21902ce8e4 | ||
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bin | ||
docs | ||
example-puzzles | ||
res | ||
src | ||
tools | ||
www | ||
.dockerignore | ||
.gitignore | ||
Dockerfile.moth | ||
Dockerfile.moth-compile | ||
Dockerfile.moth-devel | ||
Dockerfile.package-puzzles | ||
LICENSE.md | ||
README.md | ||
devel.sh | ||
install.sh | ||
setup.cfg |
README.md
Dirtbags Monarch Of The Hill Server
This is a set of thingies to run our Monarch-Of-The-Hill contest, which in the past has been called "Tracer FIRE", "Project 2", "HACK", "Queen Of The Hill", "Cyber Spark", "Cyber Fire", "Cyber Fire Puzzles", and "Cyber Fire Foundry".
Information about these events is at http://dirtbags.net/contest/
This software serves up puzzles in a manner similar to Jeopardy. It also tracks scores, and comes with a JavaScript-based scoreboard to display team rankings.
How everything works
This section wound up being pretty long. Please check out the overview for details.
Getting Started Developing
If you don't have a puzzles
directory,
you can copy the example puzzles as a starting point:
$ cp -r example-puzzles puzzles
Then launch the development server:
$ python3 tools/devel-server.py
Point a web browser at http://localhost:8080/
and start hacking on things in your puzzles
directory.
More on how the devel sever works in the devel server documentation
Running A Production Server
Run dirtbags/moth
(Docker) or mothd
(native).
mothd
assumes you're running a contest out of /moth
.
For Docker, you'll need to bind-mount your actual directories
(state
, mothballs
, and optionally resources
) into
/moth/
.
You can override any path with an option,
run mothd -help
for usage.
State Directory
Pausing scoring
Create the file state/disabled
to pause scoring,
and remove it to resume.
You can use the Unix touch
command to create the file:
touch state/disabled
When scoring is paused, participants can still submit answers, and the system will tell them whether the answer is correct. As soon as you unpause, all correctly-submitted answers will be scored.
Resetting an instance
Remove the file state/initialized
,
and the server will zap everything.
Setting up custom team IDs
The file state/teamids.txt
has all the team IDs,
one per line.
This defaults to all 4-digit natural numbers.
You can edit it to be whatever strings you like.
We sometimes to set teamids.txt
to a bunch of random 8-digit hex values:
for i in $(seq 50); do od -x /dev/urandom | awk '{print $2 $3; exit;}'; done
Remember that team IDs are essentially passwords.
Mothball Directory
Installing puzzle categories
The development server will provide you with a .mb
(mothball) file,
when you click the [mb]
link next to a category.
Just drop that file into the mothballs
directory,
and the server will pick it up.
If you remove a mothball, the category will vanish, but points scored in that category won't!
Resources Directory
Making it look better
mothd
provides some built-in HTML for rendering a complete contest,
but it's rather bland.
You can override everything by dropping a new file into the resources
directory:
basic.css
is used by the default HTML to pretty things upindex.html
is the landing page, which asks to register a teampuzzle.html
andpuzzle.js
render a puzzle from JSONpuzzle-list.html
andpuzzle-list.js
render the list of active puzzles from JSONscoreboard.html
andscoreboard.js
render the current scoreboard from JSON- Any other file in the
resources
directory will be served up, too.
If you don't want to read through the source code, I don't blame you.
Run a mothd
server and pull the various static resources into your resources
directory,
and then you can start hacking away at them.
Changing scoring
Believe it or not, scoring is determined client-side in the scoreboard, from the points log. You can hack in whatever algorithm you like.
If you do hack in a new algorithm, please be a dear and email it to us. We'd love to see it!