mirror of https://github.com/dirtbags/moth.git
124 lines
3.8 KiB
Python
124 lines
3.8 KiB
Python
"""Define new action Functions here. They should inherit from the
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Function.Function class. To make an action usable, add it to the
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actions dictionary at the end of this file."""
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import Function
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class Move(Function.Function):
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"""move(left tread speed, right tread speed)
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Set the speeds for the tanks right and left treads. The speeds should
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be a number (percent power) between -100 and 100."""
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def __init__(self, left, right):
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self._checkRange(left, 'left tread speed', min=-100)
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self._checkRange(right, 'right tread speed', min=-100)
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self._left = left
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self._right = right
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def __call__(self, tank):
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tank.setMove(self._left, self._right)
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class TurretCounterClockwise(Function.Function):
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"""turretccw([percent speed])
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Rotate the turret counter clockwise as a percentage of the max speed."""
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def __init__(self, speed=100):
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self._checkRange(speed, 'turret percent speed')
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self._speed = speed/100.0
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def __call__(self, tank):
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tank.setTurretAngle(tank._tAngle - tank.TURRET_TURN_RATE*self._speed)
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class TurretClockwise(Function.Function):
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"""turretcw([percent speed])
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Rotate the turret clockwise at a rate preportional to speed."""
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def __init__(self, speed=100):
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self._checkRange(speed, 'turret percent speed')
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self._speed = speed/100.0
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def __call__(self, tank):
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tank.setTurretAngle(tank._tAngle + tank.TURRET_TURN_RATE*self._speed)
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class TurretSet(Function.Function):
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"""turretset([angle])
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Set the turret to the given angle, in degrees, relative to the front of
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the tank. Angles increase counterclockwise.
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The angle can be left out; in that case, this locks the turret
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to it's current position."""
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def __init__(self, angle=None):
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# Convert the angle to radians
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if angle is not None:
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angle = self._convertAngle(angle, 'turret angle')
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self._angle = angle
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def __call__(self, tank):
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tank.setTurretAngle(self._angle)
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class Fire(Function.Function):
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"""fire()
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Attempt to fire the tanks laser cannon."""
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def __call__(self, tank):
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tank.setFire()
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class SetToggle(Function.Function):
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"""settoggle(key, state)
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Set toggle 'key' to 'state'.
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"""
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def __init__(self, key, state):
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self._key = key
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self._state = state
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def __call__(self, tank):
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tank.toggles[self._key] = self._state
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class Toggle(Function.Function):
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"""toggle(key)
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Toggle the value of toggle 'key'.
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"""
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def __init__(self, key):
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self._key = key
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def __call__(self, tank):
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tank.toggles[key] = not tank.toggles[key]
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class LED(Function.Function):
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"""led(state)
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Set the tanks LED to state (true is on, false is off).
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The led is a light that appears behind the tanks turret.
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It remains on for a single turn."""
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def __init__(self, state=1):
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self._state = state
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def __call__(self, tank):
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tank.led = self._state
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class StartTimer(Function.Function):
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"""starttimer(#)
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Start (and reset) the given timer, but only if it is inactive.
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"""
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def __init__(self, key):
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self._key = key
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def __call__(self, tank):
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tank.resetTimer(key)
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class ClearTimer(Function.Function):
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"""cleartimer(#)
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Clear the given timer such that it is no longer active (inactive timers
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are always False)."""
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def __init__(self, key):
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self._key = key
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def __call__(self, tank):
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tank.clearTimer(self._key)
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### When adding names to this dict, make sure they are lower case and alpha
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### numeric.
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actions = {'move': Move,
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'turretccw': TurretCounterClockwise,
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'turretcw': TurretClockwise,
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'turretset': TurretSet,
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'fire': Fire,
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'settoggle': SetToggle,
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'toggle': Toggle,
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'led': LED,
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'starttimer': StartTimer,
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'cleartimer': ClearTimer}
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