// jshint asi:true var devel = false var teamId var heartbeatInterval = 40000 function toast(message, timeout=5000) { let p = document.createElement("p") p.innerText = message document.getElementById("messages").appendChild(p) setTimeout( e => { p.remove() }, timeout ) } function renderNotices(obj) { let ne = document.getElementById("notices") if (ne) { ne.innerHTML = obj } } function renderPuzzles(obj) { let puzzlesElement = document.createElement('div') document.getElementById("login").style.display = "none" // Create a sorted list of category names let cats = Object.keys(obj) cats.sort() if (cats.length == 0) { toast("No categories to serve!") } for (let cat of cats) { if (cat.startsWith("__")) { // Skip metadata continue } let puzzles = obj[cat] let pdiv = document.createElement('div') pdiv.className = 'category' let h = document.createElement('h2') pdiv.appendChild(h) h.textContent = cat // Extras if we're running a devel server if (devel) { let a = document.createElement('a') h.insertBefore(a, h.firstChild) a.textContent = "⬇️" a.href = "mothballer/" + cat + ".mb" a.classList.add("mothball") a.title = "Download a compiled puzzle for this category" } // List out puzzles in this category let l = document.createElement('ul') pdiv.appendChild(l) for (let puzzle of puzzles) { let points = puzzle let id = null if (Array.isArray(puzzle)) { points = puzzle[0] id = puzzle[1] } let i = document.createElement('li') l.appendChild(i) i.textContent = " " if (points === 0) { // Sentry: there are no more puzzles in this category i.textContent = "✿" } else { let a = document.createElement('a') i.appendChild(a) a.textContent = points let url = new URL("puzzle.html", window.location) url.searchParams.set("cat", cat) url.searchParams.set("points", points) if (id) { url.searchParams.set("pid", id) } a.href = url.toString() } } puzzlesElement.appendChild(pdiv) } // Drop that thing in let container = document.getElementById("puzzles") while (container.firstChild) { container.firstChild.remove() } container.appendChild(puzzlesElement) } function renderState(obj) { window.state = obj devel = obj.Config.Devel if (devel) { let params = new URLSearchParams(window.location.search) sessionStorage.id = "1" renderPuzzles(obj.Puzzles) } else if (Object.keys(obj.Puzzles).length > 0) { renderPuzzles(obj.Puzzles) } renderNotices(obj.Messages) } function heartbeat() { let teamId = sessionStorage.id || "" let url = new URL("state", window.location) url.searchParams.set("id", teamId) let fd = new FormData() fd.append("id", teamId) fetch(url) .then(resp => { if (resp.ok) { resp.json() .then(renderState) .catch(err => { toast("Error fetching recent state. I'll try again in a moment.") console.log(err) }) } }) .catch(err => { toast("Error fetching recent state. I'll try again in a moment.") console.log(err) }) } function showPuzzles() { let spinner = document.createElement("span") spinner.classList.add("spinner") document.getElementById("login").style.display = "none" document.getElementById("puzzles").appendChild(spinner) } function login(e) { e.preventDefault() let name = document.querySelector("[name=name]").value let teamId = document.querySelector("[name=id]").value fetch("register", { method: "POST", body: new FormData(e.target), }) .then(resp => { if (resp.ok) { resp.json() .then(obj => { if ((obj.status == "success") || (obj.data.short == "Already registered")) { toast("Logged in") sessionStorage.id = teamId showPuzzles() heartbeat() } else { toast(obj.data.description) } }) .catch(err => { toast("Oops, the server has lost its mind. You probably need to tell someone so they can fix it.") console.log(err, resp) }) } else { toast("Oops, something's wrong with the server. Try again in a few seconds.") console.log(resp) } }) .catch(err => { toast("Oops, something went wrong. Try again in a few seconds.") console.log(err) }) } function init() { heartbeat() setInterval(e => heartbeat(), 40000) document.getElementById("login").addEventListener("submit", login) } if (document.readyState === "loading") { document.addEventListener("DOMContentLoaded", init) } else { init() }