moth/intro.html

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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Introduction</title>
<link rel="stylesheet" href="ctf.css" type="text/css" />
</head>
<body>
<h1>Introduction</h1>
<p>
Welcome to Capture The Flag.
</p>
<h2>What This Is</h2>
<ul>
<li>A hacking contest</li>
<li>A chance to witness the nature of real cyber incident response</li>
<li>An opportunity to show off your 1337 skillz</li>
</ul>
<h2>What This Is Not</h2>
<ul>
<li>A LAN party</li>
<li>A chance to talk up how great you think you are</li>
<li>An opportunity to show off your sweet gaming rig</li>
</ul>
<h2>Rules</h2>
<h3>Important Rules</h3>
<ul>
<li>The contest network is 10.<i>x</i>.<i>x</i>.<i>x</i>. <b>Do
not attack machines outside the contest network</b>. All
federal, state, and school laws still apply to the outside
network.</li>
<li>If the "outside network" requires you to plug into a different
switch, do not connect any machine that has been on the contest
network.</li>
<li>Consider this network hostile: your machine may be
compromised.</li>
<li>We expect you to be disruptive within the framework of the
game (malicious code, network scanning, social engineering,
etc.). Disruptive behavior outside the game will result in a
public and humiliating ejection from the contest area.</li>
</ul>
<h3>Less-Important Rules</h3>
<ul>
<li>If IRC is up, you should use it to communicate with the
contest staff. Staff will have operator status in #ctf.</li>
<li>If you think something is wrong with the game, you are
expected to demonstrate the problem and explain what you think
is the correct behavior.</li>
</ul>
<h2>Scoring</h2>
<p>
The contest is made up of multiple <em>categories</em>. Each
category is worth one point toward the total score; the percentage
of the total points held by your team is the percentage of one
point your team has for that category. The team that has 30% of
the points in each of five categories has 1.5 points, whereas the
team that has 80% of the points in only one category has 0.8
points.
</p>
<p>
There are two kinds of categories: <em>flags</em>,
and <em>puzzles</em>.
</p>
<h3>Flags</h3>
<p>
Flag categories are challenges with a notion of a <em>winner</em>
or <em>service availability</em>. In these categories, the
flag-holder (the winner, or each team with a running service)
makes 1 point per minute for as long as they hold the flag. If
there is a single flag-holder, and the flag changes hands, a point
is awarded to the new winner at the moment the flag moves.
</p>
<h3>Puzzles</h3>
<p>
Most of the categories come in the form of
multiple <em>puzzles</em>: for each puzzle presented, a key
(answer) must be found to recieve the amount of points that puzzle
is worth. Any team may answer any puzzle question at any time. A
new puzzle is revealed when a team correctly answers the
highest-valued puzzle in that category.
</p>
<h2>Hints</h2>
<p>
If you are really stuck, you can ask for a hint. It will cost you
points, though. For puzzles, you will lose ¼ of the points for
that puzzle <em>even if you never solve the puzzle</em>. For
other events, the staff member will decide how many points it will
cost. You can try to bribe or otherwise fanagle information out
of us or other contestants. <em>It's a hacking contest.</em>
</p>
<h2>About Us</h2>
<p>
We are the <a href="http://dirtbags.net/">dirtbags</a>. People
pay us money to do the sorts of things you'll be doing in this
contest.
</p>
</body>