moth/packages/p2/www/scoring.html

47 lines
1.8 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<title>About scoring</title>
<link rel="stylesheet" href="ctf.css" type="text/css">
<meta charset="utf-8">
</head>
<body>
<h1>About scoring</h1>
<p>
The contest is made up of multiple categories. Each category is
worth one point toward the total score; the percentage of the
total points held by your team is the percentage of one point your
team has for that category.
</p>
<p>
Categories are in the form of
multiple <em>puzzles</em>: for each puzzle presented, a
case-sensitive answer must be found to receive the amount of
points that puzzle is worth. Any team may answer any puzzle
question at any time. A new puzzle is revealed when a team
correctly answers the highest-valued puzzle in that category.
</p>
<h2>About time</h2>
<p>
Many Capture The Flag contests attempt to reward teams who answer
quickly, by adding a "quick answer" bonus or by decaying point
values over time. Our contest doesn't work this way.
</p>
<p>
We want to focus on rewarding technical proficiency, allowing
skilled contestants to prove their worth independent of their
ability to hit F5 quickly. It is our hope that by providing
enough things to work on, quick-moving teams will emerge with more
points by solving lots of puzzles, while novice teams get a solid
benchmark against which to judge their technical skill level: you
don't have to make allowances for reaction time in comparing
scores. In addition, when the game infrastructure goes down—which
seems to happen a lot in anybody's CTF—there's no losing points
while the organizers struggle to get things back up.
</p>
</body>
</html>