mirror of https://github.com/dirtbags/moth.git
204 lines
5.6 KiB
Go
204 lines
5.6 KiB
Go
package main
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import (
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"fmt"
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"io"
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"strconv"
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"time"
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"github.com/dirtbags/moth/pkg/award"
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)
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// Category represents a puzzle category.
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type Category struct {
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Name string
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Puzzles []int
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}
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// ReadSeekCloser defines a struct that can read, seek, and close.
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type ReadSeekCloser interface {
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io.Reader
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io.Seeker
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io.Closer
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}
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// StateExport is given to clients requesting the current state.
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type StateExport struct {
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Config struct {
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Devel bool
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}
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Messages string
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TeamNames map[string]string
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PointsLog award.List
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Puzzles map[string][]int
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}
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// PuzzleProvider defines what's required to provide puzzles.
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type PuzzleProvider interface {
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Open(cat string, points int, path string) (ReadSeekCloser, time.Time, error)
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Inventory() []Category
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CheckAnswer(cat string, points int, answer string) error
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Maintainer
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}
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// ThemeProvider defines what's required to provide a theme.
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type ThemeProvider interface {
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Open(path string) (ReadSeekCloser, time.Time, error)
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Maintainer
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}
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// StateProvider defines what's required to provide MOTH state.
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type StateProvider interface {
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Messages() string
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PointsLog() award.List
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TeamName(teamID string) (string, error)
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SetTeamName(teamID, teamName string) error
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AwardPoints(teamID string, cat string, points int) error
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LogEvent(msg string)
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Maintainer
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}
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// Maintainer is something that can be maintained.
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type Maintainer interface {
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// Maintain is the maintenance loop.
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// It will only be called once, when execution begins.
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// It's okay to just exit if there's no maintenance to be done.
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Maintain(updateInterval time.Duration)
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}
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// MothServer gathers together the providers that make up a MOTH server.
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type MothServer struct {
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Puzzles PuzzleProvider
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Theme ThemeProvider
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State StateProvider
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}
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// NewMothServer returns a new MothServer.
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func NewMothServer(puzzles PuzzleProvider, theme ThemeProvider, state StateProvider) *MothServer {
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return &MothServer{
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Puzzles: puzzles,
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Theme: theme,
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State: state,
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}
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}
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// NewHandler returns a new http.RequestHandler for the provided teamID.
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func (s *MothServer) NewHandler(participantID, teamID string) MothRequestHandler {
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return MothRequestHandler{
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MothServer: s,
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participantID: participantID,
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teamID: teamID,
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}
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}
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// MothRequestHandler provides http.RequestHandler for a MothServer.
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type MothRequestHandler struct {
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*MothServer
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participantID string
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teamID string
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}
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// PuzzlesOpen opens a file associated with a puzzle.
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func (mh *MothRequestHandler) PuzzlesOpen(cat string, points int, path string) (ReadSeekCloser, time.Time, error) {
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export := mh.ExportState()
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for _, p := range export.Puzzles[cat] {
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if p == points {
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return mh.Puzzles.Open(cat, points, path)
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}
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}
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return nil, time.Time{}, fmt.Errorf("Puzzle locked")
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}
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// ThemeOpen opens a file from a theme.
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func (mh *MothRequestHandler) ThemeOpen(path string) (ReadSeekCloser, time.Time, error) {
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return mh.Theme.Open(path)
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}
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// Register associates a team name with a team ID.
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func (mh *MothRequestHandler) Register(teamName string) error {
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// BUG(neale): Register returns an error if a team is already registered; it may make more sense to return success
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if teamName == "" {
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return fmt.Errorf("Empty team name")
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}
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return mh.State.SetTeamName(mh.teamID, teamName)
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}
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// CheckAnswer returns an error if answer is not a correct answer for puzzle points in category cat
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func (mh *MothRequestHandler) CheckAnswer(cat string, points int, answer string) error {
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if err := mh.Puzzles.CheckAnswer(cat, points, answer); err != nil {
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msg := fmt.Sprintf("BAD %s %s %s %d %s", mh.participantID, mh.teamID, cat, points, err.Error())
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mh.State.LogEvent(msg)
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return err
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}
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if err := mh.State.AwardPoints(mh.teamID, cat, points); err != nil {
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msg := fmt.Sprintf("GOOD %s %s %s %d", mh.participantID, mh.teamID, cat, points)
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mh.State.LogEvent(msg)
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return err
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}
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return nil
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}
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// ExportState anonymizes team IDs and returns StateExport.
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// If a teamID has been specified for this MothRequestHandler,
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// the anonymized team name for this teamID has the special value "self".
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// If not, the puzzles list is empty.
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func (mh *MothRequestHandler) ExportState() *StateExport {
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export := StateExport{}
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teamName, _ := mh.State.TeamName(mh.teamID)
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export.Messages = mh.State.Messages()
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export.TeamNames = map[string]string{"self": teamName}
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// Anonymize team IDs in points log, and write out team names
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pointsLog := mh.State.PointsLog()
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exportIDs := map[string]string{mh.teamID: "self"}
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maxSolved := map[string]int{}
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export.PointsLog = make(award.List, len(pointsLog))
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for logno, awd := range pointsLog {
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if id, ok := exportIDs[awd.TeamID]; ok {
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awd.TeamID = id
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} else {
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exportID := strconv.Itoa(logno)
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name, _ := mh.State.TeamName(awd.TeamID)
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awd.TeamID = exportID
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exportIDs[awd.TeamID] = awd.TeamID
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export.TeamNames[exportID] = name
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}
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export.PointsLog[logno] = awd
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// Record the highest-value unlocked puzzle in each category
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if awd.Points > maxSolved[awd.Category] {
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maxSolved[awd.Category] = awd.Points
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}
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}
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export.Puzzles = make(map[string][]int)
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if _, ok := export.TeamNames["self"]; ok {
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// We used to hand this out to everyone,
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// but then we got a bad reputation on some secretive blacklist,
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// and now the Navy can't register for events.
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for _, category := range mh.Puzzles.Inventory() {
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// Append sentry (end of puzzles)
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allPuzzles := append(category.Puzzles, 0)
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max := maxSolved[category.Name]
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puzzles := make([]int, 0, len(allPuzzles))
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for i, val := range allPuzzles {
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puzzles = allPuzzles[:i+1]
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if val > max {
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break
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}
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}
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export.Puzzles[category.Name] = puzzles
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}
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}
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return &export
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}
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