# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [Unreleased] ### Added - `transpile` now has a `markdown` command, so you can use the same markdown formatter in `mkpuzzle` ### Changed - event.log is now events.csv, to make it easier to import to a spreadsheet - When in devel mode, any team ID may score points. This allows more interaction with the state directory. - When in devel mode, any team ID may be registered. It still works the same way if you register a team in `teamids.txt`, but now you can use anything and it will put you on an already existing team named ``. - switched from `blackfriday` to `goldmark`, to support CommonMark - `puzzle.json`no longer has `Pre` and `Post` sections ### Removed - JavaScript code we didn't write is now pulled from a CDN ## [v4.0.2] - 2020-10-29 ### Added - Build multiarch Docker images ### Changed - Stop building devel server from this codebase; this is moving to a new repo ## [v4.0.1] - 2020-10-27 ### Fixed - Clear Debug.summary field when making mothballs ### Changed - Regulated category/puzzle provider API: now everything returns a JSON dictionary (or octet stream for files) ### Added - More log events - [Log channels document](docs/logs.md) - More detailed [API documntation](docs/api.md) - Transpiler warning if `mkpuzzle` exists but is not executable ## [v4.0.0] - 2020-10-14 ### Fixed - Multiple bugs preventing production server from working properly - CI builds should be working now - Team registration now correctly writes names to files - Anonymized team names now only computed once per team - Don't output "self" team for unauthenticated state exports ### Added - Documented the HTTP API - Added a drawing of how things fit together ## [v4.0-rc1] - 2020-10-13 ### Changed - Major rewrite/refactor of `mothd` - Clear separation of roles: State, Puzzles, and Theme - Sqlite, Redis, or S3 should fit in easily now - Will allow "dynamic" puzzles now, we just need a flag to enable it - Server no longer provides unlocked content - Puzzle URLs are now just `/content/${cat}/${points}/` - Changes to `state` directory - Most files now have a bit of (English) documentation at the beginning - `state/until` is now `state/hours` and can specify multiple begin/end hours - `state/disabled` is now `state/enabled` - Mothball structure has changed - Mothballs no longer contain `map.txt` - Mothballs no longer obfuscate content paths - Clients now expect unlocked puzzles to just be `map[string][]int` - New `/state` API endpoint - Provides *all* server state: event log, team mapping, messages, configuration ### Added - New `transpile` CLI command - Provides `mothball` action to create mothballs - Lets you test a few development server things, if you want ### Deprecated ### Removed - Development server is gone now; use `mothd` directly with a flag to transpile on the fly ### Fixed ### Security ## [v3.5.1] - 2020-03-16 ### Fixed - Support insta-checking for legacy puzzles ## [v3.5.0] - 2020-03-13 ### Changed - We are now using SHA256 instead of djb2hash ### Added - URL parameter to points.json to allow returning only the JSON for a single team by its team id (e.g., points.json?id=abc123). - A CONTRIBUTING.md to describe expectations when contributing to MOTH - Include basic metadata in mothballs - add_script_stream convenience function allows easy script addition to puzzle - Autobuild Docker images to test buildability - Extract and use X-Forwarded-For headers in mothd logging - Mothballs can now specify `X-Answer-Pattern` header fields, which allow `*` at the beginning, end, or both, of an answer. This is `X-` because we are hoping to change how this works in the future. ### Fixed - Handle cases where non-legacy puzzles don't have an `author` attribute - Handle YAML-formatted file and script lists as expected - YAML-formatted example puzzle actually works as expected - points.log will now always be sorted chronologically ## [3.4.3] - 2019-11-20 ### Fixed - Made top-scoring teams full-width ## [3.4.2] - 2019-11-18 ### Fixed - Issue with multiple answers in devel server and YAML-format .moth ## [3.4.1] - 2019-11-17 ### Fixed - Scoreboard was double-counting points ## [3.4] - 2019-11-13 ### Added - A changelog - Support for embedding Python libraries at the category or puzzle level - Minimal PWA support to permit caching of currently-unlocked content - Embedded graph in scoreboard - Optional tracking of participant IDs - New `notices.html` file for sending broadcast messages to players ### Changed - Use native JS URL objects instead of wrangling everything by hand