package main import ( "flag" "fmt" "log" "mime" "os" "time" ) func main() { themePath := flag.String( "theme", "theme", "Path to theme files", ) statePath := flag.String( "state", "state", "Path to state files", ) mothballPath := flag.String( "mothballs", "mothballs", "Path to mothball files", ) puzzlePath := flag.String( "puzzles", "", "Path to puzzles tree (enables development mode)", ) refreshInterval := flag.Duration( "refresh", 2*time.Second, "Duration between maintenance tasks", ) bindStr := flag.String( "bind", ":8080", "Bind [host]:port for HTTP service", ) base := flag.String( "base", "/", "Base URL of this instance", ) seed := flag.String( "seed", "", "Random seed to use, overrides $SEED", ) flag.Parse() theme := NewTheme(*themePath) config := Configuration{} var provider PuzzleProvider provider = NewMothballs(os.DirFS(*mothballPath)) if *puzzlePath != "" { provider = NewTranspilerProvider(os.DirFS(*puzzlePath)) config.Devel = true log.Println("-=- You are in development mode, champ! -=-") } var state StateProvider state = NewState(*statePath) if config.Devel { state = NewDevelState(state) } // Set random seed if *seed == "" { *seed = os.Getenv("SEED") } if *seed == "" { *seed = fmt.Sprintf("%d%d", os.Getpid(), time.Now().Unix()) } os.Setenv("SEED", *seed) log.Print("SEED=", *seed) // Add some MIME extensions // Doing this avoids decompressing a mothball entry twice per request mime.AddExtensionType(".json", "application/json") mime.AddExtensionType(".zip", "application/zip") go theme.Maintain(*refreshInterval) go state.Maintain(*refreshInterval) go provider.Maintain(*refreshInterval) server := NewMothServer(config, theme, state, provider) httpd := NewHTTPServer(*base, server) httpd.Run(*bindStr) }