# Just sit there and sweep the field until it finds something to shoot.
# Uses a long-range sensor on the left and right to hone in.

>addsensor(50, 0, 5, 1);    # 0
>addsensor(100, 90, 150, 1); # 1
>addsensor(100, 270, 150, 1);   # 2
>addsensor(100, 0, 359, 0); # 3

# Default movement if nothing is detected
            : move(70, 70) . turretccw();
random(2, 3): move(40, 70) . turretccw();
random(1, 3): move(70, 40) . turretccw();

# We found something!!
sense(3): move(0, 0);
sense(1): turretcw();
sense(2): turretccw();
sense(0): fire();