# 3 # 000 33 # 2 # 2 # 2 # 11111 4 # 4 # 4 # @@/ # @@@ # @@@ # # # # >addsensor(50, 0, 05, 1); # 0 Fire Sensor >addsensor(30, 0, 50); # 1 Anti-collision sensor >addsensor(50, 0, 10); # 2 Anti-collision sensor >addsensor(100, 315, 100, 1); # 3 Turret ccw >addsensor(100, 45, 100, 1); # 4 Turret cw >addsensor(60, 180, 180, 0); # 5 Ass ## ## Add "ears" so the tank is easy to pick out. ## >addsensor(20, 90, 30, 0); >addsensor(20, 270, 30, 0); # Can't fire : led(0) . move(80, 80) . turretset(0); random(1, 3): led(0) . move(60, 80) . turretset(0); random(2, 3): led(0) . move(80, 60) . turretset(0); sense(0) : led(0) . move(10, 20) . turretset(0); sense(1) : led(0) . move(10, 10) . turretset(0); sense(2) : led(0) . move(10, 20) . turretset(0); sense(3) : led(0) . move(70, 50) . turretset(0); sense(4) : led(0) . move(50, 70) . turretset(0); sense(3) & sense(4): led(0) . move(-100, 20) . turretset(0); sense(5) : led(0) . move(100, 50) . turretset(0); # Can fire fireready() : led(1) . move(70, 70) . turretset(0); fireready() & random(2, 40): led(1) . move(40, 70) . turretset(0); fireready() & random(1, 40): led(1) . move(70, 40) . turretset(0); fireready() & sense(3) : led(1) . move(0, 60) . turretccw(50); fireready() & sense(4) : led(1) . move(60, 0) . turretcw(50); fireready() & sense(3) & sense(4): led(1) . move(100, 100) . turretset(); fireready() & sense(1) : led(1) . turretset(0) . move(10, 10); fireready() & sense(2) : led(1) . turretset(0) . move(10, 10); fireready() & sense(0) : led(1) . turretset() . fire(); fireready() & sense(5) : led(1) . move(100, 40);