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b135069851
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551afe04a5
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@ -5,150 +5,118 @@ function randint(max) {
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const MILLISECOND = 1
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const SECOND = MILLISECOND * 1000
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class Point {
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constructor(x, y) {
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this.x = x
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this.y = y
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}
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class Line {
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/**
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* Add n to this.
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*
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* @param {Point} n What to add to this
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* @returns {Point}
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* @param {CanvasRenderingContext2D} ctx canvas context
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* @param {Number} hue Hue, in % of one circle [0,tau)
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* @param {Number} a First point of line
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* @param {Number} b Second point of line
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*/
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Add(n) {
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return new Point(this.x + n.x, this.y + n.y)
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}
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/**
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* Subtract n from this.
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*
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* @param {Point} n
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* @returns {Point}
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*/
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Subtract(n) {
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return new Point(this.x - n.x, this.y - n.y)
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}
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/**
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* Add velocity, then bounce point off box defined by points at min and max
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* @param {Point} velocity
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* @param {Point} min
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* @param {Point} max
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* @returns {Point}
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*/
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Bounce(velocity, min, max) {
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let p = this.Add(velocity)
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if (p.x < min.x) {
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p.x += (min.x - p.x) * 2
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velocity.x *= -1
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}
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if (p.x > max.x) {
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p.x += (max.x - p.x) * 2
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velocity.x *= -1
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}
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if (p.y < min.y) {
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p.y += (min.y - p.y) * 2
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velocity.y *= -1
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}
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if (p.y > max.y) {
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p.y += (max.y - p.y) * 2
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velocity.y *= -1
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}
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return p
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}
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/**
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*
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* @param {Point} p
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* @returns {Boolean}
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*/
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Equal(p) {
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return (this.x == p.x) && (this.y == p.y)
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}
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}
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class QixLine {
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/**
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* @param {Number} hue
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* @param {Point} a
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* @param {Point} b
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*/
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constructor(hue, a, b) {
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constructor(ctx, hue, a, b) {
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this.ctx = ctx
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this.hue = hue
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this.a = a
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this.b = b
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}
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}
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/**
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* Draw a line dancing around the screen,
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* like the video game "qix"
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*/
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class QixBackground {
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constructor(ctx) {
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this.ctx = ctx
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this.min = new Point(0, 0)
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this.max = new Point(this.ctx.canvas.width, this.ctx.canvas.height)
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this.box = this.max.Subtract(this.min)
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this.lines = [
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new QixLine(
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0,
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new Point(randint(this.box.x), randint(this.box.y)),
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new Point(randint(this.box.x), randint(this.box.y)),
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)
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bounce(point, v) {
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let ret = [
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point[0] + v[0],
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point[1] + v[1],
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]
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while (this.lines.length < 18) {
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this.lines.push(this.lines[0])
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if ((ret[0] > this.ctx.canvas.width) || (ret[0] < 0)) {
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v[0] *= -1
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ret[0] += v[0] * 2
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}
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this.velocity = new QixLine(
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0.001,
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new Point(1 + randint(this.box.x / 200), 1 + randint(this.box.y / 200)),
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new Point(1 + randint(this.box.x / 200), 1 + randint(this.box.y / 200)),
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)
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setInterval(() => this.animate(), SECOND/6)
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if ((ret[1] > this.ctx.canvas.height) || (ret[1] < 0)) {
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v[1] *= -1
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ret[1] += v[1] * 2
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}
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return ret
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}
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/**
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* Animate one frame
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*/
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animate() {
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this.lines.shift()
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let lastLine = this.lines[this.lines.length - 1]
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let nextLine = new QixLine(
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(lastLine.hue + this.velocity.hue) % 1.0,
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lastLine.a.Bounce(this.velocity.a, this.min, this.max),
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lastLine.b.Bounce(this.velocity.b, this.min, this.max),
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Add(hue, a, b) {
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return new Line(
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this.ctx,
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(this.hue + hue) % 1.0,
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this.bounce(this.a, a),
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this.bounce(this.b, b),
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)
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}
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this.lines.push(nextLine)
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this.ctx.clearRect(0, 0, this.ctx.canvas.width, this.ctx.canvas.height)
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for (let line of this.lines) {
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Draw() {
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this.ctx.save()
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this.ctx.strokeStyle = `hwb(${line.hue}turn 0% 50%)`
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this.ctx.strokeStyle = `hwb(${this.hue}turn 0% 50%)`
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this.ctx.beginPath()
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this.ctx.moveTo(line.a.x, line.a.y)
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this.ctx.lineTo(line.b.x, line.b.y)
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this.ctx.moveTo(this.a[0], this.a[1])
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this.ctx.lineTo(this.b[0], this.b[1])
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this.ctx.stroke()
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this.ctx.restore()
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}
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}
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class LengoBackground {
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constructor() {
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this.canvas = document.createElement("canvas")
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document.body.insertBefore(this.canvas, document.body.firstChild)
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this.canvas.style.position = "fixed"
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this.canvas.style.zIndex = -1000
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this.canvas.style.opacity = 0.3
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this.canvas.style.top = 0
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this.canvas.style.left = 0
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this.canvas.style.width = "99vw"
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this.canvas.style.height = "99vh"
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this.canvas.width = 2000
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this.canvas.height = 2000
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this.ctx = this.canvas.getContext("2d")
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this.ctx.lineWidth = 1
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this.lines = []
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for (let i = 0; i < 18; i++) {
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this.lines.push(
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new Line(this.ctx, 0, [0, 0], [0, 0])
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)
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}
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this.velocities = {
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hue: 0.001,
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a: [20 + randint(10), 20 + randint(10)],
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b: [5 + randint(10), 5 + randint(10)],
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}
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this.nextFrame = performance.now()-1
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this.frameInterval = 100 * MILLISECOND
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//addEventListener("resize", e => this.resizeEvent())
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//this.resizeEvent()
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//this.animate(this.nextFrame)
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setInterval(() => this.animate(this.nextFrame+1), SECOND/6)
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}
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/**
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* Animate one frame
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*
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* @param {DOMHighResTimeStamp} timestamp
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*/
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animate(timestamp) {
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if (timestamp >= this.nextFrame) {
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this.lines.shift()
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let lastLine = this.lines.pop()
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let nextLine = lastLine.Add(this.velocities.hue, this.velocities.a, this.velocities.b)
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this.lines.push(lastLine)
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this.lines.push(nextLine)
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this.ctx.clearRect(0, 0, this.ctx.canvas.width, this.ctx.canvas.height)
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for (let line of this.lines) {
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line.Draw()
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}
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this.nextFrame += this.frameInterval
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}
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//requestAnimationFrame((ts) => this.animate(ts))
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}
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}
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function init() {
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let canvas = document.createElement("canvas")
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canvas.width = 640
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canvas.height = 640
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canvas.classList.add("wallpaper")
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document.body.insertBefore(canvas, document.body.firstChild)
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let ctx = canvas.getContext("2d")
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new QixBackground(ctx)
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new LengoBackground()
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}
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if (document.readyState === "loading") {
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@ -22,17 +22,6 @@ h1 {
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a:any-link {
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color: #b9cbd8;
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}
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canvas.wallpaper {
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position: fixed;
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display: block;
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z-index: -1000;
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top: 0;
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left: 0;
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height: 100vh;
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width: 100vw;
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opacity: 0.3;
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image-rendering: pixelated;
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}
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.notification {
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background: #ac8f3944;
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}
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@ -4,15 +4,15 @@
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<title>MOTH</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width">
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<link rel="icon" href="luna-moth.svg">
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<link rel="stylesheet" href="basic.css">
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<script src="moth.mjs" type="module"></script>
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<script src="background.mjs" type="module"></script>
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<script src="moth.js"></script>
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<link rel="manifest" href="manifest.json">
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</head>
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<body>
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<h1 id="title">MOTH</h1>
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<main>
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<div id="messages notification">
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<section>
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<div id="messages">
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<div id="notices"></div>
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</div>
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<form id="login">
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@ -22,7 +22,8 @@
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</form>
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<div id="puzzles"></div>
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</main>
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</section>
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<nav>
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<ul>
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<li><a href="scoreboard.html">Scoreboard</a></li>
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@ -0,0 +1,9 @@
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{
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"name": "Monarch of the Hill",
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"short_name": "MOTH",
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"start_url": ".",
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"display": "standalone",
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"background_color": "#282a33",
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"theme_color": "#ECB",
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"description": "The MOTH CTF engine"
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}
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@ -2,10 +2,9 @@
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<html lang="en">
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<head>
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<title>Puzzle</title>
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<link rel="stylesheet" href="basic.css">
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<meta name="viewport" content="width=device-width">
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<meta charset="utf-8">
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<link rel="icon" href="luna-moth.svg">
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<link rel="stylesheet" href="basic.css">
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<script src="puzzle.mjs" type="module"></script>
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<script src="background.mjs" type="module"></script>
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</head>
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@ -21,9 +20,11 @@
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<ul id="files"></ul>
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<p>Puzzle by <span id="authors">[loading]</span></p>
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</section>
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<form class="answer">
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<form>
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<input type="hidden" name="cat">
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<input type="hidden" name="points">
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Team ID: <input type="text" name="id"> <br>
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Answer: <input type="text" name="answer"> <span id="answer_ok"></span><br>
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Answer: <input type="text" name="answer" id="answer"> <span id="answer_ok"></span><br>
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<input type="submit" value="Submit">
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</form>
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</main>
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@ -1,13 +1,5 @@
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import * as moth from "./moth.mjs"
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/** Stores the current puzzle, globally */
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let puzzle = null
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function submit(event) {
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event.preventDefault()
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console.log(event)
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}
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function puzzleElement(clear=true) {
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let e = document.querySelector("#puzzle")
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if (clear) {
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@ -24,7 +16,7 @@ function error(message) {
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async function loadPuzzle(category, points) {
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let server = new moth.Server()
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puzzle = server.GetPuzzle(category, points)
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let puzzle = server.GetPuzzle(category, points)
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await puzzle.Populate()
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let title = `${category} ${points}`
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@ -57,9 +49,6 @@ function hashchange() {
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}
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function init() {
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for (let e of document.querySelectorAll("form.answer")) {
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e.addEventListener("submit", submit)
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}
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window.addEventListener("hashchange", hashchange)
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hashchange()
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}
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