// jshint asi:true // devel_addin drops a bunch of development extensions into element e. // It will only modify stuff inside e. function devel_addin(obj, e) { let h = document.createElement("h2") e.appendChild(h) h.textContent = "Development Options" let g = document.createElement("p") e.appendChild(g) g.innerText = "This section will not appear for participants." let keys = Object.keys(obj) keys.sort() for (let key of keys) { switch (key) { case "body": continue } let val = obj[key] if ((! val) || (val.length === 0)) { // Empty, skip it continue } let d = document.createElement("div") e.appendChild(d) d.classList.add("kvpair") let ktxt = document.createElement("span") d.appendChild(ktxt) ktxt.textContent = key if (Array.isArray(val)) { let vi = document.createElement("select") d.appendChild(vi) vi.multiple = true for (let a of val) { let opt = document.createElement("option") vi.appendChild(opt) opt.innerText = a } } else { let vi = document.createElement("input") d.appendChild(vi) vi.value = val vi.disabled = true } } } // The routine used to hash answers in compiled puzzle packages async function sha256Hash(message) { const msgUint8 = new TextEncoder().encode(message); // encode as (utf-8) Uint8Array const hashBuffer = await crypto.subtle.digest('SHA-256', msgUint8); // hash the message const hashArray = Array.from(new Uint8Array(hashBuffer)); // convert buffer to byte array const hashHex = hashArray.map(b => b.toString(16).padStart(2, '0')).join(''); // convert bytes to hex string return hashHex; } // Is the provided answer possibly correct? async function possiblyCorrect(answer) { for (let correctHash of window.puzzle.hashes) { // CPU time is cheap. Especially if it's not our server's time. // So we'll just try absolutely everything and see what happens. // We're counting on hash collisions being extremely rare with the algorithm we use. // And honestly, this pales in comparison to the amount of CPU being eaten by // something like the github 404 page. for (let len = 0; len <= answer.length; len += 1) { if (window.puzzle.xAnchors.includes("end") && (len != answer.length)) { console.log(` Skipping unanchored end (len=${len})`) continue } console.log(" What about length", len) for (let pos = 0; pos < answer.length - len + 1; pos += 1) { if (window.puzzle.xAnchors.includes("begin") && (pos > 0)) { console.log(` Skipping unanchored begin (pos=${pos})`) continue } let sub = answer.substring(pos, pos+len) let digest = await sha256Hash(sub) console.log(" Could it be", sub, digest) if (digest == correctHash) { console.log(" YESSS") return sub } } } } return false } // Pop up a message function toast(message, timeout=5000) { let p = document.createElement("p") p.innerText = message document.getElementById("messages").appendChild(p) setTimeout( e => { p.remove() }, timeout ) } // When the user submits an answer function submit(e) { e.preventDefault() let data = new FormData(e.target) // Kludge for patterned answers let xAnswer = data.get("xAnswer") if (xAnswer) { data.set("answer", xAnswer) } window.data = data fetch("answer", { method: "POST", body: new FormData(e.target), }) .then(resp => { if (resp.ok) { resp.json() .then(obj => { toast(obj.data.description) }) } else { toast("Error submitting your answer. Try again in a few seconds.") console.log(resp) } }) .catch(err => { toast("Error submitting your answer. Try again in a few seconds.") console.log(err) }) } function loadPuzzle(categoryName, points, puzzleId) { let puzzle = document.getElementById("puzzle") let base = "content/" + categoryName + "/" + puzzleId + "/" fetch(base + "puzzle.json") .then(resp => { return resp.json() }) .then(obj => { // Populate authors document.getElementById("authors").textContent = obj.authors.join(", ") // Make the whole puzzle available window.puzzle = obj // If answers are provided, this is the devel server if (obj.answers) { devel_addin(obj, document.getElementById("devel")) } // Load scripts for (let script of obj.scripts) { let st = document.createElement("script") document.head.appendChild(st) st.src = base + script } // List associated files for (let fn of obj.files) { let li = document.createElement("li") let a = document.createElement("a") a.href = base + fn a.innerText = fn li.appendChild(a) document.getElementById("files").appendChild(li) } // Prefix `base` to relative URLs in the puzzle body let doc = new DOMParser().parseFromString(obj.body, "text/html") for (let se of doc.querySelectorAll("[src],[href]")) { se.outerHTML = se.outerHTML.replace(/(src|href)="([^/]+)"/i, "$1=\"" + base + "$2\"") } // If a validation pattern was provided, set that if (obj.pattern) { document.querySelector("#answer").pattern = obj.pattern } // Replace puzzle children with what's in `doc` Array.from(puzzle.childNodes).map(e => e.remove()) Array.from(doc.body.childNodes).map(e => puzzle.appendChild(e)) }) .catch(err => { // Show error to the user Array.from(puzzle.childNodes).map(e => e.remove()) let p = document.createElement("p") puzzle.appendChild(p) p.classList.add("Error") p.textContent = err }) document.title = categoryName + " " + points document.querySelector("body > h1").innerText = document.title document.querySelector("input[name=cat]").value = categoryName document.querySelector("input[name=points]").value = points } // Check to see if the answer might be correct // This might be better done with the "constraint validation API" // https://developer.mozilla.org/en-US/docs/Learn/HTML/Forms/Form_validation#Validating_forms_using_JavaScript function answerCheck(e) { let answer = e.target.value let ok = document.querySelector("#answer_ok") // You have to provide someplace to put the check if (! ok) { return } possiblyCorrect(answer) .then (correct => { if (correct) { document.querySelector("[name=xAnswer").value = correct ok.textContent = "⭕" ok.title = "Possibly correct" } else { ok.textContent = "❌" ok.title = "Definitely not correct" } }) } function init() { let params = new URLSearchParams(window.location.search) let categoryName = params.get("cat") let points = params.get("points") let puzzleId = params.get("pid") if (categoryName && points && puzzleId) { loadPuzzle(categoryName, points, puzzleId) } let teamId = sessionStorage.getItem("id") if (teamId) { document.querySelector("input[name=id]").value = teamId } if (document.querySelector("#answer")) { document.querySelector("#answer").addEventListener("input", answerCheck) } document.querySelector("form").addEventListener("submit", submit) } if (document.readyState === "loading") { document.addEventListener("DOMContentLoaded", init) } else { init() }