#!/usr/bin/python3 import hmac import base64 import argparse import glob import json import os import mistune import random messageChars = b'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ' def djb2hash(buf): h = 5381 for c in buf: h = ((h * 33) + c) & 0xffffffff return h class Puzzle: def __init__(self, stream): self.message = bytes(random.choice(messageChars) for i in range(20)) self.fields = {} self.answers = [] self.hashes = [] body = [] header = True for line in stream: if header: line = line.strip() if not line.strip(): header = False continue key, val = line.split(':', 1) key = key.lower() val = val.strip() self._add_field(key, val) else: body.append(line) self.body = ''.join(body) def _add_field(self, key, val): if key == 'answer': h = djb2hash(val.encode('utf8')) self.answers.append(val) self.hashes.append(h) else: self.fields[key] = val def htmlify(self): return mistune.markdown(self.body) def publish(self): obj = { 'author': self.fields['author'], 'hashes': self.hashes, 'body': self.htmlify(), } return obj def secrets(self): obj = { 'answers': self.answers, 'summary': self.fields['summary'], } return obj if __name__ == '__main__': parser = argparse.ArgumentParser(description='Build a puzzle category') parser.add_argument('puzzledir', nargs='+', help='Directory of puzzle source') args = parser.parse_args() for puzzledir in args.puzzledir: puzzles = {} secrets = {} for puzzlePath in glob.glob(os.path.join(puzzledir, "*.moth")): filename = os.path.basename(puzzlePath) points, ext = os.path.splitext(filename) points = int(points) puzzle = Puzzle(open(puzzlePath)) puzzles[points] = puzzle for points in sorted(puzzles): puzzle = puzzles[points] print(puzzle.secrets())