>addsensor(50, 0, 10, 1); >addsensor(35, 0, 90, 0); >addsensor(100, 30, 59, 0); >addsensor(100, 330, 59, 0); >addsensor(70, 180, 180); >addsensor(100, 90, 59, 0); >addsensor(100, 270, 59, 0); >addsensor(100, 0, 5, 1); >addsensor(55, 50, 89, 0); >addsensor(55, 310, 89, 0); # move back and forth : move(90,90).turretset(0); random(2,6) : move(95,75).turretset(0); #random(1,6) : move(75,95).turretset(0); # rear sensor sense(4) : move(90, 90); # far right front sensor sense(5) : move(100,-100); # far left front sensor sense(6) : move(-100,100); # right front sensor sense(2) : move(80,-80); # left front sensor sense(3) : move(-80,80); # immediate front sensor in firing range sense(0) & firenotready() : move(-50, -50); : turretset(0); # near far right front sensor sense(8) : move(60,-60); sense(9) : move(-60, 60); fireready() : led(); # front far sensor sense(7) & fireready() : move(100,100); # collison sensor sense(1) : move(-100, -100); : turretset(0); sense(0) & fireready() : fire();