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Author | SHA1 | Date |
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Neale Pickett | 259ad59755 | |
Neale Pickett | 91ab94dade |
29
CHANGELOG.md
29
CHANGELOG.md
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@ -4,6 +4,35 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [v4.6.1] - 2024-04-17
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### Changed
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- Fixed bug with solved puzzle tracking when config.json cannot be loaded.
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## [v4.6.0] - 2024-04-17
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### Changed
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- Mothd now correctly handles using the current directory for a path.
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For instance, `-puzzles .`
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- Theme configuration has a new structure:
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old theme config files need to be modified
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- Theme now omits the qix animation in the background
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if the user has configured the browser to reduce motion.
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This should help people with vestibular motion disorders,
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or people who are annoyed by the animation.
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- Theme colors are now specified with CSS variables,
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making the theme (hopefully) easier to re-color.
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### Added
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- Theme: brought back integrated Python IDE,
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with updated versions of CodeJar and Prism.js.
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These depend on a CDN, but if it cannot be reached,
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there is a graceful fallback.
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- Theme (nearly) instantly updates the list of open puzzles
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when a puzzle is solved.
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Users should no longer need to refresh the index after solving a puzzle.
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- Theme fires confetti 🎊 when a puzzle is answered correctly.
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This requires a CDN; if unreachable, everything still works.
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- Theme closes the tab a few seconds after a puzzle is answered
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correctly.
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## [v4.5.0] - 2024-01-19
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## [v4.5.0] - 2024-01-19
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### Changed
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### Changed
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@ -130,7 +130,7 @@ Both came with the following license:
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Go Fonts
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Go Fonts
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=======
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-------
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The Go fonts were obtained from
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The Go fonts were obtained from
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https://go.googlesource.com/image
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https://go.googlesource.com/image
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@ -48,7 +48,7 @@ function WhenDOMLoaded(cb) {
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* @param {String} s
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* @param {String} s
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* @returns {Boolean}
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* @returns {Boolean}
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*/
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*/
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function Truthy(s) {
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function StringTruthy(s) {
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switch (s.toLowerCase()) {
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switch (s.toLowerCase()) {
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case "disabled":
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case "disabled":
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case "no":
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case "no":
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@ -66,13 +66,20 @@ function Truthy(s) {
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* @returns {Promise.<Object>}
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* @returns {Promise.<Object>}
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*/
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*/
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async function Config() {
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async function Config() {
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let obj = {}
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try {
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let resp = await fetch(
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let resp = await fetch(
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new URL("config.json", BaseURL),
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new URL("configg.json", BaseURL),
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{
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{
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cache: "no-cache"
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cache: "no-cache"
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},
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},
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)
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)
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return resp.json()
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obj = await resp.json()
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}
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catch(err) {
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obj = {}
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}
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return obj
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}
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}
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export {
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export {
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@ -83,6 +90,6 @@ export {
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BaseURL,
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BaseURL,
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Toast,
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Toast,
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WhenDOMLoaded,
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WhenDOMLoaded,
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Truthy,
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StringTruthy,
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Config,
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Config,
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}
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}
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@ -29,7 +29,7 @@
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Solved puzzle tracking: <b>disabled</b>.
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Solved puzzle tracking: <b>disabled</b>.
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</p>
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</p>
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<p>
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<p>
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Your team's Incident Coordinator can help coordinate team activity.
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To avoid duplication of work, your team should coordinate.
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</p>
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</p>
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</div>
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</div>
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@ -92,8 +92,10 @@ class App {
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// Update elements with data-track-solved
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// Update elements with data-track-solved
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for (let e of document.querySelectorAll("[data-track-solved]")) {
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for (let e of document.querySelectorAll("[data-track-solved]")) {
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// Only display if data-track-solved is the same as config.trackSolved
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// Only hide if data-track-solved is different than config.PuzzleList.TrackSolved
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e.classList.toggle("hidden", common.Truthy(e.dataset.trackSolved) != this.config.PuzzleList?.TrackSolved)
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let tracking = this.config.PuzzleList?.TrackSolved || false
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let displayIf = common.StringTruthy(e.dataset.trackSolved)
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e.classList.toggle("hidden", tracking != displayIf)
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}
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}
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for (let e of document.querySelectorAll(".login")) {
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for (let e of document.querySelectorAll(".login")) {
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@ -3,11 +3,6 @@
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src: url("fonts/Go-Regular.ttf");
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src: url("fonts/Go-Regular.ttf");
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}
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}
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@font-face {
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font-family: "Go-Mono";
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src: url("fonts/Go-Mono.ttf");
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}
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/** Workspace
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/** Workspace
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*
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*
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* Tools for this puzzle: shows up in content.
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* Tools for this puzzle: shows up in content.
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