mirror of https://github.com/dirtbags/moth.git
250 lines
8.4 KiB
Python
250 lines
8.4 KiB
Python
#!/usr/bin/python3
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import argparse
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from collections import defaultdict, namedtuple
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import glob
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import hashlib
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from importlib.machinery import SourceFileLoader
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import mistune
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import os
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import random
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import tempfile
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messageChars = b'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ'
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def djb2hash(buf):
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h = 5381
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for c in buf:
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h = ((h * 33) + c) & 0xffffffff
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return h
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# We use a named tuple rather than a full class, because any random name generation has
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# to be done with Puzzle's random number generator, and it's cleaner to not pass that around.
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PuzzleFile = namedtuple('PuzzleFile', ['path', 'handle', 'name', 'visible'])
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class Puzzle:
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KNOWN_KEYS = [
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'file',
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'resource',
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'temp_file',
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'answer',
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'points',
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'author',
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'summary'
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]
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REQUIRED_KEYS = [
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'author',
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'answer',
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'points'
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]
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SINGULAR_KEYS = [
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'points'
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]
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# Get a big list of clean words for our answer file.
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ANSWER_WORDS = [w.strip() for w in open(os.path.join(os.path.dirname(__file__),
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'answer_words.txt'))]
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def __init__(self, path, category_seed):
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super().__init__()
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self._dict = defaultdict(lambda: [])
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if os.path.isdir(path):
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self._puzzle_dir = path
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else:
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self._puzzle_dir = None
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self.message = bytes(random.choice(messageChars) for i in range(20))
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self.body = ''
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if not os.path.exists(path):
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raise ValueError("No puzzle at path: {]".format(path))
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elif os.path.isfile(path):
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try:
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# Expected format is path/<points_int>.moth
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self['points'] = int(os.path.split(path)[-1].split('.')[0])
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except (IndexError, ValueError):
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raise ValueError("Invalid puzzle config. "
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"Expected something like <point_value>.moth")
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stream = open(path)
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self._read_config(stream)
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elif os.path.isdir(path):
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try:
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# Expected format is path/<points_int>.moth
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self['points'] = int(os.path.split(path)[-1])
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except (IndexError, ValueError):
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raise ValueError("Invalid puzzle config. Expected an integer point value for a "
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"directory name.")
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files = os.listdir(path)
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if 'config.moth' in files:
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self._read_config(open(os.path.join(path, 'config.moth')))
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if 'make.py' in files:
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# Good Lord this is dangerous as fuck.
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loader = SourceFileLoader('puzzle_mod', os.path.join(path, 'make.py'))
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puzzle_mod = loader.load_module()
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if hasattr(puzzle_mod, 'make'):
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puzzle_mod.make(self)
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else:
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raise ValueError("Unacceptable file type for puzzle at {}".format(path))
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self._seed = hashlib.sha1(category_seed + bytes(self['points'])).digest()
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self.rand = random.Random(self._seed)
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# Set our 'files' as a dict, since we want register them uniquely by name.
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self['files'] = dict()
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def _read_config(self, stream):
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"""Read a configuration file (ISO 2822)"""
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body = []
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header = True
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for line in stream:
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if header:
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line = line.strip()
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if not line.strip():
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header = False
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continue
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key, val = line.split(':', 1)
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key = key.lower()
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val = val.strip()
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self[key] = val
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else:
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body.append(line)
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self.body = ''.join(body)
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def random_hash(self):
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"""Create a random hash from our number generator suitable for use as a filename."""
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return hashlib.sha1(str(self.rand.random()).encode('ascii')).digest()
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def _puzzle_file(self, path, name, visible=True):
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"""Make a puzzle file instance for the given file.
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:param path: The path to the file
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:param name: The name of the file. If set to None, the published file will have
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a random hash as a name and have visible set to False.
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:return:
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"""
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# Make sure it actually exists.
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if not os.path.exists(path):
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raise ValueError("Included file {} does not exist.")
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file = open(path, 'rb')
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return PuzzleFile(path=path, handle=file, name=name, visible=visible)
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def make_file(self, name=None, mode='rw+b'):
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"""Get a file object for adding dynamically generated data to the puzzle.
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:param name: The name of the file for links within the puzzle. If this is None,
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the file will be hidden with a random hash as the name.
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:return: A file object for writing
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"""
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file = tempfile.TemporaryFile(mode=mode, delete=False)
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self._dict['files'].append(self._puzzle_file(file.name, name))
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return file
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def __setitem__(self, key, value):
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if key in ('file', 'resource', 'hidden') and self._puzzle_dir is None:
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raise KeyError("Cannot set a puzzle file for single file puzzles.")
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if key == 'answer':
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# Handle adding answers to the puzzle
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self._dict['hashes'].append(djb2hash(value.encode('utf8')))
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self._dict['answers'].append(value)
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elif key == 'file':
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# Handle adding files to the puzzle
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path = os.path.join(self._puzzle_dir, 'files', value)
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self._dict['files'][value] = self._puzzle_file(path, value)
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elif key == 'resource':
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# Handle adding category files to the puzzle
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path = os.path.join(self._puzzle_dir, '../res', value)
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self._dict['files'].append(self._puzzle_file(path, value))
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elif key == 'hidden':
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# Handle adding secret, 'hidden' files to the puzzle.
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path = os.path.join(self._puzzle_dir, 'files', value)
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name = self.random_hash()
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self._dict['files'].append(self._puzzle_file(path, name, visible=False))
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elif key in self.SINGULAR_KEYS:
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# These keys can only have one value
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self._dict[key] = value
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elif key in self.KNOWN_KEYS:
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self._dict[key].append(value)
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else:
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raise KeyError("Invalid Attribute: {}".format(key))
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def __getitem__(self, item):
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return self._dict[item]
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def make_answer(self, word_count, sep=b' '):
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"""Generate and return a new answer. It's automatically added to the puzzle answer list.
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:param int word_count: The number of words to include in the answer.
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:param str|bytes sep: The word separator.
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:returns: The answer bytes
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"""
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if type(sep) == str:
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sep = sep.encode('ascii')
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answer = sep.join(self.rand.sample(self.ANSWER_WORDS, word_count))
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self['answer'] = answer
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return answer
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def htmlify(self):
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return mistune.markdown(self.body)
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def publish(self, dest):
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"""Deploy the puzzle to the given directory, and return the info needed for describing
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the puzzle and accepting answers in MOTH."""
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if not os.path.exists(dest):
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raise ValueError("Puzzle destination directory does not exist.")
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# Delete the original directory
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# Save puzzle html file
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# Copy over all the files.
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obj = {
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'author': self['author'],
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'hashes': self['hashes'],
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'body': self.htmlify(),
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}
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return obj
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def secrets(self):
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obj = {
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'answers': self['answers'],
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'summary': self['summary'],
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}
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return obj
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if __name__ == '__main__':
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parser = argparse.ArgumentParser(description='Build a puzzle category')
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parser.add_argument('puzzledir', nargs='+', help='Directory of puzzle source')
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args = parser.parse_args()
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for puzzledir in args.puzzledir:
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puzzles = {}
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secrets = {}
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for puzzlePath in glob.glob(os.path.join(puzzledir, "*.moth")):
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filename = os.path.basename(puzzlePath)
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points, ext = os.path.splitext(filename)
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points = int(points)
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puzzle = Puzzle(puzzlePath, "test")
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puzzles[points] = puzzle
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for points in sorted(puzzles):
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puzzle = puzzles[points]
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print(puzzle.secrets())
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