( Mem 0: Turn number ) 0 mget 1 + 0 mset 0 mget 30 % 10 / ( [0..2], changes every 10 turns ) dup 0 = { 80 80 set-speed! } if dup 1 = { 60 80 set-speed! } if 2 = { 80 60 set-speed! } if 0 set-turret! fire-ready? set-led! fire-ready? { ( Behavior for when we can shoot ) 0 sensor? { fire! } if 1 sensor? { 10 10 set-speed! 0 set-turret! } if 2 sensor? { 10 10 set-speed! 0 set-turret! } if 3 sensor? { 0 60 set-speed! get-turret 50 - set-turret! } if 4 sensor? { 60 0 set-speed! get-turret 50 + set-turret! } if 3 sensor? 4 sensor? & { 100 100 set-speed! get-turret set-turret! } if 5 sensor? { 100 40 set-speed! } if } { ( Behavior for when we can't shoot ) 0 sensor? { 10 20 set-speed! } if 1 sensor? { 10 10 set-speed! } if 2 sensor? { 10 20 set-speed! } if 3 sensor? { 70 50 set-speed! } if 4 sensor? { 50 70 set-speed! } if 3 sensor? 4 sensor? & { -100 20 set-speed! } if 5 sensor? { 100 50 set-speed! } if } ifelse