Name: crashmaster Author: Neale Sensor: 50 0 8 1 Sensor: 30 0 50 0 Sensor: 50 0 10 0 Sensor: 100 315 100 1 Sensor: 100 45 100 1 Sensor: 60 180 180 0 ( Mem 0: Turn number ) 0 fetch 1 + 0 store ( Mem 1: Move turret (procedure) ) { getturret - setturret } 1 store 0 fetch 30 % 10 / ( [0..2], changes every 10 turns ) dup 0 = { 80 80 move } if dup 1 = { 60 80 move } if dup 2 = { 80 60 move } if pop 0 setturret fireready { ( Behavior for when we can shoot ) 0 sensoractive { fire } if 1 sensoractive { 10 10 move 0 setturret } if 2 sensoractive { 10 10 move 0 setturret } if 3 sensoractive { 0 60 move -50 1 call } if 4 sensoractive { 60 0 move 50 1 call } if 3 sensoractive 4 sensoractive & { 100 100 move getturret setturret } if 5 sensoractive { 100 40 move } if } { ( Behavior for when we can't shoot ) setled 0 sensoractive { 10 20 move } if 1 sensoractive { 10 10 move } if 2 sensoractive { 10 20 move } if 3 sensoractive { 70 50 move } if 4 sensoractive { 50 70 move } if 3 sensoractive 4 sensoractive & { -100 20 move } if 5 sensoractive { 100 50 move } if } ifelse