package main import ( "bufio" "encoding/csv" "errors" "fmt" "log" "math/rand" "os" "path/filepath" "strconv" "strings" "sync" "time" "github.com/dirtbags/moth/pkg/award" ) // DistinguishableChars are visually unambiguous glyphs. // People with mediocre handwriting could write these down unambiguously, // and they can be entered without holding down shift. const DistinguishableChars = "34678abcdefhikmnpqrtwxy=" // RFC3339Space is a time layout which replaces 'T' with a space. // This is also a valid RFC3339 format. const RFC3339Space = "2006-01-02 15:04:05Z07:00" // ErrAlreadyRegistered means a team cannot be registered because it was registered previously. var ErrAlreadyRegistered = errors.New("team ID has already been registered") // State defines the current state of a MOTH instance. // We use the filesystem for synchronization between threads. // The only thing State methods need to know is the path to the state directory. type State struct { basedir string // Enabled tracks whether the current State system is processing updates Enabled bool refreshNow chan bool eventStream chan []string eventWriter *csv.Writer eventWriterFile *os.File // Caches, so we're not hammering NFS with metadata operations teamNames map[string]string pointsLog award.List messages string lock sync.RWMutex } // NewState returns a new State struct backed by the given Fs func NewState(basedir string) *State { s := &State{ basedir: basedir, Enabled: true, refreshNow: make(chan bool, 5), eventStream: make(chan []string, 80), teamNames: make(map[string]string), } if err := s.reopenEventLog(); err != nil { log.Fatal(err) } return s } func (s *State) path(elem ...string) string { elements := append([]string{s.basedir}, elem...) return filepath.Join(elements...) } // updateEnabled checks a few things to see if this state directory is "enabled". func (s *State) updateEnabled() { nextEnabled := true why := "`state/enabled` present, `state/hours.txt` missing" if untilFile, err := os.Open(s.path("hours.txt")); err == nil { defer untilFile.Close() why = "`state/hours.txt` present" scanner := bufio.NewScanner(untilFile) for scanner.Scan() { line := scanner.Text() if len(line) < 1 { continue } thisEnabled := true switch line[0] { case '+': thisEnabled = true line = line[1:] case '-': thisEnabled = false line = line[1:] case '#': continue default: log.Println("Misformatted line in hours.txt file") } line = strings.TrimSpace(line) until, err := time.Parse(time.RFC3339, line) if err != nil { until, err = time.Parse(RFC3339Space, line) } if err != nil { log.Println("Suspended: Unparseable until date:", line) continue } if until.Before(time.Now()) { nextEnabled = thisEnabled } } } if _, err := os.Stat(s.path("enabled")); os.IsNotExist(err) { nextEnabled = false why = "`state/enabled` missing" } if nextEnabled != s.Enabled { s.Enabled = nextEnabled log.Printf("Setting enabled=%v: %s", s.Enabled, why) if s.Enabled { s.LogEvent("enabled", "", "", "", 0, why) } else { s.LogEvent("disabled", "", "", "", 0, why) } } } // TeamName returns team name given a team ID. func (s *State) TeamName(teamID string) (string, error) { s.lock.RLock() name, ok := s.teamNames[teamID] s.lock.RUnlock() if !ok { return "", fmt.Errorf("unregistered team ID: %s", teamID) } return name, nil } // SetTeamName writes out team name. // This can only be done once per team. func (s *State) SetTeamName(teamID, teamName string) error { idsFile, err := os.Open(s.path("teamids.txt")) if err != nil { return fmt.Errorf("team IDs file does not exist") } defer idsFile.Close() found := false scanner := bufio.NewScanner(idsFile) for scanner.Scan() { if scanner.Text() == teamID { found = true break } } if !found { return fmt.Errorf("team ID not found in list of valid team IDs") } teamFilename := filepath.Join("teams", teamID) teamFile, err := os.OpenFile(s.path(teamFilename), os.O_CREATE|os.O_WRONLY|os.O_EXCL, 0644) if os.IsExist(err) { return ErrAlreadyRegistered } else if err != nil { return err } defer teamFile.Close() log.Printf("Setting team name [%s] in file %s", teamName, teamFilename) fmt.Fprintln(teamFile, teamName) teamFile.Close() s.refreshNow <- true return nil } // PointsLog retrieves the current points log. func (s *State) PointsLog() award.List { s.lock.RLock() ret := make(award.List, len(s.pointsLog)) copy(ret, s.pointsLog) s.lock.RUnlock() return ret } // Messages retrieves the current messages. func (s *State) Messages() string { s.lock.RLock() // It's not clear to me that this actually needs to happen defer s.lock.RUnlock() return s.messages } // AwardPoints gives points to teamID in category. // This doesn't attempt to ensure the teamID has been registered. // It first checks to make sure these are not duplicate points. // This is not a perfect check, you can trigger a race condition here. // It's just a courtesy to the user. // The update task makes sure we never have duplicate points in the log. func (s *State) AwardPoints(teamID, category string, points int) error { return s.awardPointsAtTime(time.Now().Unix(), teamID, category, points) } func (s *State) awardPointsAtTime(when int64, teamID string, category string, points int) error { a := award.T{ When: when, TeamID: teamID, Category: category, Points: points, } for _, e := range s.PointsLog() { if a.Equal(e) { return fmt.Errorf("points already awarded to this team in this category") } } //fn := fmt.Sprintf("%s-%s-%d", a.TeamID, a.Category, a.Points) fn := a.Filename() tmpfn := filepath.Join("points.tmp", fn) newfn := filepath.Join("points.new", fn) if err := os.WriteFile(s.path(tmpfn), []byte(a.String()), 0644); err != nil { return err } if err := os.Rename(s.path(tmpfn), newfn); err != nil { return err } // State should be updated immediately s.refreshNow <- true return nil } // collectPoints gathers up files in points.new/ and appends their contents to points.log, // removing each points.new/ file as it goes. func (s *State) collectPoints() { files, err := os.ReadDir(s.path("points.new")) if err != nil { log.Print(err) return } for _, f := range files { filename := filepath.Join("points.new", f.Name()) awardstr, err := os.ReadFile(s.path(filename)) if err != nil { log.Print("Opening new points: ", err) continue } awd, err := award.Parse(string(awardstr)) if err != nil { log.Print("Can't parse award file ", filename, ": ", err) continue } duplicate := false s.lock.RLock() for _, e := range s.pointsLog { if awd.Equal(e) { duplicate = true break } } s.lock.RUnlock() if duplicate { log.Print("Skipping duplicate points: ", awd.String()) } else { log.Print("Award: ", awd.String()) logf, err := os.OpenFile(s.path("points.log"), os.O_APPEND|os.O_CREATE|os.O_WRONLY, 0644) if err != nil { log.Print("Can't append to points log: ", err) return } fmt.Fprintln(logf, awd.String()) logf.Close() // Stick this on the cache too s.lock.Lock() s.pointsLog = append(s.pointsLog, awd) s.lock.Unlock() } if err := os.Remove(s.path(filename)); err != nil { log.Print("Unable to remove new points file: ", err) } } } func (s *State) maybeInitialize() { // Are we supposed to re-initialize? if _, err := os.Stat(s.path("initialized")); !os.IsNotExist(err) { return } now := time.Now().UTC().Format(time.RFC3339) log.Print("initialized file missing, re-initializing") // Remove any extant control and state files os.Remove(s.path("enabled")) os.Remove(s.path("hours.txt")) os.Remove(s.path("points.log")) os.Remove(s.path("messages.html")) os.Remove(s.path("mothd.log")) os.RemoveAll(s.path("points.tmp")) os.RemoveAll(s.path("points.new")) os.RemoveAll(s.path("teams")) // Open log file if err := s.reopenEventLog(); err != nil { log.Fatal(err) } s.LogEvent("init", "", "", "", 0) // Make sure various subdirectories exist os.Mkdir(s.path("points.tmp"), 0755) os.Mkdir(s.path("points.new"), 0755) os.Mkdir(s.path("teams"), 0755) // Preseed available team ids if file doesn't exist if f, err := os.OpenFile(s.path("teamids.txt"), os.O_WRONLY|os.O_CREATE|os.O_EXCL, 0644); err == nil { id := make([]byte, 8) for i := 0; i < 100; i++ { for i := range id { char := rand.Intn(len(DistinguishableChars)) id[i] = DistinguishableChars[char] } fmt.Fprintln(f, string(id)) } f.Close() } // Create some files if f, err := os.Create(s.path("initialized")); err == nil { fmt.Fprintln(f, "initialized: remove to re-initialize the contest.") fmt.Fprintln(f) fmt.Fprintln(f, "This instance was initialized at", now) f.Close() } if f, err := os.Create(s.path("enabled")); err == nil { fmt.Fprintln(f, "enabled: remove or rename to suspend the contest.") f.Close() } if f, err := os.Create(s.path("hours.txt")); err == nil { fmt.Fprintln(f, "# hours.txt: when the contest is enabled") fmt.Fprintln(f, "#") fmt.Fprintln(f, "# Enable: + timestamp") fmt.Fprintln(f, "# Disable: - timestamp") fmt.Fprintln(f, "#") fmt.Fprintln(f, "# You can have multiple start/stop times.") fmt.Fprintln(f, "# Whatever time is the most recent, wins.") fmt.Fprintln(f, "# Times in the future are ignored.") fmt.Fprintln(f) fmt.Fprintln(f, "+", now) fmt.Fprintln(f, "- 2519-10-31T00:00:00Z") f.Close() } if f, err := os.Create(s.path("messages.html")); err == nil { fmt.Fprintln(f, "") f.Close() } if f, err := os.Create(s.path("points.log")); err == nil { f.Close() } } // LogEvent writes to the event log func (s *State) LogEvent(event, participantID, teamID, cat string, points int, extra ...string) { s.eventStream <- append( []string{ strconv.FormatInt(time.Now().Unix(), 10), event, participantID, teamID, cat, strconv.Itoa(points), }, extra..., ) } func (s *State) reopenEventLog() error { if s.eventWriter != nil { s.eventWriter.Flush() } if s.eventWriterFile != nil { if err := s.eventWriterFile.Close(); err != nil { // We're going to soldier on if Close returns error log.Print(err) } } eventWriterFile, err := os.OpenFile(s.path("events.csv"), os.O_APPEND|os.O_CREATE|os.O_WRONLY, 0644) if err != nil { return err } s.eventWriterFile = eventWriterFile s.eventWriter = csv.NewWriter(s.eventWriterFile) return nil } func (s *State) updateCaches() { s.lock.Lock() defer s.lock.Unlock() if f, err := os.Open(s.path("points.log")); err != nil { log.Println(err) } else { defer f.Close() pointsLog := make(award.List, 0, 200) scanner := bufio.NewScanner(f) for scanner.Scan() { line := scanner.Text() cur, err := award.Parse(line) if err != nil { log.Printf("Skipping malformed award line %s: %s", line, err) continue } pointsLog = append(pointsLog, cur) } s.pointsLog = pointsLog } { // The compiler recognizes this as an optimization case for k := range s.teamNames { delete(s.teamNames, k) } if dirents, err := os.ReadDir(s.path("teams")); err != nil { log.Printf("Reading team ids: %v", err) } else { for _, dirent := range dirents { teamID := dirent.Name() if teamNameBytes, err := os.ReadFile(s.path("teams", teamID)); err != nil { log.Printf("Reading team %s: %v", teamID, err) } else { teamName := strings.TrimSpace(string(teamNameBytes)) s.teamNames[teamID] = teamName } } } } if bMessages, err := os.ReadFile(s.path("messages.html")); err == nil { s.messages = string(bMessages) } } func (s *State) refresh() { s.maybeInitialize() s.updateEnabled() if s.Enabled { s.collectPoints() } s.updateCaches() } // Maintain performs housekeeping on a State struct. func (s *State) Maintain(updateInterval time.Duration) { ticker := time.NewTicker(updateInterval) s.refresh() for { select { case msg := <-s.eventStream: s.eventWriter.Write(msg) s.eventWriter.Flush() s.eventWriterFile.Sync() case <-ticker.C: s.refresh() case <-s.refreshNow: s.refresh() } } } // DevelState is a StateProvider for use by development servers type DevelState struct { StateProvider } // NewDevelState returns a new state object that can be used by the development server. // // The main thing this provides is the ability to register a team with any team ID. // If a team ID is provided that wasn't recognized by the underlying StateProvider, // it is associated with a team named "". // // This makes it possible to use the server without having to register a team. func NewDevelState(sp StateProvider) *DevelState { return &DevelState{sp} } // TeamName returns a valid team name for any teamID // // If one's registered, it will use it. // Otherwise, it returns "" func (ds *DevelState) TeamName(teamID string) (string, error) { if name, err := ds.StateProvider.TeamName(teamID); err == nil { return name, nil } return fmt.Sprintf("«devel:%s»", teamID), nil } // SetTeamName associates a team name with any teamID // // If the underlying StateProvider returns any sort of error, // this returns ErrAlreadyRegistered, // so the user can join a pre-existing team for whatever ID the provide. func (ds *DevelState) SetTeamName(teamID, teamName string) error { if err := ds.StateProvider.SetTeamName(teamID, teamName); err != nil { return ErrAlreadyRegistered } return nil }