# Just sit there and sweep the field until it finds something to shoot. # Uses a long-range sensor on the left and right to hone in. >addsensor(50, 0, 5, 1); # 0 >addsensor(100, 90, 150, 1); # 1 >addsensor(100, 270, 150, 1); # 2 >addsensor(100, 0, 359, 0); # 3 # Default movement if nothing is detected : move(70, 70) . turretccw(); random(2, 3): move(40, 70) . turretccw(); random(1, 3): move(70, 40) . turretccw(); # We found something!! sense(3): move(0, 0); sense(1): turretcw(); sense(2): turretccw(); sense(0): fire();