
||||
Debug: obj.Config.Debug,
|
||||
Devel: obj.Config.Devel,
|
||||
}
|
||||
|
||||
/** Global messages, in HTML
|
||||
* @type {String}
|
||||
*/
|
||||
this.Messages = obj.Messages
|
||||
|
||||
/** Map from Team ID to Team Name
|
||||
* @type {Object.<String,String>}
|
||||
*/
|
||||
this.TeamNames = obj.TeamNames
|
||||
|
||||
/** Map from category name to puzzle point values
|
||||
* @type {Object.<String,Number>}
|
||||
*/
|
||||
this.PointsByCategory = obj.Puzzles
|
||||
|
||||
/** Log of points awarded
|
||||
* @type {Award[]}
|
||||
*/
|
||||
|
@ -278,6 +295,15 @@ class State {
|
|||
return !this.PointsByCategory[category].includes(0)
|
||||
}
|
||||
|
||||
/**
|
||||
* Is the server in development mode?
|
||||
*
|
||||
* @returns {Boolean}
|
||||
*/
|
||||
DevelopmentMode() {
|
||||
return this.Config && this.Config.Devel
|
||||
}
|
||||
|
||||
/**
|
||||
* Return all open puzzles.
|
||||
*
|
||||
|
@ -313,10 +339,16 @@ class State {
|
|||
* and will send a Team ID with every request, if it can find one.
|
||||
*/
|
||||
class Server {
|
||||
/**
|
||||
* @param {String | URL} baseUrl Base URL to server, for constructing API URLs
|
||||
*/
|
||||
constructor(baseUrl) {
|
||||
if (!baseUrl) {
|
||||
throw("Must provide baseURL")
|
||||
}
|
||||
this.baseUrl = new URL(baseUrl, location)
|
||||
this.teameIdKey = this.baseUrl.toString() + " teamID"
|
||||
this.teamId = localStorage[this.teameIdKey]
|
||||
this.teamIdKey = this.baseUrl.toString() + " teamID"
|
||||
this.TeamId = localStorage[this.teamIdKey]
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -326,21 +358,29 @@ class Server {
|
|||
* this function throws an error.
|
||||
*
|
||||
* This always sends teamId.
|
||||
* If body is set, POST will be used instead of GET
|
||||
* If args is set, POST will be used instead of GET
|
||||
*
|
||||
* @param {String} path Path to API endpoint
|
||||
* @param {Object.<String,String>} body Key/Values to send in POST data
|
||||
* @param {Object.<String,String>} args Key/Values to send in POST data
|
||||
* @returns {Promise.<Response>} Response
|
||||
*/
|
||||
fetch(path, body) {
|
||||
fetch(path, args) {
|
||||
let url = new URL(path, this.baseUrl)
|
||||
if (this.teamId & (!(body && body.id))) {
|
||||
url.searchParams.set("id", this.teamId)
|
||||
if (this.TeamId & (!(args && args.id))) {
|
||||
url.searchParams.set("id", this.TeamId)
|
||||
}
|
||||
return fetch(url, {
|
||||
method: body?"POST":"GET",
|
||||
body,
|
||||
})
|
||||
|
||||
if (args) {
|
||||
let formData = new FormData()
|
||||
for (let k in args) {
|
||||
formData.set(k, args[k])
|
||||
}
|
||||
return fetch(url, {
|
||||
method: "POST",
|
||||
body: formData,
|
||||
})
|
||||
}
|
||||
return fetch(url)
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -356,7 +396,7 @@ class Server {
|
|||
switch (obj.status) {
|
||||
case "success":
|
||||
return obj.data
|
||||
case "failure":
|
||||
case "fail":
|
||||
throw new Error(obj.data.description || obj.data.short || obj.data)
|
||||
case "error":
|
||||
throw new Error(obj.message)
|
||||
|
@ -365,20 +405,38 @@ class Server {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Make a new URL for the given resource.
|
||||
*
|
||||
* @returns {URL}
|
||||
*/
|
||||
URL(url) {
|
||||
return new URL(url, this.baseUrl)
|
||||
}
|
||||
|
||||
/**
|
||||
* Are we logged in to the server?
|
||||
*
|
||||
* @returns {Boolean}
|
||||
*/
|
||||
LoggedIn() {
|
||||
return this.TeamId ? true : false
|
||||
}
|
||||
|
||||
/**
|
||||
* Forget about any previous Team ID.
|
||||
*
|
||||
* This is equivalent to logging out.
|
||||
*/
|
||||
Reset() {
|
||||
localStorage.removeItem(this.teameIdKey)
|
||||
this.teamId = null
|
||||
localStorage.removeItem(this.teamIdKey)
|
||||
this.TeamId = null
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetch current contest state.
|
||||
*
|
||||
* @returns {State}
|
||||
* @returns {Promise.<State>}
|
||||
*/
|
||||
async GetState() {
|
||||
let resp = await this.fetch("/state")
|
||||
|
@ -387,37 +445,41 @@ class Server {
|
|||
}
|
||||
|
||||
/**
|
||||
* Register a team name with a team ID.
|
||||
*
|
||||
* This is similar to, but not exactly the same as, logging in.
|
||||
* See MOTH documentation for details.
|
||||
*
|
||||
* Log in to a team.
|
||||
*
|
||||
* This calls the server's registration endpoint; if the call succeds, or
|
||||
* fails with "team already exists", the login is returned as successful.
|
||||
*
|
||||
* @param {String} teamId
|
||||
* @param {String} teamName
|
||||
* @returns {Promise.<String>} Success message from server
|
||||
*/
|
||||
async Register(teamId, teamName) {
|
||||
let data = await this.call("/login", {id: teamId, name: teamName})
|
||||
this.teamId = teamId
|
||||
this.teamName = teamName
|
||||
localStorage[this.teameIdKey] = teamId
|
||||
async Login(teamId, teamName) {
|
||||
let data = await this.call("/register", {id: teamId, name: teamName})
|
||||
this.TeamId = teamId
|
||||
this.TeamName = teamName
|
||||
localStorage[this.teamIdKey] = teamId
|
||||
return data.description || data.short
|
||||
}
|
||||
|
||||
/**
|
||||
* Submit a puzzle answer for points.
|
||||
* Submit a proposed answer for points.
|
||||
*
|
||||
* The returned promise will fail if anything goes wrong, including the
|
||||
* answer being rejected.
|
||||
* proposed answer being rejected.
|
||||
*
|
||||
* @param {String} category Category of puzzle
|
||||
* @param {Number} points Point value of puzzle
|
||||
* @param {String} answer Answer to submit
|
||||
* @returns {Promise.<Boolean>} Was the answer accepted?
|
||||
* @param {String} proposed Answer to submit
|
||||
* @returns {Promise.<String>} Success message
|
||||
*/
|
||||
async SubmitAnswer(category, points, answer) {
|
||||
await this.call("/answer", {category, points, answer})
|
||||
return true
|
||||
async SubmitAnswer(category, points, proposed) {
|
||||
let data = await this.call("/answer", {
|
||||
cat: category,
|
||||
points,
|
||||
answer: proposed,
|
||||
})
|
||||
return data.description || data.short
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -10,29 +10,25 @@
|
|||
<script src="puzzle.mjs" type="module" async></script>
|
||||
</head>
|
||||
<body>
|
||||
<h1 id="title">[loading]</h1>
|
||||
<main>
|
||||
<h1 id="title">[loading]</h1>
|
||||
<section>
|
||||
<div id="puzzle">
|
||||
<p class="notification">
|
||||
Starting script...
|
||||
</p>
|
||||
</div>
|
||||
<section id="puzzle">
|
||||
<p class="notification">
|
||||
Starting script...
|
||||
</p>
|
||||
</section>
|
||||
<section class="meta"></section>
|
||||
<ul id="files"></ul>
|
||||
<p>Puzzle by <span id="authors">[loading]</span></p>
|
||||
</section>
|
||||
<form class="answer">
|
||||
Team ID: <input type="text" name="id"> <br>
|
||||
Answer: <input type="text" name="answer" id="answer"> <span class="answer_ok"></span><br>
|
||||
<label for="answer">Answer:</label>
|
||||
<input type="text" name="answer" id="answer"> <span class="answer_ok"></span>
|
||||
<br>
|
||||
<input type="submit" value="Submit">
|
||||
</form>
|
||||
</main>
|
||||
<div id="devel" class="notification"></div>
|
||||
<nav>
|
||||
<ul>
|
||||
<li><a href="index.html">Puzzles</a></li>
|
||||
<li><a href="scoreboard.html">Scoreboard</a></li>
|
||||
</ul>
|
||||
</nav>
|
||||
<div class="debug" class="notification"></div>
|
||||
<div class="toasts"></div>
|
||||
</body>
|
||||
</html>
|
||||
|
|
225
theme/puzzle.js
225
theme/puzzle.js
|
@ -1,225 +0,0 @@
|
|||
// jshint asi:true
|
||||
|
||||
// prettify adds classes to various types, returning an HTML string.
|
||||
function prettify(key, val) {
|
||||
switch (key) {
|
||||
case "Body":
|
||||
return '[HTML]'
|
||||
}
|
||||
return val
|
||||
}
|
||||
|
||||
// devel_addin drops a bunch of development extensions into element e.
|
||||
// It will only modify stuff inside e.
|
||||
function devel_addin(e) {
|
||||
let h = e.appendChild(document.createElement("h2"))
|
||||
h.textContent = "Developer Output"
|
||||
|
||||
let log = window.puzzle.Debug.Log || []
|
||||
if (log.length > 0) {
|
||||
e.appendChild(document.createElement("h3")).textContent = "Log"
|
||||
let le = e.appendChild(document.createElement("ul"))
|
||||
for (let entry of log) {
|
||||
le.appendChild(document.createElement("li")).textContent = entry
|
||||
}
|
||||
}
|
||||
|
||||
e.appendChild(document.createElement("h3")).textContent = "Puzzle object"
|
||||
|
||||
let hobj = JSON.stringify(window.puzzle, prettify, 2)
|
||||
let d = e.appendChild(document.createElement("pre"))
|
||||
d.classList.add("object")
|
||||
d.innerHTML = hobj
|
||||
|
||||
e.appendChild(document.createElement("p")).textContent = "This debugging information will not be available to participants."
|
||||
}
|
||||
|
||||
// Hash routine used in v3.4 and earlier
|
||||
function djb2hash(buf) {
|
||||
let h = 5381
|
||||
for (let c of (new TextEncoder()).encode(buf)) { // Encode as UTF-8 and read in each byte
|
||||
// JavaScript converts everything to a signed 32-bit integer when you do bitwise operations.
|
||||
// So we have to do "unsigned right shift" by zero to get it back to unsigned.
|
||||
h = (((h * 33) + c) & 0xffffffff) >>> 0
|
||||
}
|
||||
return h
|
||||
}
|
||||
|
||||
// The routine used to hash answers in compiled puzzle packages
|
||||
async function sha256Hash(message) {
|
||||
const msgUint8 = new TextEncoder().encode(message); // encode as (utf-8) Uint8Array
|
||||
const hashBuffer = await crypto.subtle.digest('SHA-256', msgUint8); // hash the message
|
||||
const hashArray = Array.from(new Uint8Array(hashBuffer)); // convert buffer to byte array
|
||||
const hashHex = hashArray.map(b => b.toString(16).padStart(2, '0')).join(''); // convert bytes to hex string
|
||||
return hashHex;
|
||||
}
|
||||
|
||||
// Is the provided answer possibly correct?
|
||||
async function checkAnswer(answer) {
|
||||
let answerHashes = []
|
||||
answerHashes.push(djb2hash(answer))
|
||||
answerHashes.push(await sha256Hash(answer))
|
||||
|
||||
for (let hash of answerHashes) {
|
||||
for (let correctHash of window.puzzle.AnswerHashes) {
|
||||
if (hash == correctHash) {
|
||||
return true
|
||||
}
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// Pop up a message
|
||||
function toast(message, timeout=5000) {
|
||||
let p = document.createElement("p")
|
||||
|
||||
p.innerText = message
|
||||
document.getElementById("messages").appendChild(p)
|
||||
setTimeout(
|
||||
e => { p.remove() },
|
||||
timeout
|
||||
)
|
||||
}
|
||||
|
||||
// When the user submits an answer
|
||||
function submit(e) {
|
||||
e.preventDefault()
|
||||
let data = new FormData(e.target)
|
||||
|
||||
window.data = data
|
||||
fetch("answer", {
|
||||
method: "POST",
|
||||
body: data,
|
||||
})
|
||||
.then(resp => {
|
||||
if (resp.ok) {
|
||||
resp.json()
|
||||
.then(obj => {
|
||||
toast(obj.data.description)
|
||||
})
|
||||
} else {
|
||||
toast("Error submitting your answer. Try again in a few seconds.")
|
||||
console.log(resp)
|
||||
}
|
||||
})
|
||||
.catch(err => {
|
||||
toast("Error submitting your answer. Try again in a few seconds.")
|
||||
console.log(err)
|
||||
})
|
||||
}
|
||||
|
||||
async function loadPuzzle(categoryName, points, puzzleId) {
|
||||
let puzzle = document.getElementById("puzzle")
|
||||
let base = "content/" + categoryName + "/" + puzzleId + "/"
|
||||
|
||||
let resp = await fetch(base + "puzzle.json")
|
||||
if (! resp.ok) {
|
||||
console.log(resp)
|
||||
let err = await resp.text()
|
||||
Array.from(puzzle.childNodes).map(e => e.remove())
|
||||
p = puzzle.appendChild(document.createElement("p"))
|
||||
p.classList.add("Error")
|
||||
p.textContent = err
|
||||
return
|
||||
}
|
||||
|
||||
// Make the whole puzzle available
|
||||
window.puzzle = await resp.json()
|
||||
|
||||
// Populate authors
|
||||
document.getElementById("authors").textContent = window.puzzle.Authors.join(", ")
|
||||
|
||||
// If answers are provided, this is the devel server
|
||||
if (window.puzzle.Answers.length > 0) {
|
||||
devel_addin(document.getElementById("devel"))
|
||||
}
|
||||
|
||||
// Load scripts
|
||||
for (let script of (window.puzzle.Scripts || [])) {
|
||||
let st = document.createElement("script")
|
||||
document.head.appendChild(st)
|
||||
st.src = base + script
|
||||
}
|
||||
|
||||
// List associated files
|
||||
for (let fn of (window.puzzle.Attachments || [])) {
|
||||
let li = document.createElement("li")
|
||||
let a = document.createElement("a")
|
||||
a.href = base + fn
|
||||
a.innerText = fn
|
||||
li.appendChild(a)
|
||||
document.getElementById("files").appendChild(li)
|
||||
}
|
||||
|
||||
// Prefix `base` to relative URLs in the puzzle body
|
||||
let doc = new DOMParser().parseFromString(window.puzzle.Body, "text/html")
|
||||
for (let se of doc.querySelectorAll("[src],[href]")) {
|
||||
se.outerHTML = se.outerHTML.replace(/(src|href)="([^/]+)"/i, "$1=\"" + base + "$2\"")
|
||||
}
|
||||
|
||||
// If a validation pattern was provided, set that
|
||||
if (window.puzzle.AnswerPattern) {
|
||||
document.querySelector("#answer").pattern = window.puzzle.AnswerPattern
|
||||
}
|
||||
|
||||
// Replace puzzle children with what's in `doc`
|
||||
Array.from(puzzle.childNodes).map(e => e.remove())
|
||||
Array.from(doc.body.childNodes).map(e => puzzle.appendChild(e))
|
||||
|
||||
document.title = categoryName + " " + points
|
||||
document.querySelector("body > h1").innerText = document.title
|
||||
document.querySelector("input[name=cat]").value = categoryName
|
||||
document.querySelector("input[name=points]").value = points
|
||||
}
|
||||
|
||||
// Check to see if the answer might be correct
|
||||
// This might be better done with the "constraint validation API"
|
||||
// https://developer.mozilla.org/en-US/docs/Learn/HTML/Forms/Form_validation#Validating_forms_using_JavaScript
|
||||
function answerCheck(e) {
|
||||
let answer = e.target.value
|
||||
let ok = document.querySelector("#answer_ok")
|
||||
|
||||
// You have to provide someplace to put the check
|
||||
if (! ok) {
|
||||
return
|
||||
}
|
||||
|
||||
checkAnswer(answer)
|
||||
.then (correct => {
|
||||
if (correct) {
|
||||
ok.textContent = "⭕"
|
||||
ok.title = "Possibly correct"
|
||||
} else {
|
||||
ok.textContent = "❌"
|
||||
ok.title = "Definitely not correct"
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
function init() {
|
||||
let params = new URLSearchParams(window.location.search)
|
||||
let categoryName = params.get("cat")
|
||||
let points = params.get("points")
|
||||
let puzzleId = params.get("pid")
|
||||
|
||||
if (categoryName && points) {
|
||||
loadPuzzle(categoryName, points, puzzleId || points)
|
||||
}
|
||||
|
||||
let teamId = sessionStorage.getItem("id")
|
||||
if (teamId) {
|
||||
document.querySelector("input[name=id]").value = teamId
|
||||
}
|
||||
|
||||
if (document.querySelector("#answer")) {
|
||||
document.querySelector("#answer").addEventListener("input", answerCheck)
|
||||
}
|
||||
document.querySelector("form").addEventListener("submit", submit)
|
||||
}
|
||||
|
||||
if (document.readyState === "loading") {
|
||||
document.addEventListener("DOMContentLoaded", init)
|
||||
} else {
|
||||
init()
|
||||
}
|
|
@ -1,4 +1,10 @@
|
|||
/**
|
||||
* Functionality for puzzle.html (Puzzle display / answer form)
|
||||
*/
|
||||
import * as moth from "./moth.mjs"
|
||||
import * as common from "./common.mjs"
|
||||
|
||||
const server = new moth.Server(".")
|
||||
|
||||
/**
|
||||
* Handle a submit event on a form.
|
||||
|
@ -10,9 +16,22 @@ import * as moth from "./moth.mjs"
|
|||
*
|
||||
* @param {Event} event
|
||||
*/
|
||||
function formSubmitHandler(event) {
|
||||
async function formSubmitHandler(event) {
|
||||
event.preventDefault()
|
||||
console.log(event)
|
||||
let data = new FormData(event.target)
|
||||
let proposed = data.get("answer")
|
||||
let message
|
||||
|
||||
console.group("Submit answer")
|
||||
console.info(`Proposed answer: ${proposed}`)
|
||||
try {
|
||||
message = await window.app.puzzle.SubmitAnswer(proposed)
|
||||
}
|
||||
catch (err) {
|
||||
common.Toast(err)
|
||||
}
|
||||
common.Toast(message)
|
||||
console.groupEnd("Submit answer")
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -69,12 +88,40 @@ function error(error) {
|
|||
*
|
||||
* @param {String} s
|
||||
*/
|
||||
function setanswer(s) {
|
||||
function SetAnswer(s) {
|
||||
let e = document.querySelector("#answer")
|
||||
e.value = s
|
||||
e.dispatchEvent(new Event("input"))
|
||||
}
|
||||
|
||||
function writeObject(e, obj) {
|
||||
let keys = Object.keys(obj)
|
||||
keys.sort()
|
||||
for (let key of keys) {
|
||||
let val = obj[key]
|
||||
if ((key === "Body") || (!val) || (val.length === 0)) {
|
||||
continue
|
||||
}
|
||||
|
||||
let d = e.appendChild(document.createElement("dt"))
|
||||
d.textContent = key
|
||||
|
||||
let t = e.appendChild(document.createElement("dd"))
|
||||
if (Array.isArray(val)) {
|
||||
let vi = t.appendChild(document.createElement("ul"))
|
||||
vi.multiple = true
|
||||
for (let a of val) {
|
||||
let opt = vi.appendChild(document.createElement("li"))
|
||||
opt.textContent = a
|
||||
}
|
||||
} else if (typeof(val) === "object") {
|
||||
writeObject(t, val)
|
||||
} else {
|
||||
t.textContent = val
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Load the given puzzle.
|
||||
*
|
||||
|
@ -93,16 +140,19 @@ async function loadPuzzle(category, points) {
|
|||
}
|
||||
}
|
||||
|
||||
let server = new moth.Server()
|
||||
let puzzle = server.GetPuzzle(category, points)
|
||||
console.time("Populate")
|
||||
await puzzle.Populate()
|
||||
console.timeEnd("Populate")
|
||||
|
||||
console.info("Tweaking HTML...")
|
||||
let title = `${category} ${points}`
|
||||
document.querySelector("title").textContent = title
|
||||
document.querySelector("#title").textContent = title
|
||||
document.querySelector("#authors").textContent = puzzle.Authors.join(", ")
|
||||
if (puzzle.AnswerPattern) {
|
||||
document.querySelector("#answer").pattern = puzzle.AnswerPattern
|
||||
}
|
||||
puzzleElement().innerHTML = puzzle.Body
|
||||
|
||||
console.info("Adding attached scripts...")
|
||||
|
@ -110,7 +160,7 @@ async function loadPuzzle(category, points) {
|
|||
let st = document.createElement("script")
|
||||
document.head.appendChild(st)
|
||||
st.src = new URL(script, contentBase)
|
||||
}
|
||||
}
|
||||
|
||||
console.info("Listing attached files...")
|
||||
for (let fn of (puzzle.Attachments || [])) {
|
||||
|
@ -122,6 +172,16 @@ async function loadPuzzle(category, points) {
|
|||
document.getElementById("files").appendChild(li)
|
||||
}
|
||||
|
||||
|
||||
console.info("Filling debug information...")
|
||||
for (let e of document.querySelectorAll(".debug")) {
|
||||
if (puzzle.Answers.length > 0) {
|
||||
writeObject(e, puzzle)
|
||||
} else {
|
||||
e.classList.add("hidden")
|
||||
}
|
||||
}
|
||||
|
||||
let baseElement = document.head.appendChild(document.createElement("base"))
|
||||
baseElement.href = contentBase
|
||||
|
||||
|
@ -129,11 +189,13 @@ async function loadPuzzle(category, points) {
|
|||
console.info("window.app.puzzle =", window.app.puzzle)
|
||||
|
||||
console.groupEnd()
|
||||
|
||||
return puzzle
|
||||
}
|
||||
|
||||
function init() {
|
||||
async function init() {
|
||||
window.app = {}
|
||||
window.setanswer = setanswer
|
||||
window.setanswer = (str => SetAnswer(str))
|
||||
|
||||
for (let form of document.querySelectorAll("form.answer")) {
|
||||
form.addEventListener("submit", formSubmitHandler)
|
||||
|
@ -158,12 +220,7 @@ function init() {
|
|||
return
|
||||
}
|
||||
|
||||
loadPuzzle(category, points)
|
||||
.catch(err => error(err))
|
||||
window.app.puzzle = await loadPuzzle(category, points)
|
||||
}
|
||||
|
||||
if (document.readyState === "loading") {
|
||||
document.addEventListener("DOMContentLoaded", init)
|
||||
} else {
|
||||
init()
|
||||
}
|
||||
common.WhenDOMLoaded(init)
|
||||
|
|
|
@ -0,0 +1,91 @@
|
|||
/* GHC displays: 1024x1820 */
|
||||
@media screen and (max-aspect-ratio: 4/5) and (min-height: 1600px) {
|
||||
html {
|
||||
font-size: 20pt;
|
||||
}
|
||||
}
|
||||
|
||||
#chart {
|
||||
background-color: rgba(0, 0, 0, 0.8);
|
||||
}
|
||||
.logo {
|
||||
text-align: center;
|
||||
background-color: rgba(255, 255, 255, 0.2);
|
||||
font-family: Montserrat, sans-serif;
|
||||
font-weight: 500;
|
||||
border-radius: 10px;
|
||||
font-size: 1.2em;
|
||||
}
|
||||
.cyber {
|
||||
color: black;
|
||||
}
|
||||
.fire {
|
||||
color: #d94a1f;
|
||||
}
|
||||
.announcement.floating {
|
||||
position: fixed;
|
||||
bottom: 0;
|
||||
width: 100hw;
|
||||
max-width: inherit;
|
||||
}
|
||||
.announcement {
|
||||
background-color: rgba(255,255,255,0.5);
|
||||
color: black;
|
||||
padding: 0.25em;
|
||||
border-radius: 5px;
|
||||
max-width: 20em;
|
||||
text-align: center;
|
||||
display: flex;
|
||||
align-items: flex-end;
|
||||
justify-content: space-around;
|
||||
font-size: 1.3em;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
.announcement div {
|
||||
margin: 1em;
|
||||
max-width: 45vw;
|
||||
text-align: center;
|
||||
|
||||
}
|
||||
.qrcode {
|
||||
width: 30vw;
|
||||
}
|
||||
.examples {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
justify-content: space-between;
|
||||
}
|
||||
.examples > div {
|
||||
margin: 0.5em;
|
||||
max-width: 40%;
|
||||
}
|
||||
|
||||
#rankings {
|
||||
width: 100%;
|
||||
position: relative;
|
||||
background-color: rgba(0, 0, 0, 0.8);
|
||||
}
|
||||
|
||||
#rankings span {
|
||||
font-size: 75%;
|
||||
display: inline-block;
|
||||
overflow: hidden;
|
||||
height: 1.7em;
|
||||
}
|
||||
#rankings span.teamname {
|
||||
font-size: inherit;
|
||||
color: white;
|
||||
text-shadow: 0 0 3px black;
|
||||
opacity: 0.8;
|
||||
position: absolute;
|
||||
right: 0.2em;
|
||||
}
|
||||
#rankings div * {white-space: nowrap;}
|
||||
.cat0, .cat8, .cat16 {background-color: #a6cee3; color: black;}
|
||||
.cat1, .cat9, .cat17 {background-color: #1f78b4; color: white;}
|
||||
.cat2, .cat10, .cat18 {background-color: #b2df8a; color: black;}
|
||||
.cat3, .cat11, .cat19 {background-color: #33a02c; color: white;}
|
||||
.cat4, .cat12, .cat20 {background-color: #fb9a99; color: black;}
|
||||
.cat5, .cat13, .cat21 {background-color: #e31a1c; color: white;}
|
||||
.cat6, .cat14, .cat22 {background-color: #fdbf6f; color: black;}
|
||||
.cat7, .cat15, .cat23 {background-color: #ff7f00; color: black;}
|
|
@ -3,22 +3,17 @@
|
|||
<head>
|
||||
<title>Scoreboard</title>
|
||||
<link rel="stylesheet" href="basic.css">
|
||||
<link rel="stylesheet" href="scoreboard.css">
|
||||
<meta name="viewport" content="width=device-width">
|
||||
<script src="moment.min.js" async></script>
|
||||
<script src="https://cdn.jsdelivr.net/npm/chart.js@2.9.4/dist/Chart.min.js" async></script>
|
||||
<script src="scoreboard.js" async></script>
|
||||
<script src="https://cdn.jsdelivr.net/npm/luxon@1.26.0"></script>
|
||||
<script src="https://cdn.jsdelivr.net/npm/chart.js@3.0.2"></script>
|
||||
<script src="https://cdn.jsdelivr.net/npm/chartjs-adapter-luxon@0.2.1"></script>
|
||||
<script type="module" src="scoreboard.mjs"></script>
|
||||
</head>
|
||||
<body class="wide">
|
||||
<h4 id="location"></h4>
|
||||
<section class="rotate">
|
||||
<div id="chart"></div>
|
||||
<div id="chart"><canvas></canvas></div>
|
||||
<div id="rankings"></div>
|
||||
</section>
|
||||
<nav>
|
||||
<ul>
|
||||
<li><a href="index.html">Puzzles</a></li>
|
||||
<li><a href="scoreboard.html">Scoreboard</a></li>
|
||||
</ul>
|
||||
</nav>
|
||||
</body>
|
||||
</html>
|
||||
|
|
|
@ -1,8 +1,19 @@
|
|||
// jshint asi:true
|
||||
|
||||
// import { Chart, registerables } from "https://cdn.jsdelivr.net/npm/chart.js@3.0.2"
|
||||
// import {DateTime} from "https://cdn.jsdelivr.net/npm/luxon@1.26.0"
|
||||
// import "https://cdn.jsdelivr.net/npm/chartjs-adapter-luxon@0.1.1"
|
||||
// Chart.register(...registerables)
|
||||
|
||||
const MILLISECOND = 1
|
||||
const SECOND = 1000 * MILLISECOND
|
||||
const MINUTE = 60 * SECOND
|
||||
|
||||
// If all else fails...
|
||||
setInterval(() => location.reload(), 30 * SECOND)
|
||||
|
||||
function scoreboardInit() {
|
||||
|
||||
chartColors = [
|
||||
let chartColors = [
|
||||
"rgb(255, 99, 132)",
|
||||
"rgb(255, 159, 64)",
|
||||
"rgb(255, 205, 86)",
|
||||
|
@ -11,13 +22,71 @@ function scoreboardInit() {
|
|||
"rgb(153, 102, 255)",
|
||||
"rgb(201, 203, 207)"
|
||||
]
|
||||
|
||||
function update(state) {
|
||||
window.state = state
|
||||
|
||||
|
||||
for (let q of document.querySelectorAll("[data-url]")) {
|
||||
let url = new URL(q.dataset.url, document.location)
|
||||
q.textContent = url.hostname
|
||||
if (url.port) {
|
||||
q.textContent += `:${url.port}`
|
||||
}
|
||||
if (url.pathname != "/") {
|
||||
q.textContent += url.pathname
|
||||
}
|
||||
}
|
||||
for (let q of document.querySelectorAll(".qrcode")) {
|
||||
let url = new URL(q.dataset.url, document.location)
|
||||
let qr = new QRious({
|
||||
element: q,
|
||||
value: url.toString(),
|
||||
})
|
||||
}
|
||||
|
||||
let chart
|
||||
let canvas = document.querySelector("#chart canvas")
|
||||
if (canvas) {
|
||||
chart = new Chart(canvas.getContext("2d"), {
|
||||
type: "line",
|
||||
options: {
|
||||
responsive: true,
|
||||
scales: {
|
||||
x: {
|
||||
type: "time",
|
||||
time: {
|
||||
// XXX: the manual says this should do something, it does something in the samples, IDK
|
||||
tooltipFormat: "HH:mm"
|
||||
},
|
||||
title: {
|
||||
display: true,
|
||||
text: "Time"
|
||||
}
|
||||
},
|
||||
y: {
|
||||
title: {
|
||||
display: true,
|
||||
text: "Points"
|
||||
}
|
||||
}
|
||||
},
|
||||
tooltips: {
|
||||
mode: "index",
|
||||
intersect: false
|
||||
},
|
||||
hover: {
|
||||
mode: "nearest",
|
||||
intersect: true
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
async function refresh() {
|
||||
let resp = await fetch("../state")
|
||||
let state = await resp.json()
|
||||
|
||||
for (let rotate of document.querySelectorAll(".rotate")) {
|
||||
rotate.appendChild(rotate.firstElementChild)
|
||||
}
|
||||
window.scrollTo(0,0)
|
||||
|
||||
let element = document.getElementById("rankings")
|
||||
let teamNames = state.TeamNames
|
||||
|
@ -28,12 +97,12 @@ function scoreboardInit() {
|
|||
//
|
||||
// We have been doing some variation on this "everybody backs up the server state" trick since 2009.
|
||||
// We have needed it 0 times.
|
||||
let stateHistory = JSON.parse(localStorage.getItem("stateHistory")) || []
|
||||
if (stateHistory.length >= 20) {
|
||||
stateHistory.shift()
|
||||
let pointsHistory = JSON.parse(localStorage.getItem("pointsHistory")) || []
|
||||
if (pointsHistory.length >= 20) {
|
||||
pointsHistory.shift()
|
||||
}
|
||||
stateHistory.push(state)
|
||||
localStorage.setItem("stateHistory", JSON.stringify(stateHistory))
|
||||
pointsHistory.push(pointsLog)
|
||||
localStorage.setItem("pointsHistory", JSON.stringify(pointsHistory))
|
||||
|
||||
let teams = {}
|
||||
let highestCategoryScore = {} // map[string]int
|
||||
|
@ -89,7 +158,7 @@ function scoreboardInit() {
|
|||
overall += team.categoryScore[cat] / highestCategoryScore[cat]
|
||||
}
|
||||
|
||||
team.historyLine.push({t: new Date(timestamp * 1000), y: overall})
|
||||
team.historyLine.push({x: timestamp * 1000, y: overall})
|
||||
}
|
||||
|
||||
// Compute overall scores based on current highest
|
||||
|
@ -150,14 +219,21 @@ function scoreboardInit() {
|
|||
element.appendChild(row)
|
||||
}
|
||||
|
||||
let datasets = []
|
||||
if (!chart) {
|
||||
return
|
||||
}
|
||||
|
||||
/*
|
||||
* Update chart
|
||||
*/
|
||||
chart.data.datasets = []
|
||||
for (let i in winners) {
|
||||
if (i > 5) {
|
||||
break
|
||||
}
|
||||
let team = winners[i]
|
||||
let color = chartColors[i % chartColors.length]
|
||||
datasets.push({
|
||||
chart.data.datasets.push({
|
||||
label: team.name,
|
||||
backgroundColor: color,
|
||||
borderColor: color,
|
||||
|
@ -166,70 +242,10 @@ function scoreboardInit() {
|
|||
fill: false
|
||||
})
|
||||
}
|
||||
let config = {
|
||||
type: "line",
|
||||
data: {
|
||||
datasets: datasets
|
||||
},
|
||||
options: {
|
||||
responsive: true,
|
||||
scales: {
|
||||
xAxes: [{
|
||||
display: true,
|
||||
type: "time",
|
||||
time: {
|
||||
tooltipFormat: "ll HH:mm"
|
||||
},
|
||||
scaleLabel: {
|
||||
display: true,
|
||||
labelString: "Time"
|
||||
}
|
||||
}],
|
||||
yAxes: [{
|
||||
display: true,
|
||||
scaleLabel: {
|
||||
display: true,
|
||||
labelString: "Points"
|
||||
}
|
||||
}]
|
||||
},
|
||||
tooltips: {
|
||||
mode: "index",
|
||||
intersect: false
|
||||
},
|
||||
hover: {
|
||||
mode: "nearest",
|
||||
intersect: true
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let chart = document.querySelector("#chart")
|
||||
if (chart) {
|
||||
let canvas = chart.querySelector("canvas")
|
||||
if (! canvas) {
|
||||
canvas = document.createElement("canvas")
|
||||
chart.appendChild(canvas)
|
||||
}
|
||||
|
||||
let myline = new Chart(canvas.getContext("2d"), config)
|
||||
myline.update()
|
||||
}
|
||||
chart.update()
|
||||
window.chart = chart
|
||||
}
|
||||
|
||||
function refresh() {
|
||||
fetch("state")
|
||||
.then(resp => {
|
||||
return resp.json()
|
||||
})
|
||||
.then(obj => {
|
||||
update(obj)
|
||||
})
|
||||
.catch(err => {
|
||||
console.log(err)
|
||||
})
|
||||
}
|
||||
|
||||
function init() {
|
||||
let base = window.location.href.replace("scoreboard.html", "")
|
||||
let location = document.querySelector("#location")
|
||||
|
@ -237,7 +253,7 @@ function scoreboardInit() {
|
|||
location.textContent = base
|
||||
}
|
||||
|
||||
setInterval(refresh, 60000)
|
||||
setInterval(refresh, 20 * SECOND)
|
||||
refresh()
|
||||
}
|
||||
|
|
@ -1,45 +1,29 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<title>Redeem Token</title>
|
||||
<link rel="stylesheet" href="basic.css">
|
||||
<meta name="viewport" content="width=device-width">
|
||||
<script src="puzzle.js"></script>
|
||||
<script>
|
||||
function tokenInput(e) {
|
||||
let vals = e.target.value.split(":")
|
||||
document.querySelector("input[name=cat]").value = vals[0]
|
||||
document.querySelector("input[name=points]").value = vals[1]
|
||||
document.querySelector("input[name=answer]").value = vals[2]
|
||||
}
|
||||
|
||||
function tokenInit() {
|
||||
document.querySelector("input[name=token]").addEventListener("input", tokenInput)
|
||||
}
|
||||
|
||||
if (document.readyState === "loading") {
|
||||
document.addEventListener("DOMContentLoaded", tokenInit)
|
||||
} else {
|
||||
tokenInit()
|
||||
}
|
||||
</script>
|
||||
<script src="token.mjs" type="module" async></script>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Redeem Token</h1>
|
||||
<div id="messages"></div>
|
||||
<form id="tokenForm">
|
||||
<input type="hidden" name="cat">
|
||||
<input type="hidden" name="points">
|
||||
<input type="hidden" name="answer">
|
||||
Team ID: <input type="text" name="id"> <br>
|
||||
Token: <input type="text" name="token"> <br>
|
||||
<main>
|
||||
<p>
|
||||
Have you found a token?
|
||||
</p>
|
||||
<p></p>
|
||||
Tokens look like
|
||||
<code>category:5:xylep-radar-nanox</code>
|
||||
<p>
|
||||
Tokens may be redeemed here for points in their category.
|
||||
Tokens can appear anywhere: online, on slips of paper, projected onto screens…
|
||||
</p>
|
||||
</main>
|
||||
<form class="token"</form>
|
||||
<label for="token">Token:</label> <input type="text" name="token" id="token"> <br>
|
||||
<input type="submit" value="Submit">
|
||||
</form>
|
||||
<nav>
|
||||
<ul>
|
||||
<li><a href="puzzle-list.html">Puzzles</a></li>
|
||||
<li><a href="scoreboard.html">Scoreboard</a></li>
|
||||
</ul>
|
||||
</nav>
|
||||
<div class="toasts"></div>
|
||||
</body>
|
||||
</html>
|
||||
|
|
|
@ -0,0 +1,48 @@
|
|||
/**
|
||||
* Functionality for token.html
|
||||
*/
|
||||
import * as moth from "./moth.mjs"
|
||||
import * as common from "./common.mjs"
|
||||
|
||||
const server = new moth.Server(".")
|
||||
|
||||
/**
|
||||
* Handle a submit event on a form.
|
||||
*
|
||||
* @param {SubmitEvent} event
|
||||
*/
|
||||
async function formSubmitHandler(event) {
|
||||
event.preventDefault()
|
||||
|
||||
let formData = new FormData(event.target)
|
||||
let token = formData.get("token")
|
||||
let vals = token.split(":")
|
||||
let category = vals[0]
|
||||
let points = Number(vals[1])
|
||||
let proposed = vals[2]
|
||||
if (!category || !points || !proposed) {
|
||||
console.info("Not a token:", vals)
|
||||
common.Toast("This is not a properly-formed token")
|
||||
return
|
||||
}
|
||||
try {
|
||||
let message = await server.SubmitAnswer(category, points, proposed)
|
||||
common.Toast(message)
|
||||
}
|
||||
catch (error) {
|
||||
if (error.message == "incorrect answer") {
|
||||
common.Toast("Unknown token")
|
||||
} else {
|
||||
console.error(error)
|
||||
common.Toast(error)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function init() {
|
||||
for (let form of document.querySelectorAll("form.token")) {
|
||||
form.addEventListener("submit", formSubmitHandler)
|
||||
}
|
||||
}
|
||||
|
||||
common.WhenDOMLoaded(init)
|
Loading…
Reference in New Issue