package main import ( "fmt" "io" "strconv" "time" "github.com/dirtbags/moth/pkg/award" ) // Category represents a puzzle category. type Category struct { Name string Puzzles []int } // ReadSeekCloser defines a struct that can read, seek, and close. type ReadSeekCloser interface { io.Reader io.Seeker io.Closer } // StateExport is given to clients requesting the current state. type StateExport struct { Config struct { Devel bool } Messages string TeamNames map[string]string PointsLog award.List Puzzles map[string][]int } // PuzzleProvider defines what's required to provide puzzles. type PuzzleProvider interface { Open(cat string, points int, path string) (ReadSeekCloser, time.Time, error) Inventory() []Category CheckAnswer(cat string, points int, answer string) error Maintainer } // ThemeProvider defines what's required to provide a theme. type ThemeProvider interface { Open(path string) (ReadSeekCloser, time.Time, error) Maintainer } // StateProvider defines what's required to provide MOTH state. type StateProvider interface { Messages() string PointsLog() award.List TeamName(teamID string) (string, error) SetTeamName(teamID, teamName string) error AwardPoints(teamID string, cat string, points int) error LogEvent(msg string) Maintainer } // Maintainer is something that can be maintained. type Maintainer interface { // Maintain is the maintenance loop. // It will only be called once, when execution begins. // It's okay to just exit if there's no maintenance to be done. Maintain(updateInterval time.Duration) } // MothServer gathers together the providers that make up a MOTH server. type MothServer struct { Puzzles PuzzleProvider Theme ThemeProvider State StateProvider } // NewMothServer returns a new MothServer. func NewMothServer(puzzles PuzzleProvider, theme ThemeProvider, state StateProvider) *MothServer { return &MothServer{ Puzzles: puzzles, Theme: theme, State: state, } } // NewHandler returns a new http.RequestHandler for the provided teamID. func (s *MothServer) NewHandler(participantID, teamID string) MothRequestHandler { return MothRequestHandler{ MothServer: s, participantID: participantID, teamID: teamID, } } // MothRequestHandler provides http.RequestHandler for a MothServer. type MothRequestHandler struct { *MothServer participantID string teamID string } // PuzzlesOpen opens a file associated with a puzzle. func (mh *MothRequestHandler) PuzzlesOpen(cat string, points int, path string) (ReadSeekCloser, time.Time, error) { export := mh.ExportState() fmt.Println(export.Puzzles) for _, p := range export.Puzzles[cat] { fmt.Println(points, p) if p == points { return mh.Puzzles.Open(cat, points, path) } } return nil, time.Time{}, fmt.Errorf("Puzzle locked") } // ThemeOpen opens a file from a theme. func (mh *MothRequestHandler) ThemeOpen(path string) (ReadSeekCloser, time.Time, error) { return mh.Theme.Open(path) } // Register associates a team name with a team ID. func (mh *MothRequestHandler) Register(teamName string) error { // BUG(neale): Register returns an error if a team is already registered; it may make more sense to return success if teamName == "" { return fmt.Errorf("Empty team name") } return mh.State.SetTeamName(mh.teamID, teamName) } // CheckAnswer returns an error if answer is not a correct answer for puzzle points in category cat func (mh *MothRequestHandler) CheckAnswer(cat string, points int, answer string) error { if err := mh.Puzzles.CheckAnswer(cat, points, answer); err != nil { msg := fmt.Sprintf("BAD %s %s %s %d %s", mh.participantID, mh.teamID, cat, points, err.Error()) mh.State.LogEvent(msg) return err } if err := mh.State.AwardPoints(mh.teamID, cat, points); err != nil { msg := fmt.Sprintf("GOOD %s %s %s %d", mh.participantID, mh.teamID, cat, points) mh.State.LogEvent(msg) return err } return nil } // ExportState anonymizes team IDs and returns StateExport. // If a teamID has been specified for this MothRequestHandler, // the anonymized team name for this teamID has the special value "self". // If not, the puzzles list is empty. func (mh *MothRequestHandler) ExportState() *StateExport { export := StateExport{} teamName, _ := mh.State.TeamName(mh.teamID) export.Messages = mh.State.Messages() export.TeamNames = map[string]string{"self": teamName} // Anonymize team IDs in points log, and write out team names pointsLog := mh.State.PointsLog() exportIDs := map[string]string{mh.teamID: "self"} maxSolved := map[string]int{} export.PointsLog = make(award.List, len(pointsLog)) for logno, awd := range pointsLog { if id, ok := exportIDs[awd.TeamID]; ok { awd.TeamID = id } else { exportID := strconv.Itoa(logno) name, _ := mh.State.TeamName(awd.TeamID) awd.TeamID = exportID exportIDs[awd.TeamID] = awd.TeamID export.TeamNames[exportID] = name } export.PointsLog[logno] = awd // Record the highest-value unlocked puzzle in each category if awd.Points > maxSolved[awd.Category] { maxSolved[awd.Category] = awd.Points } } export.Puzzles = make(map[string][]int) if _, ok := export.TeamNames["self"]; ok { // We used to hand this out to everyone, // but then we got a bad reputation on some secretive blacklist, // and now the Navy can't register for events. for _, category := range mh.Puzzles.Inventory() { // Append sentry (end of puzzles) allPuzzles := append(category.Puzzles, 0) max := maxSolved[category.Name] puzzles := make([]int, 0, len(allPuzzles)) for i, val := range allPuzzles { puzzles = allPuzzles[:i+1] if val > max { break } } export.Puzzles[category.Name] = puzzles } } return &export }