mirror of https://github.com/dirtbags/moth.git
256 lines
7.1 KiB
JavaScript
256 lines
7.1 KiB
JavaScript
// jshint asi:true
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// devel_addin drops a bunch of development extensions into element e.
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// It will only modify stuff inside e.
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function devel_addin(obj, e) {
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let h = document.createElement("h2")
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e.appendChild(h)
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h.textContent = "Development Options"
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let g = document.createElement("p")
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e.appendChild(g)
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g.innerText = "This section will not appear for participants."
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let keys = Object.keys(obj)
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keys.sort()
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for (let key of keys) {
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switch (key) {
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case "body":
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continue
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}
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let val = obj[key]
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if ((! val) || (val.length === 0)) {
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// Empty, skip it
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continue
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}
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let d = document.createElement("div")
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e.appendChild(d)
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d.classList.add("kvpair")
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let ktxt = document.createElement("span")
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d.appendChild(ktxt)
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ktxt.textContent = key
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if (Array.isArray(val)) {
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let vi = document.createElement("select")
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d.appendChild(vi)
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vi.multiple = true
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for (let a of val) {
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let opt = document.createElement("option")
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vi.appendChild(opt)
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opt.innerText = a
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}
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} else {
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let vi = document.createElement("input")
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d.appendChild(vi)
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vi.value = val
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vi.disabled = true
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}
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}
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}
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// The routine used to hash answers in compiled puzzle packages
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async function sha256Hash(message) {
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const msgUint8 = new TextEncoder().encode(message); // encode as (utf-8) Uint8Array
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const hashBuffer = await crypto.subtle.digest('SHA-256', msgUint8); // hash the message
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const hashArray = Array.from(new Uint8Array(hashBuffer)); // convert buffer to byte array
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const hashHex = hashArray.map(b => b.toString(16).padStart(2, '0')).join(''); // convert bytes to hex string
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return hashHex;
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}
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// Is the provided answer possibly correct?
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async function possiblyCorrect(answer) {
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for (let correctHash of window.puzzle.hashes) {
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// CPU time is cheap. Especially if it's not our server's time.
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// So we'll just try absolutely everything and see what happens.
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// We're counting on hash collisions being extremely rare with the algorithm we use.
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// And honestly, this pales in comparison to the amount of CPU being eaten by
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// something like the github 404 page.
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for (let len = 0; len <= answer.length; len += 1) {
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if (window.puzzle.xAnchors.includes("end") && (len != answer.length)) {
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continue
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}
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for (let pos = 0; pos < answer.length - len + 1; pos += 1) {
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if (window.puzzle.xAnchors.includes("begin") && (pos > 0)) {
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continue
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}
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let sub = answer.substring(pos, pos+len)
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let digest = await sha256Hash(sub)
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if (digest == correctHash) {
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return sub
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}
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}
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}
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}
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return false
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}
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// Pop up a message
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function toast(message, timeout=5000) {
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let p = document.createElement("p")
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p.innerText = message
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document.getElementById("messages").appendChild(p)
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setTimeout(
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e => { p.remove() },
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timeout
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)
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}
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// When the user submits an answer
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function submit(e) {
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e.preventDefault()
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let data = new FormData(e.target)
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// Kludge for patterned answers
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let xAnswer = data.get("xAnswer")
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if (xAnswer) {
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data.set("answer", xAnswer)
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}
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window.data = data
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fetch("answer", {
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method: "POST",
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body: data,
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})
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.then(resp => {
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if (resp.ok) {
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resp.json()
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.then(obj => {
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toast(obj.data.description)
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})
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} else {
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toast("Error submitting your answer. Try again in a few seconds.")
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console.log(resp)
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}
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})
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.catch(err => {
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toast("Error submitting your answer. Try again in a few seconds.")
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console.log(err)
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})
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}
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function loadPuzzle(categoryName, points, puzzleId) {
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let puzzle = document.getElementById("puzzle")
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let base = "content/" + categoryName + "/" + puzzleId + "/"
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fetch(base + "puzzle.json")
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.then(resp => {
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return resp.json()
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})
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.then(obj => {
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// Populate authors
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document.getElementById("authors").textContent = obj.authors.join(", ")
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// Make the whole puzzle available
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window.puzzle = obj
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// If answers are provided, this is the devel server
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if (obj.answers) {
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devel_addin(obj, document.getElementById("devel"))
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}
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// Load scripts
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for (let script of obj.scripts) {
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let st = document.createElement("script")
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document.head.appendChild(st)
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st.src = base + script
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}
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// List associated files
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for (let fn of obj.files) {
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let li = document.createElement("li")
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let a = document.createElement("a")
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a.href = base + fn
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a.innerText = fn
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li.appendChild(a)
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document.getElementById("files").appendChild(li)
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}
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// Prefix `base` to relative URLs in the puzzle body
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let doc = new DOMParser().parseFromString(obj.body, "text/html")
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for (let se of doc.querySelectorAll("[src],[href]")) {
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se.outerHTML = se.outerHTML.replace(/(src|href)="([^/]+)"/i, "$1=\"" + base + "$2\"")
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}
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// If a validation pattern was provided, set that
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if (obj.pattern) {
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document.querySelector("#answer").pattern = obj.pattern
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}
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// Replace puzzle children with what's in `doc`
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Array.from(puzzle.childNodes).map(e => e.remove())
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Array.from(doc.body.childNodes).map(e => puzzle.appendChild(e))
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})
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.catch(err => {
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// Show error to the user
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Array.from(puzzle.childNodes).map(e => e.remove())
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let p = document.createElement("p")
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puzzle.appendChild(p)
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p.classList.add("Error")
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p.textContent = err
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})
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document.title = categoryName + " " + points
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document.querySelector("body > h1").innerText = document.title
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document.querySelector("input[name=cat]").value = categoryName
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document.querySelector("input[name=points]").value = points
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}
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// Check to see if the answer might be correct
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// This might be better done with the "constraint validation API"
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// https://developer.mozilla.org/en-US/docs/Learn/HTML/Forms/Form_validation#Validating_forms_using_JavaScript
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function answerCheck(e) {
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let answer = e.target.value
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let ok = document.querySelector("#answer_ok")
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// You have to provide someplace to put the check
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if (! ok) {
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return
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}
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possiblyCorrect(answer)
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.then (correct => {
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if (correct) {
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document.querySelector("[name=xAnswer").value = correct
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ok.textContent = "⭕"
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ok.title = "Possibly correct"
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} else {
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ok.textContent = "❌"
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ok.title = "Definitely not correct"
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}
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})
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}
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function init() {
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let params = new URLSearchParams(window.location.search)
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let categoryName = params.get("cat")
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let points = params.get("points")
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let puzzleId = params.get("pid")
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if (categoryName && points && puzzleId) {
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loadPuzzle(categoryName, points, puzzleId)
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}
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let teamId = sessionStorage.getItem("id")
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if (teamId) {
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document.querySelector("input[name=id]").value = teamId
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}
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if (document.querySelector("#answer")) {
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document.querySelector("#answer").addEventListener("input", answerCheck)
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}
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document.querySelector("form").addEventListener("submit", submit)
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}
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if (document.readyState === "loading") {
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document.addEventListener("DOMContentLoaded", init)
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} else {
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init()
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}
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