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Author | SHA1 | Date |
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Neale Pickett | 077dc261e4 | |
Neale Pickett | 0abb44c48c | |
Neale Pickett | 6ff379e0f4 | |
Neale Pickett | eb786ba184 | |
Neale Pickett | 3d8c47d316 | |
Neale Pickett | 5dfcb6324f | |
Neale Pickett | 9071631353 | |
Neale Pickett | 43aec24d63 | |
Neale Pickett | b863955fdc | |
Neale Pickett | b293a9f0e9 | |
Neale Pickett | 34e51848be | |
Neale Pickett | 1ca2ec284f | |
Neale Pickett | 12979a55a3 | |
Neale Pickett | 3282ad22b0 | |
Neale Pickett | 5350cf73a0 | |
Neale Pickett | 768600e48e | |
Neale Pickett | bb4859e7a9 | |
Neale Pickett | d18de0fe8b | |
Neale Pickett | f49eb3ed46 | |
Neale Pickett | c72d13af32 | |
Neale Pickett | c0761933a9 | |
Neale Pickett | 4ce0dcf11a | |
Neale Pickett | d87be0bfcb | |
Neale Pickett | 13c17873d8 | |
Neale Pickett | 9ea39363b8 | |
Neale Pickett | 0831c4e3d5 | |
Neale Pickett | 175b7aaa1b | |
Neale Pickett | a82851fee3 | |
Neale Pickett | b135069851 | |
Neale Pickett | 18c5f044cc | |
Neale Pickett | 551afe04a5 | |
Neale Pickett | a896788cc5 | |
Neale Pickett | 8ff91e79ec | |
Neale Pickett | 47671b9a12 | |
Neale Pickett | 99d7245c49 | |
Neale Pickett | fcfa11b012 | |
Ken Knudsen | f7945fcf3b |
|
@ -4,7 +4,7 @@ stages:
|
|||
|
||||
Run unit tests:
|
||||
stage: test
|
||||
image: &goimage golang:1.18
|
||||
image: &goimage golang:1.21
|
||||
only:
|
||||
refs:
|
||||
- main
|
||||
|
|
|
@ -4,6 +4,13 @@ All notable changes to this project will be documented in this file.
|
|||
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
|
||||
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
|
||||
|
||||
## [v4.6.0] - unreleased
|
||||
### Changed
|
||||
- Answer hashes are now the first 4 characters of the hex-encoded SHA1 digest
|
||||
- Reworked the built-in theme
|
||||
- [moth.mjs](theme/moth.mjs) is now the standard MOTH library for ECMAScript
|
||||
- Devel mode no longer accepts an empty team ID
|
||||
|
||||
## [v4.4.9] - 2022-05-12
|
||||
### Changed
|
||||
- Added a performance optimization for events with a large number of teams
|
||||
|
|
|
@ -1,8 +1,7 @@
|
|||
Dirtbags Monarch Of The Hill Server
|
||||
=====================
|
||||
|
||||
![Build badge](https://github.com/dirtbags/moth/workflows/Build/Test/Push/badge.svg)
|
||||
![Go report card](https://goreportcard.com/badge/github.com/dirtbags/moth)
|
||||
[![Go report card](https://goreportcard.com/badge/github.com/dirtbags/moth)](https://goreportcard.com/report/github.com/dirtbags/moth)
|
||||
|
||||
Monarch Of The Hill (MOTH) is a puzzle server.
|
||||
We (the authors) have used it for instructional and contest events called
|
||||
|
|
|
@ -128,7 +128,7 @@ func TestHttpd(t *testing.T) {
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|
||||
if r := hs.TestRequest("/answer", map[string]string{"cat": "pategory", "points": "1", "answer": "answer123"}); r.Result().StatusCode != 200 {
|
||||
t.Error(r.Result())
|
||||
} else if r.Body.String() != `{"status":"fail","data":{"short":"not accepted","description":"error awarding points: points already awarded to this team in this category"}}` {
|
||||
} else if r.Body.String() != `{"status":"fail","data":{"short":"not accepted","description":"points already awarded to this team in this category"}}` {
|
||||
t.Error("Unexpected body", r.Body.String())
|
||||
}
|
||||
}
|
||||
|
|
|
@ -156,7 +156,7 @@ func (mh *MothRequestHandler) CheckAnswer(cat string, points int, answer string)
|
|||
return fmt.Errorf("invalid team ID")
|
||||
}
|
||||
if err := mh.State.AwardPoints(mh.teamID, cat, points); err != nil {
|
||||
return fmt.Errorf("error awarding points: %s", err)
|
||||
return err
|
||||
}
|
||||
|
||||
return nil
|
||||
|
@ -169,7 +169,6 @@ func (mh *MothRequestHandler) ThemeOpen(path string) (ReadSeekCloser, time.Time,
|
|||
|
||||
// Register associates a team name with a team ID.
|
||||
func (mh *MothRequestHandler) Register(teamName string) error {
|
||||
// BUG(neale): Register returns an error if a team is already registered; it may make more sense to return success
|
||||
if teamName == "" {
|
||||
return fmt.Errorf("empty team name")
|
||||
}
|
||||
|
|
|
@ -522,6 +522,9 @@ func (ds *DevelState) TeamName(teamID string) (string, error) {
|
|||
if name, err := ds.StateProvider.TeamName(teamID); err == nil {
|
||||
return name, nil
|
||||
}
|
||||
if teamID == "" {
|
||||
return "", fmt.Errorf("Empty team ID")
|
||||
}
|
||||
return fmt.Sprintf("«devel:%s»", teamID), nil
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,73 @@
|
|||
Scoring
|
||||
=======
|
||||
|
||||
MOTH does not carry any notion of who is winning: we consider this a user
|
||||
interface issue. The server merely provides a timestamped log of point awards.
|
||||
|
||||
The bundled scoreboard provides one way to interpret the scores: this is the
|
||||
main algorithm we use at Cyber Fire events. We use other views of the scoreboard
|
||||
in other contexts, though! Here are some ideas:
|
||||
|
||||
|
||||
Percentage of Each Category
|
||||
---------------------
|
||||
|
||||
This is implemented in the scoreboard distributed with MOTH, and is how our
|
||||
primary score calculation at Cyber Fire.
|
||||
|
||||
For each category:
|
||||
|
||||
* Divide the team's score in this category by the highest score in this category
|
||||
* Add that to the team's overall score
|
||||
|
||||
This means the highest theoretical score in any event is the number of open
|
||||
categories.
|
||||
|
||||
This algorithm means that point values only matter relative to other point
|
||||
values within that category. A category with 5 total points is worth the same as
|
||||
a category with 5000 total points, and a 2 point puzzle in the first category is
|
||||
worth as much as a 2000 point puzzle in the second.
|
||||
|
||||
One interesting effect here is that a team solving a previously-unsolved puzzle
|
||||
will reduce everybody else's ranking in that category, because it increases the
|
||||
divisor for calculating that category's score.
|
||||
|
||||
Cyber Fire used to not display overall score: we would only show each team's
|
||||
relative ranking per category. We may go back to this at some point!
|
||||
|
||||
|
||||
Category Completion
|
||||
----------------
|
||||
|
||||
Cyber Fire also has a scoreboard called the "class" scoreboard, which lists each
|
||||
team, and which puzzles they have completed. This provides instructors with a
|
||||
graphical overview of how people are progressing through content. We can provide
|
||||
assistance to the general group when we see that a large number of teams are
|
||||
stuck on a particular puzzle, and we can provide individual assistance if we see
|
||||
that someone isn't keeping up with the class.
|
||||
|
||||
|
||||
Monarch Of The Hill
|
||||
----------------
|
||||
|
||||
You could also implement a "winner takes all" approach: any team with the
|
||||
maximum number of points in a category gets 1 point, and all other teams get 0.
|
||||
|
||||
|
||||
Time Bonuses
|
||||
-----------
|
||||
|
||||
If you wanted to provide extra points to whichever team solves a puzzle first,
|
||||
this is possible with the log. You could either boost a puzzle's point value or
|
||||
decay it; either by timestamp, or by how many teams had solved it prior.
|
||||
|
||||
|
||||
Bonkers Scoring
|
||||
-------------
|
||||
|
||||
Other zany options exist:
|
||||
|
||||
* The first team to solve a puzzle with point value divisible by 7 gets double
|
||||
points.
|
||||
* [Tokens](tokens.md) with negative point values could be introduced, allowing
|
||||
teams to manipulate other teams' scores, if they know the team ID.
|
|
@ -4,7 +4,7 @@ import (
|
|||
"bufio"
|
||||
"bytes"
|
||||
"context"
|
||||
"crypto/sha256"
|
||||
"crypto/sha1"
|
||||
"encoding/json"
|
||||
"errors"
|
||||
"fmt"
|
||||
|
@ -37,23 +37,45 @@ type PuzzleDebug struct {
|
|||
Summary string
|
||||
}
|
||||
|
||||
// Puzzle contains everything about a puzzle that a client would see.
|
||||
// Puzzle contains everything about a puzzle that a client will see.
|
||||
type Puzzle struct {
|
||||
Debug PuzzleDebug
|
||||
Authors []string
|
||||
Attachments []string
|
||||
Scripts []string
|
||||
Body string
|
||||
// Debug contains debugging information, omitted in mothballs
|
||||
Debug PuzzleDebug
|
||||
|
||||
// Authors names all authors of this puzzle
|
||||
Authors []string
|
||||
|
||||
// Attachments is a list of filenames used by this puzzle
|
||||
Attachments []string
|
||||
|
||||
// Scripts is a list of EMCAScript files needed by the client for this puzzle
|
||||
Scripts []string
|
||||
|
||||
// Body is the HTML rendering of this puzzle
|
||||
Body string
|
||||
|
||||
// AnswerPattern contains the pattern (regular expression?) used to match valid answers
|
||||
AnswerPattern string
|
||||
AnswerHashes []string
|
||||
Objective string
|
||||
KSAs []string
|
||||
Success struct {
|
||||
|
||||
// AnswerHashes contains hashes of all answers for this puzzle
|
||||
AnswerHashes []string
|
||||
|
||||
// Objective is the learning objective for this puzzle
|
||||
Objective string
|
||||
|
||||
// KSAs lists all KSAs achieved upon successfull completion of this puzzle
|
||||
KSAs []string
|
||||
|
||||
// Success lists the criteria for successfully understanding this puzzle
|
||||
Success struct {
|
||||
// Acceptable describes the minimum work required to be considered successfully understanding this puzzle's concepts
|
||||
Acceptable string
|
||||
Mastery string
|
||||
|
||||
// Mastery describes the work required to be considered mastering this puzzle's conceptss
|
||||
Mastery string
|
||||
}
|
||||
|
||||
// Answers will be empty in a mothball
|
||||
// Answers lists all acceptable answers, omitted in mothballs
|
||||
Answers []string
|
||||
}
|
||||
|
||||
|
@ -63,9 +85,9 @@ func (puzzle *Puzzle) computeAnswerHashes() {
|
|||
}
|
||||
puzzle.AnswerHashes = make([]string, len(puzzle.Answers))
|
||||
for i, answer := range puzzle.Answers {
|
||||
sum := sha256.Sum256([]byte(answer))
|
||||
sum := sha1.Sum([]byte(answer))
|
||||
hexsum := fmt.Sprintf("%x", sum)
|
||||
puzzle.AnswerHashes[i] = hexsum
|
||||
puzzle.AnswerHashes[i] = hexsum[:4]
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -23,6 +23,12 @@ func TestPuzzle(t *testing.T) {
|
|||
if (len(p.Answers) == 0) || (p.Answers[0] != "YAML answer") {
|
||||
t.Error("Answers are wrong", p.Answers)
|
||||
}
|
||||
if len(p.Answers) != len(p.AnswerHashes) {
|
||||
t.Error("Answer hashes length does not match answers length")
|
||||
}
|
||||
if len(p.AnswerHashes[0]) != 4 {
|
||||
t.Error("Answer hash is wrong length")
|
||||
}
|
||||
if (len(p.Authors) != 3) || (p.Authors[1] != "Buster") {
|
||||
t.Error("Authors are wrong", p.Authors)
|
||||
}
|
||||
|
|
|
@ -0,0 +1,175 @@
|
|||
function randint(max) {
|
||||
return Math.floor(Math.random() * max)
|
||||
}
|
||||
|
||||
const Millisecond = 1
|
||||
const Second = Millisecond * 1000
|
||||
const FrameRate = 24 / Second // Fast enough for this tomfoolery
|
||||
|
||||
class Point {
|
||||
constructor(x, y) {
|
||||
this.x = x
|
||||
this.y = y
|
||||
}
|
||||
|
||||
/**
|
||||
* Add n to this.
|
||||
*
|
||||
* @param {Point} n What to add to this
|
||||
* @returns {Point}
|
||||
*/
|
||||
Add(n) {
|
||||
return new Point(this.x + n.x, this.y + n.y)
|
||||
}
|
||||
|
||||
/**
|
||||
* Subtract n from this.
|
||||
*
|
||||
* @param {Point} n
|
||||
* @returns {Point}
|
||||
*/
|
||||
Subtract(n) {
|
||||
return new Point(this.x - n.x, this.y - n.y)
|
||||
}
|
||||
|
||||
/**
|
||||
* Add velocity, then bounce point off box defined by points at min and max
|
||||
* @param {Point} velocity
|
||||
* @param {Point} min
|
||||
* @param {Point} max
|
||||
* @returns {Point}
|
||||
*/
|
||||
Bounce(velocity, min, max) {
|
||||
let p = this.Add(velocity)
|
||||
if (p.x < min.x) {
|
||||
p.x += (min.x - p.x) * 2
|
||||
velocity.x *= -1
|
||||
}
|
||||
if (p.x > max.x) {
|
||||
p.x += (max.x - p.x) * 2
|
||||
velocity.x *= -1
|
||||
}
|
||||
if (p.y < min.y) {
|
||||
p.y += (min.y - p.y) * 2
|
||||
velocity.y *= -1
|
||||
}
|
||||
if (p.y > max.y) {
|
||||
p.y += (max.y - p.y) * 2
|
||||
velocity.y *= -1
|
||||
}
|
||||
return p
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param {Point} p
|
||||
* @returns {Boolean}
|
||||
*/
|
||||
Equal(p) {
|
||||
return (this.x == p.x) && (this.y == p.y)
|
||||
}
|
||||
}
|
||||
|
||||
class QixLine {
|
||||
/**
|
||||
* @param {Number} hue
|
||||
* @param {Point} a
|
||||
* @param {Point} b
|
||||
*/
|
||||
constructor(hue, a, b) {
|
||||
this.hue = hue
|
||||
this.a = a
|
||||
this.b = b
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw a line dancing around the screen,
|
||||
* like the video game "qix"
|
||||
*/
|
||||
class QixBackground {
|
||||
constructor(ctx, frameRate = 6/Second) {
|
||||
this.ctx = ctx
|
||||
this.min = new Point(0, 0)
|
||||
this.max = new Point(this.ctx.canvas.width, this.ctx.canvas.height)
|
||||
this.box = this.max.Subtract(this.min)
|
||||
|
||||
this.lines = [
|
||||
new QixLine(
|
||||
Math.random(),
|
||||
new Point(randint(this.box.x), randint(this.box.y)),
|
||||
new Point(randint(this.box.x), randint(this.box.y)),
|
||||
)
|
||||
]
|
||||
while (this.lines.length < 18) {
|
||||
this.lines.push(this.lines[0])
|
||||
}
|
||||
this.velocity = new QixLine(
|
||||
0.001,
|
||||
new Point(1 + randint(this.box.x / 100), 1 + randint(this.box.y / 100)),
|
||||
new Point(1 + randint(this.box.x / 100), 1 + randint(this.box.y / 100)),
|
||||
)
|
||||
|
||||
this.frameInterval = Millisecond / frameRate
|
||||
this.nextFrame = 0
|
||||
}
|
||||
|
||||
/**
|
||||
* Maybe draw a frame
|
||||
*/
|
||||
Animate() {
|
||||
let now = performance.now()
|
||||
if (now < this.nextFrame) {
|
||||
// Not today, satan
|
||||
return
|
||||
}
|
||||
this.nextFrame = now + this.frameInterval
|
||||
|
||||
this.lines.shift()
|
||||
let lastLine = this.lines[this.lines.length - 1]
|
||||
let nextLine = new QixLine(
|
||||
(lastLine.hue + this.velocity.hue) % 1.0,
|
||||
lastLine.a.Bounce(this.velocity.a, this.min, this.max),
|
||||
lastLine.b.Bounce(this.velocity.b, this.min, this.max),
|
||||
)
|
||||
|
||||
this.lines.push(nextLine)
|
||||
|
||||
this.ctx.clearRect(0, 0, this.ctx.canvas.width, this.ctx.canvas.height)
|
||||
for (let line of this.lines) {
|
||||
this.ctx.save()
|
||||
this.ctx.strokeStyle = `hwb(${line.hue}turn 0% 0%)`
|
||||
this.ctx.beginPath()
|
||||
this.ctx.moveTo(line.a.x, line.a.y)
|
||||
this.ctx.lineTo(line.b.x, line.b.y)
|
||||
this.ctx.stroke()
|
||||
this.ctx.restore()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function init() {
|
||||
// Don't like the background animation? You can disable it by setting a
|
||||
// property in localStorage and reloading.
|
||||
if (localStorage.disableBackgroundAnimation) {
|
||||
return
|
||||
}
|
||||
|
||||
let canvas = document.createElement("canvas")
|
||||
canvas.width = 640
|
||||
canvas.height = 640
|
||||
canvas.classList.add("wallpaper")
|
||||
document.body.insertBefore(canvas, document.body.firstChild)
|
||||
|
||||
let ctx = canvas.getContext("2d")
|
||||
|
||||
let qix = new QixBackground(ctx)
|
||||
// window.requestAnimationFrame is overkill for something this silly
|
||||
setInterval(() => qix.Animate(), Millisecond/FrameRate)
|
||||
}
|
||||
|
||||
if (document.readyState === "loading") {
|
||||
document.addEventListener("DOMContentLoaded", init)
|
||||
} else {
|
||||
init()
|
||||
}
|
240
theme/basic.css
240
theme/basic.css
|
@ -1,132 +1,138 @@
|
|||
/* http://paletton.com/#uid=63T0u0k7O9o3ouT6LjHih7ltq4c */
|
||||
/* Color palette: http://paletton.com/#uid=33x0u0klrl-4ON9dhtKtAdqMQ4T */
|
||||
|
||||
body {
|
||||
font-family: sans-serif;
|
||||
background: #010e19 url("bg.png") center fixed;
|
||||
background-size: cover;
|
||||
background-blend-mode: soft-light;
|
||||
background-color: #010e19;
|
||||
color: #edd488;
|
||||
}
|
||||
canvas.wallpaper {
|
||||
position: fixed;
|
||||
display: block;
|
||||
z-index: -1000;
|
||||
top: 0;
|
||||
left: 0;
|
||||
height: 100vh;
|
||||
width: 100vw;
|
||||
opacity: 0.2;
|
||||
image-rendering: pixelated;
|
||||
}
|
||||
main {
|
||||
max-width: 40em;
|
||||
background: #282a33;
|
||||
color: #f6efdc;
|
||||
margin: 1em auto;
|
||||
padding: 1px 3px;
|
||||
border-radius: 5px;
|
||||
background: #000d;
|
||||
}
|
||||
body.wide {
|
||||
max-width: 100%;
|
||||
}
|
||||
a:any-link {
|
||||
color: #8b969a;
|
||||
h1, h2, h3, h4, h5, h6 {
|
||||
color: #cb2408cc;
|
||||
}
|
||||
h1 {
|
||||
background: #5e576b;
|
||||
color: #9e98a8;
|
||||
}
|
||||
.Fail, .Error, #messages {
|
||||
background: #3a3119;
|
||||
color: #ffcc98;
|
||||
}
|
||||
.Fail:before {
|
||||
content: "Fail: ";
|
||||
}
|
||||
.Error:before {
|
||||
content: "Error: ";
|
||||
background: #cb240844;
|
||||
padding: 3px;
|
||||
}
|
||||
p {
|
||||
margin: 1em 0em;
|
||||
}
|
||||
a:any-link {
|
||||
color: #b9cbd8;
|
||||
}
|
||||
form, pre {
|
||||
margin: 1em;
|
||||
overflow-x: auto;
|
||||
}
|
||||
input, select {
|
||||
padding: 0.6em;
|
||||
margin: 0.2em;
|
||||
max-width: 30em;
|
||||
}
|
||||
nav {
|
||||
border: solid black 2px;
|
||||
input {
|
||||
background-color: #ccc4;
|
||||
color: inherit;
|
||||
}
|
||||
input:hover {
|
||||
background-color: #8884;
|
||||
}
|
||||
input:active {
|
||||
background-color: inherit;
|
||||
}
|
||||
.notification, .error {
|
||||
padding: 0 1em;
|
||||
border-radius: 8px;
|
||||
}
|
||||
.notification {
|
||||
background: #ac8f3944;
|
||||
}
|
||||
.error {
|
||||
background: red;
|
||||
color: white;
|
||||
}
|
||||
.hidden {
|
||||
display: none;
|
||||
}
|
||||
|
||||
/** Puzzles list */
|
||||
.category {
|
||||
margin: 5px 0;
|
||||
background: #ccc4;
|
||||
}
|
||||
.category h2 {
|
||||
margin: 0 0.2em;
|
||||
}
|
||||
.category .solved {
|
||||
text-decoration: line-through;
|
||||
}
|
||||
nav ul, .category ul {
|
||||
padding: 1em;
|
||||
margin: 0;
|
||||
padding: 0.2em 1em;
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 8px 16px;
|
||||
}
|
||||
nav li, .category li {
|
||||
display: inline;
|
||||
margin: 1em;
|
||||
}
|
||||
iframe#body {
|
||||
border: inherit;
|
||||
width: 100%;
|
||||
.mothball {
|
||||
float: right;
|
||||
text-decoration: none;
|
||||
border-radius: 5px;
|
||||
background: #ccc;
|
||||
padding: 4px 8px;
|
||||
margin: 5px;
|
||||
}
|
||||
img {
|
||||
|
||||
/** Puzzle content */
|
||||
#puzzle {
|
||||
border-bottom: solid;
|
||||
padding: 0 0.5em;
|
||||
}
|
||||
#puzzle img {
|
||||
max-width: 100%;
|
||||
}
|
||||
input:invalid {
|
||||
border-color: red;
|
||||
background-color: #800;
|
||||
color: white;
|
||||
}
|
||||
#messages {
|
||||
min-height: 3em;
|
||||
border: solid black 2px;
|
||||
}
|
||||
#rankings {
|
||||
width: 100%;
|
||||
position: relative;
|
||||
.answer_ok {
|
||||
cursor: help;
|
||||
}
|
||||
|
||||
#rankings span {
|
||||
font-size: 75%;
|
||||
display: inline-block;
|
||||
overflow: hidden;
|
||||
height: 1.7em;
|
||||
}
|
||||
#rankings span.teamname {
|
||||
font-size: inherit;
|
||||
color: white;
|
||||
text-shadow: 0 0 3px black;
|
||||
opacity: 0.8;
|
||||
position: absolute;
|
||||
right: 0.2em;
|
||||
}
|
||||
#rankings div * {white-space: nowrap;}
|
||||
.cat0, .cat8, .cat16 {background-color: #a6cee3; color: black;}
|
||||
.cat1, .cat9, .cat17 {background-color: #1f78b4; color: white;}
|
||||
.cat2, .cat10, .cat18 {background-color: #b2df8a; color: black;}
|
||||
.cat3, .cat11, .cat19 {background-color: #33a02c; color: white;}
|
||||
.cat4, .cat12, .cat20 {background-color: #fb9a99; color: black;}
|
||||
.cat5, .cat13, .cat21 {background-color: #e31a1c; color: white;}
|
||||
.cat6, .cat14, .cat22 {background-color: #fdbf6f; color: black;}
|
||||
.cat7, .cat15, .cat23 {background-color: #ff7f00; color: black;}
|
||||
|
||||
|
||||
#devel {
|
||||
background-color: #eee;
|
||||
/** Development mode information */
|
||||
.debug {
|
||||
overflow: auto;
|
||||
padding: 1em;
|
||||
border-radius: 10px;
|
||||
margin: 2em auto;
|
||||
background: #cccc;
|
||||
color: black;
|
||||
overflow: scroll;
|
||||
}
|
||||
#devel .string {
|
||||
color: #9c27b0;
|
||||
}
|
||||
#devel .body {
|
||||
background-color: #ffc107;
|
||||
}
|
||||
.kvpair {
|
||||
border: solid black 2px;
|
||||
}
|
||||
|
||||
.spinner {
|
||||
display: inline-block;
|
||||
width: 64px;
|
||||
height: 64px;
|
||||
display: block;
|
||||
width: 46px;
|
||||
height: 46px;
|
||||
margin: 1px;
|
||||
border-radius: 50%;
|
||||
border: 5px solid #fff;
|
||||
border-color: #fff transparent #fff transparent;
|
||||
animation: rotate 1.2s linear infinite;
|
||||
}
|
||||
@keyframes rotate {
|
||||
0% {
|
||||
transform: rotate(0deg);
|
||||
}
|
||||
100% {
|
||||
transform: rotate(360deg);
|
||||
}
|
||||
.debug dt {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
/** Draggable items, from the draggable plugin */
|
||||
li[draggable]::before {
|
||||
content: "↕";
|
||||
padding: 0.5em;
|
||||
|
@ -144,6 +150,48 @@ li[draggable] {
|
|||
border: 1px white dashed;
|
||||
}
|
||||
|
||||
#cacheButton.disabled {
|
||||
display: none;
|
||||
|
||||
|
||||
|
||||
|
||||
/** Toasts are little pop-up informational messages. */
|
||||
.toasts {
|
||||
position: fixed;
|
||||
z-index: 100;
|
||||
bottom: 10px;
|
||||
left: 10px;
|
||||
text-align: center;
|
||||
width: calc(100% - 20px);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
.toast {
|
||||
border-radius: 0.5em;
|
||||
padding: 0.2em 2em;
|
||||
animation: fadeIn ease 1s;
|
||||
margin: 2px auto;
|
||||
background: #333;
|
||||
color: #eee;
|
||||
box-shadow: 0px 0px 8px 0px #0b0;
|
||||
}
|
||||
@keyframes fadeIn {
|
||||
0% { opacity: 0; }
|
||||
100% { opacity: 1; }
|
||||
}
|
||||
|
||||
@media (prefers-color-scheme: light) {
|
||||
/* We uses the alpha channel to apply hue tinting to elements, to get a
|
||||
* similar effect in light or dark mode. That means there aren't a whole lot of
|
||||
* things to change between light and dark mode.
|
||||
*/
|
||||
body {
|
||||
background-color: #b9cbd8;
|
||||
color: black;
|
||||
}
|
||||
main {
|
||||
background-color: #fffd;
|
||||
}
|
||||
a:any-link {
|
||||
color: #092b45;
|
||||
}
|
||||
}
|
Binary file not shown.
After Width: | Height: | Size: 180 KiB |
|
@ -0,0 +1,84 @@
|
|||
/**
|
||||
* Common functionality
|
||||
*/
|
||||
const Millisecond = 1
|
||||
const Second = Millisecond * 1000
|
||||
const Minute = Second * 60
|
||||
|
||||
/** URL to the top of this MOTH server */
|
||||
const BaseURL = new URL(".", location)
|
||||
|
||||
/**
|
||||
* Display a transient message to the user.
|
||||
*
|
||||
* @param {String} message Message to display
|
||||
* @param {Number} timeout How long before removing this message
|
||||
*/
|
||||
function Toast(message, timeout=5*Second) {
|
||||
console.info(message)
|
||||
for (let toasts of document.querySelectorAll(".toasts")) {
|
||||
let p = toasts.appendChild(document.createElement("p"))
|
||||
p.classList.add("toast")
|
||||
p.textContent = message
|
||||
setTimeout(() => p.remove(), timeout)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Run a function when the DOM has been loaded.
|
||||
*
|
||||
* @param {function():void} cb Callback function
|
||||
*/
|
||||
function WhenDOMLoaded(cb) {
|
||||
if (document.readyState === "loading") {
|
||||
document.addEventListener("DOMContentLoaded", cb)
|
||||
} else {
|
||||
cb()
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Interprets a String as a Boolean.
|
||||
*
|
||||
* Values like "no" or "disabled" to mean false here.
|
||||
*
|
||||
* @param {String} s
|
||||
* @returns {Boolean}
|
||||
*/
|
||||
function Truthy(s) {
|
||||
switch (s.toLowerCase()) {
|
||||
case "disabled":
|
||||
case "no":
|
||||
case "off":
|
||||
case "false":
|
||||
return false
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Fetch the configuration object for this theme.
|
||||
*
|
||||
* @returns {Promise.<Object>}
|
||||
*/
|
||||
async function Config() {
|
||||
let resp = await fetch(
|
||||
new URL("config.json", BaseURL),
|
||||
{
|
||||
cache: "no-cache"
|
||||
},
|
||||
)
|
||||
return resp.json()
|
||||
}
|
||||
|
||||
export {
|
||||
Millisecond,
|
||||
Second,
|
||||
Minute,
|
||||
BaseURL,
|
||||
Toast,
|
||||
WhenDOMLoaded,
|
||||
Truthy,
|
||||
Config,
|
||||
}
|
|
@ -0,0 +1,13 @@
|
|||
{
|
||||
"TrackSolved": true,
|
||||
"Scoreboard": {
|
||||
"DisplayServerURL": true,
|
||||
"ShowCategoryLeaders": true,
|
||||
"ReplayHistory": true,
|
||||
"ReplayFPS": 30,
|
||||
"ReplayDurationMS": 2000,
|
||||
"": ""
|
||||
},
|
||||
"Messages": "<!-- Messages can go here (HTML) -->",
|
||||
"": "this is here so you don't have to remember to take the comma off the last item"
|
||||
}
|
|
@ -1,33 +1,44 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<title>MOTH</title>
|
||||
<meta charset="utf-8">
|
||||
<meta name="viewport" content="width=device-width">
|
||||
<link rel="icon" href="luna-moth.svg">
|
||||
<link rel="stylesheet" href="basic.css">
|
||||
<script src="moth.js"></script>
|
||||
<link rel="manifest" href="manifest.json">
|
||||
<script src="index.mjs" type="module" async></script>
|
||||
<script src="background.mjs" type="module" async></script>
|
||||
</head>
|
||||
<body>
|
||||
<h1 id="title">MOTH</h1>
|
||||
<section>
|
||||
<div id="messages">
|
||||
<div id="notices"></div>
|
||||
<h1 class="title" title="Monarch Of The Hill">MOTH</h1>
|
||||
<main>
|
||||
<div class="messages notification">
|
||||
</div>
|
||||
|
||||
<form id="login">
|
||||
<form class="login">
|
||||
Team ID: <input name="id"> <br>
|
||||
Team name: <input name="name"> <br>
|
||||
<input type="submit" value="Sign In">
|
||||
</form>
|
||||
|
||||
<div id="puzzles"></div>
|
||||
<div class="puzzles"></div>
|
||||
</main>
|
||||
|
||||
<div class="notification" data-track-solved="no">
|
||||
<p>
|
||||
Solved puzzle tracking: <b>disabled</b>.
|
||||
</p>
|
||||
<p>
|
||||
Your team's Incident Coordinator can help coordinate team activity.
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<div class="toasts"></div>
|
||||
|
||||
</section>
|
||||
<nav>
|
||||
<ul>
|
||||
<li><a href="scoreboard.html">Scoreboard</a></li>
|
||||
<li><a href="logout.html">Sign Out</a></li>
|
||||
<li><a href="scoreboard.html" target="_blank">Scoreboard</a></li>
|
||||
<li><button class="logout">Sign Out</button></li>
|
||||
</ul>
|
||||
</nav>
|
||||
</body>
|
||||
|
|
|
@ -0,0 +1,175 @@
|
|||
/**
|
||||
* Functionality for index.html (Login / Puzzles list)
|
||||
*/
|
||||
import * as moth from "./moth.mjs"
|
||||
import * as common from "./common.mjs"
|
||||
|
||||
class App {
|
||||
constructor(basePath=".") {
|
||||
this.config = {}
|
||||
|
||||
this.server = new moth.Server(basePath)
|
||||
|
||||
for (let form of document.querySelectorAll("form.login")) {
|
||||
form.addEventListener("submit", event => this.handleLoginSubmit(event))
|
||||
}
|
||||
for (let e of document.querySelectorAll(".logout")) {
|
||||
e.addEventListener("click", () => this.Logout())
|
||||
}
|
||||
|
||||
setInterval(() => this.UpdateState(), common.Minute/3)
|
||||
setInterval(() => this.UpdateConfig(), common.Minute* 5)
|
||||
|
||||
this.UpdateConfig()
|
||||
.finally(() => this.UpdateState())
|
||||
}
|
||||
|
||||
handleLoginSubmit(event) {
|
||||
event.preventDefault()
|
||||
let f = new FormData(event.target)
|
||||
this.Login(f.get("id"), f.get("name"))
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempt to log in to the server.
|
||||
*
|
||||
* @param {string} teamID
|
||||
* @param {string} teamName
|
||||
*/
|
||||
async Login(teamID, teamName) {
|
||||
try {
|
||||
await this.server.Login(teamID, teamName)
|
||||
common.Toast(`Logged in (team id = ${teamID})`)
|
||||
this.UpdateState()
|
||||
}
|
||||
catch (error) {
|
||||
common.Toast(error)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Log out of the server by clearing the saved Team ID.
|
||||
*/
|
||||
async Logout() {
|
||||
try {
|
||||
this.server.Reset()
|
||||
common.Toast("Logged out")
|
||||
this.UpdateState()
|
||||
}
|
||||
catch (error) {
|
||||
common.Toast(error)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update app configuration.
|
||||
*
|
||||
* Configuration can be updated less frequently than state, to reduce server
|
||||
* load, since configuration should (hopefully) change less frequently.
|
||||
*/
|
||||
async UpdateConfig() {
|
||||
this.config = await common.Config()
|
||||
|
||||
for (let e of document.querySelectorAll(".messages")) {
|
||||
e.innerHTML = this.config.Messages || ""
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the entire page.
|
||||
*
|
||||
* Fetch a new state, and rebuild all dynamic elements on this bage based on
|
||||
* what's returned. If we're in development mode and not logged in, auto
|
||||
* login too.
|
||||
*/
|
||||
async UpdateState() {
|
||||
this.state = await this.server.GetState()
|
||||
|
||||
// Update elements with data-track-solved
|
||||
for (let e of document.querySelectorAll("[data-track-solved]")) {
|
||||
// Only display if data-track-solved is the same as config.trackSolved
|
||||
e.classList.toggle("hidden", common.Truthy(e.dataset.trackSolved) != this.config.TrackSolved)
|
||||
}
|
||||
|
||||
for (let e of document.querySelectorAll(".login")) {
|
||||
this.renderLogin(e, !this.server.LoggedIn())
|
||||
}
|
||||
for (let e of document.querySelectorAll(".puzzles")) {
|
||||
this.renderPuzzles(e, this.server.LoggedIn())
|
||||
}
|
||||
|
||||
if (this.state.DevelopmentMode() && !this.server.LoggedIn()) {
|
||||
let teamID = Math.floor(Math.random() * 1000000).toString(16)
|
||||
common.Toast("Automatically logging in to devel server")
|
||||
console.info(`Logging in with generated Team ID: ${teamID}`)
|
||||
return this.Login(teamID, `Team ${teamID}`)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Render a login box.
|
||||
*
|
||||
* Just toggles visibility, there's nothing dynamic in a login box.
|
||||
*/
|
||||
renderLogin(element, visible) {
|
||||
element.classList.toggle("hidden", !visible)
|
||||
}
|
||||
|
||||
/**
|
||||
* Render a puzzles box.
|
||||
*
|
||||
* Displays the list of open puzzles, and adds mothball download links
|
||||
* if the server is in development mode.
|
||||
*/
|
||||
renderPuzzles(element, visible) {
|
||||
element.classList.toggle("hidden", !visible)
|
||||
while (element.firstChild) element.firstChild.remove()
|
||||
for (let cat of this.state.Categories()) {
|
||||
let pdiv = element.appendChild(document.createElement("div"))
|
||||
pdiv.classList.add("category")
|
||||
|
||||
let h = pdiv.appendChild(document.createElement("h2"))
|
||||
h.textContent = cat
|
||||
|
||||
// Extras if we're running a devel server
|
||||
if (this.state.DevelopmentMode()) {
|
||||
let a = h.appendChild(document.createElement('a'))
|
||||
a.classList.add("mothball")
|
||||
a.textContent = "⬇️"
|
||||
a.href = this.server.URL(`mothballer/${cat}.mb`)
|
||||
a.title = "Download a compiled puzzle for this category"
|
||||
}
|
||||
|
||||
// List out puzzles in this category
|
||||
let l = pdiv.appendChild(document.createElement("ul"))
|
||||
for (let puzzle of this.state.Puzzles(cat)) {
|
||||
let i = l.appendChild(document.createElement("li"))
|
||||
|
||||
let url = new URL("puzzle.html", common.BaseURL)
|
||||
url.hash = `${puzzle.Category}:${puzzle.Points}`
|
||||
let a = i.appendChild(document.createElement("a"))
|
||||
a.textContent = puzzle.Points
|
||||
a.href = url
|
||||
a.target = "_blank"
|
||||
|
||||
if (this.config.TrackSolved) {
|
||||
a.classList.toggle("solved", this.state.IsSolved(puzzle))
|
||||
}
|
||||
}
|
||||
|
||||
if (!this.state.ContainsUnsolved(cat)) {
|
||||
l.appendChild(document.createElement("li")).textContent = "✿"
|
||||
}
|
||||
|
||||
element.appendChild(pdiv)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function init() {
|
||||
window.app = {
|
||||
server: new App()
|
||||
}
|
||||
}
|
||||
|
||||
common.WhenDOMLoaded(init)
|
|
@ -1,23 +0,0 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>MOTH</title>
|
||||
<meta name="viewport" content="width=device-width">
|
||||
<link rel="stylesheet" href="basic.css">
|
||||
<script>
|
||||
sessionStorage.removeItem("id")
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
<h1 id="title">MOTH</h1>
|
||||
<section>
|
||||
<p>Okay, you've been logged out.</p>
|
||||
</section>
|
||||
<nav>
|
||||
<ul>
|
||||
<li><a href="index.html">Sign In</a></li>
|
||||
<li><a href="scoreboard.html">Scoreboard</a></li>
|
||||
</ul>
|
||||
</nav>
|
||||
</body>
|
||||
</html>
|
|
@ -1,9 +0,0 @@
|
|||
{
|
||||
"name": "Monarch of the Hill",
|
||||
"short_name": "MOTH",
|
||||
"start_url": ".",
|
||||
"display": "standalone",
|
||||
"background_color": "#282a33",
|
||||
"theme_color": "#ECB",
|
||||
"description": "The MOTH CTF engine"
|
||||
}
|
File diff suppressed because one or more lines are too long
196
theme/moth.js
196
theme/moth.js
|
@ -1,196 +0,0 @@
|
|||
// jshint asi:true
|
||||
|
||||
var devel = false
|
||||
var teamId
|
||||
var heartbeatInterval = 40000
|
||||
|
||||
function toast(message, timeout=5000) {
|
||||
let p = document.createElement("p")
|
||||
|
||||
p.innerText = message
|
||||
document.getElementById("messages").appendChild(p)
|
||||
setTimeout(
|
||||
e => { p.remove() },
|
||||
timeout
|
||||
)
|
||||
}
|
||||
|
||||
function renderNotices(obj) {
|
||||
let ne = document.getElementById("notices")
|
||||
if (ne) {
|
||||
ne.innerHTML = obj
|
||||
}
|
||||
}
|
||||
|
||||
function renderPuzzles(obj) {
|
||||
let puzzlesElement = document.createElement('div')
|
||||
|
||||
document.getElementById("login").style.display = "none"
|
||||
|
||||
// Create a sorted list of category names
|
||||
let cats = Object.keys(obj)
|
||||
cats.sort()
|
||||
if (cats.length == 0) {
|
||||
toast("No categories to serve!")
|
||||
}
|
||||
for (let cat of cats) {
|
||||
if (cat.startsWith("__")) {
|
||||
// Skip metadata
|
||||
continue
|
||||
}
|
||||
let puzzles = obj[cat]
|
||||
|
||||
let pdiv = document.createElement('div')
|
||||
pdiv.className = 'category'
|
||||
|
||||
let h = document.createElement('h2')
|
||||
pdiv.appendChild(h)
|
||||
h.textContent = cat
|
||||
|
||||
// Extras if we're running a devel server
|
||||
if (devel) {
|
||||
let a = document.createElement('a')
|
||||
h.insertBefore(a, h.firstChild)
|
||||
a.textContent = "⬇️"
|
||||
a.href = "mothballer/" + cat + ".mb"
|
||||
a.classList.add("mothball")
|
||||
a.title = "Download a compiled puzzle for this category"
|
||||
}
|
||||
|
||||
// List out puzzles in this category
|
||||
let l = document.createElement('ul')
|
||||
pdiv.appendChild(l)
|
||||
for (let puzzle of puzzles) {
|
||||
let points = puzzle
|
||||
let id = null
|
||||
|
||||
if (Array.isArray(puzzle)) {
|
||||
points = puzzle[0]
|
||||
id = puzzle[1]
|
||||
}
|
||||
|
||||
let i = document.createElement('li')
|
||||
l.appendChild(i)
|
||||
i.textContent = " "
|
||||
|
||||
if (points === 0) {
|
||||
// Sentry: there are no more puzzles in this category
|
||||
i.textContent = "✿"
|
||||
} else {
|
||||
let a = document.createElement('a')
|
||||
i.appendChild(a)
|
||||
a.textContent = points
|
||||
let url = new URL("puzzle.html", window.location)
|
||||
url.searchParams.set("cat", cat)
|
||||
url.searchParams.set("points", points)
|
||||
if (id) { url.searchParams.set("pid", id) }
|
||||
a.href = url.toString()
|
||||
}
|
||||
}
|
||||
|
||||
puzzlesElement.appendChild(pdiv)
|
||||
}
|
||||
|
||||
// Drop that thing in
|
||||
let container = document.getElementById("puzzles")
|
||||
while (container.firstChild) {
|
||||
container.firstChild.remove()
|
||||
}
|
||||
container.appendChild(puzzlesElement)
|
||||
}
|
||||
|
||||
function renderState(obj) {
|
||||
window.state = obj
|
||||
devel = obj.Config.Devel
|
||||
if (devel) {
|
||||
let params = new URLSearchParams(window.location.search)
|
||||
sessionStorage.id = "1"
|
||||
renderPuzzles(obj.Puzzles)
|
||||
} else if (Object.keys(obj.Puzzles).length > 0) {
|
||||
renderPuzzles(obj.Puzzles)
|
||||
}
|
||||
renderNotices(obj.Messages)
|
||||
}
|
||||
|
||||
function heartbeat() {
|
||||
let teamId = sessionStorage.id || ""
|
||||
let url = new URL("state", window.location)
|
||||
url.searchParams.set("id", teamId)
|
||||
|
||||
let fd = new FormData()
|
||||
fd.append("id", teamId)
|
||||
fetch(url)
|
||||
.then(resp => {
|
||||
if (resp.ok) {
|
||||
resp.json()
|
||||
.then(renderState)
|
||||
.catch(err => {
|
||||
toast("Error fetching recent state. I'll try again in a moment.")
|
||||
console.log(err)
|
||||
})
|
||||
}
|
||||
})
|
||||
.catch(err => {
|
||||
toast("Error fetching recent state. I'll try again in a moment.")
|
||||
console.log(err)
|
||||
})
|
||||
}
|
||||
|
||||
function showPuzzles() {
|
||||
let spinner = document.createElement("span")
|
||||
spinner.classList.add("spinner")
|
||||
|
||||
document.getElementById("login").style.display = "none"
|
||||
document.getElementById("puzzles").appendChild(spinner)
|
||||
}
|
||||
|
||||
function login(e) {
|
||||
e.preventDefault()
|
||||
let name = document.querySelector("[name=name]").value
|
||||
let teamId = document.querySelector("[name=id]").value
|
||||
|
||||
fetch("register", {
|
||||
method: "POST",
|
||||
body: new FormData(e.target),
|
||||
})
|
||||
.then(resp => {
|
||||
if (resp.ok) {
|
||||
resp.json()
|
||||
.then(obj => {
|
||||
if ((obj.status == "success") || (obj.data.short == "Already registered")) {
|
||||
toast("Logged in")
|
||||
sessionStorage.id = teamId
|
||||
showPuzzles()
|
||||
heartbeat()
|
||||
} else {
|
||||
toast(obj.data.description)
|
||||
}
|
||||
})
|
||||
.catch(err => {
|
||||
toast("Oops, the server has lost its mind. You probably need to tell someone so they can fix it.")
|
||||
console.log(err, resp)
|
||||
})
|
||||
} else {
|
||||
toast("Oops, something's wrong with the server. Try again in a few seconds.")
|
||||
console.log(resp)
|
||||
}
|
||||
})
|
||||
.catch(err => {
|
||||
toast("Oops, something went wrong. Try again in a few seconds.")
|
||||
console.log(err)
|
||||
})
|
||||
}
|
||||
|
||||
function init() {
|
||||
heartbeat()
|
||||
setInterval(e => heartbeat(), 40000)
|
||||
|
||||
document.getElementById("login").addEventListener("submit", login)
|
||||
}
|
||||
|
||||
if (document.readyState === "loading") {
|
||||
document.addEventListener("DOMContentLoaded", init)
|
||||
} else {
|
||||
init()
|
||||
}
|
||||
|
|
@ -0,0 +1,681 @@
|
|||
/**
|
||||
* Hash/digest functions
|
||||
*/
|
||||
class Hash {
|
||||
/**
|
||||
* Dan Bernstein hash
|
||||
*
|
||||
* Used until MOTH v3.5
|
||||
*
|
||||
* @param {string} buf Input
|
||||
* @returns {number}
|
||||
*/
|
||||
static djb2(buf) {
|
||||
let h = 5381
|
||||
for (let c of (new TextEncoder()).encode(buf)) { // Encode as UTF-8 and read in each byte
|
||||
// JavaScript converts everything to a signed 32-bit integer when you do bitwise operations.
|
||||
// So we have to do "unsigned right shift" by zero to get it back to unsigned.
|
||||
h = ((h * 33) + c) >>> 0
|
||||
}
|
||||
return h
|
||||
}
|
||||
|
||||
/**
|
||||
* Dan Bernstein hash with xor
|
||||
*
|
||||
* @param {string} buf Input
|
||||
* @returns {number}
|
||||
*/
|
||||
static djb2xor(buf) {
|
||||
let h = 5381
|
||||
for (let c of (new TextEncoder()).encode(buf)) {
|
||||
h = ((h * 33) ^ c) >>> 0
|
||||
}
|
||||
return h
|
||||
}
|
||||
|
||||
/**
|
||||
* SHA 256
|
||||
*
|
||||
* Used until MOTH v4.5
|
||||
*
|
||||