MOTHv3 API ========== MOTH, by design, uses a small number of API endpoints. Whenever possible, we decided to push complexity into the client, keeping the server as simple as we could make it. After all, this is a hacking contest. If a participant finds a vulnerability in code running on their own machine, the people running the server don't care. Specification ============= You make requests as HTTP GET query arguments: https://server/path/to/endpoint?var1=val1&var2=val2 The server returns a [JSend](https://labs.omniti.com/labs/jsend) response: { status: "success", data: "Any JS data type here" } Client State ============ The client (or user interacting with the client) needs to remember only one thing: * teamId: the team ID used to register A naive client, like the one we used from 2009-2018, can ask the user to type in the team ID for every submission. This is fine. Endpoints ========= RegisterTeam(teamId, teamName) ------------------------------- Register a team name with a team hash. ### Parameters * teamId: Team's unique identifier (usually a hex value) * teamName: Team's human-readable name On success, no data is returned. On failure, message contains an English explanation of why. ### Example https://server/RegisterTeam?teamId=8b1292ca { status: "success", data: null } GetPuzzleList() --------------- Return all currently-open puzzles. ### Return data * puzzles: dictionary mapping from category to a list of point values. ### Example https://server/GetPuzzleList { status: "success", data: { "puzzles": { "sequence": [1, 2], "codebreaking": [10], } } } GetPuzzle(category, points) -------------------- Return a puzzle. ### Parameters * category: name of category to fetch from * points: point value of the puzzle to fetch ### Return data * authors: List of puzzle authors * hashes: list of djbhash values of acceptable answers * files: dictionary of puzzle-associated filenames and their URLs * body: HTML body of the puzzle ### Example https://server/GetPuzzle?category=sequence&points=1 { status: "success", data: { "authors": ["neale"], "hashes": [177627], "files": { "happy.png": "https://cdn/assets/0904cf3a437a348bea2c49d56a3087c26a01a63c.png" }, "body": "
1 2 3 4 5 _\n
\n"
}
GetPointsLog()
---------------
Return the entire points log, and team names.
### Return data
* teams: mapping from team number (int) to team name
* log: list of (timestamp, team number, category, points)
Note: team number may change between calls.
### Example
https://server/GetEventsLog
{
status: "success",
data: {
teams: {
0: "Zelda",
1: "Defender"
},
log: [
[1526478368, 0, "sequence", 1],
[1526478524, 1, "sequence", 1],
[1526478536, 0, "nocode", 1]
]
}
}
SubmitAnswer(teamId, category, points, answer)
----------------------
Submit an answer to a puzzle.
### Parameters
* teamId: Team ID (optional: if ommitted, answer is verified but no points are awarded)
* category: category name of puzzle
* points: point value of puzzle
* answer: attempted answer
### Return Data
* epilogue: HTML to display as an "epilogue" to the puzzle
### Example
https://server/SubmitAnswer?teamId=8b1292ca&category=sequence&points=1&answer=6
{
status: "success",
data: {
epilogue: "That's right: in base 10, 5 + 1 = 6."
}
}
SubmitToken(teamId, token)
---------------------
Submit a token for points
### Parameters
* teamId: Team ID
* token: Token being submitted
### Return data
* category: category for which this token awarded points
* points: number of points awarded
### Example
https://server/SubmitToken?teamId=8b1292ca&token=wat:30:xylep-radar-nanox
{
status: "success",
data: {
category: "wat",
points: 30
}
}