mirror of https://github.com/nealey/puzzle-box.git
All done, I think.
This commit is contained in:
parent
5f30ec894f
commit
1b7a1ecbae
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@ -9,9 +9,6 @@
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// Frequencies in octave 7
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const uint16_t freqs[] = {
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3520, // A
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3729, // A#
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3951, // B
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2093, // C
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2217, // C#
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2349, // D
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@ -21,6 +18,9 @@ const uint16_t freqs[] = {
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2960, // F#
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3136, // G
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3322, // G#
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3520, // A
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3729, // A#
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3951, // B
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};
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const int scale[] = {
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@ -99,11 +99,15 @@ OCTAVE_DONE:
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tune = NULL;
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NoTone();
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return false;
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case 'a' ... 'g':
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case 'a' ... 'b':
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++octave;
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case 'c' ... 'g':
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++octave;
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note = scale[*tune - 'a'] + (12 * octave);
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break;
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case 'A' ... 'G':
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case 'A' ... 'B':
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++octave;
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case 'C' ... 'G':
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note = scale[*tune - 'A'] + (12 * octave);
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break;
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case '_':
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@ -27,14 +27,14 @@ private:
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uint16_t baseDuration;
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};
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#define TUNE_STAYIN_ALIVE "E- F P a- P2 E-2 P2 C P <B- C E- P <B- C P E- P2 <B- P C P E- P F P a- P"
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#define TUNE_STAYIN_ALIVE "E- F _ A- P2 E-2 P2 C P <B- C E- P <B- C P E- P2 <B- P C P E- P F P A- P"
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#define TUNE_JINGLEBELLS_CHORUS1 "eee2eee2egc.d/e4"
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#define TUNE_JINGLEBELLS_CHORUS2 "fff.f/feee/e/edded2g2"
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#define TUNE_JINGLEBELLS_CHORUS3 "fff.f/feee/e/ggfdc2._"
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#define TUNE_JINGLEBELLS_MELODY1 "GedcG2.G/G/GedcA4"
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#define TUNE_JINGLEBELLS_MELODY2 "AfedB2._ ggfde2._"
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#define TUNE_JINGLEBELLS_MELODY3 "Afedgggg agfdc2g2"
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#define TUNE_JINGLEBELLS_MELODY2 "AfedB2._ggfde2._"
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#define TUNE_JINGLEBELLS_MELODY3 "Afedggggagfdc2g2"
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#define TUNE_JINGLEBELLS_CHORUS TUNE_JINGLEBELLS_CHORUS1 TUNE_JINGLEBELLS_CHORUS2 TUNE_JINGLEBELLS_CHORUS1 TUNE_JINGLEBELLS_CHORUS3
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#define TUNE_JINGLEBELLS_MELODY TUNE_JINGLEBELLS_MELODY1 TUNE_JINGLEBELLS_MELODY2 TUNE_JINGLEBELLS_MELODY1 TUNE_JINGLEBELLS_MELODY3
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#define TUNE_JINGLEBELLS TUNE_JINGLEBELLS_MELODY TUNE_JINGLEBELLS_CHORUS
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11
pulse.cpp
11
pulse.cpp
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@ -11,9 +11,16 @@ bool Pulse::Tick() {
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unsigned long now = millis();
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if (now >= nextEventMillis) {
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nextEventMillis = now + period;
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Until(period, now);
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return true;
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}
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return false;
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}
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void Pulse::Until(unsigned long next, unsigned long now) {
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nextEventMillis = now + next;
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}
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void Pulse::Until(unsigned long next) {
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Until(next, millis());
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}
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10
pulse.h
10
pulse.h
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@ -1,5 +1,11 @@
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#pragma once
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#define MILLISECOND 1L
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#define SECOND (1000 * MILLISECOND)
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#define MINUTE (60 * SECOND)
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#define HOUR (60 * MINUTE)
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#define DAY (24 * HOUR)
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class Pulse {
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public:
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Pulse(unsigned long period);
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/** Tick tells you if a period has elapsed. */
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bool Tick();
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/** Until sets the duration of the next period. */
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void Until(unsigned long next);
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void Until(unsigned long next, unsigned long now);
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unsigned long period;
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unsigned long nextEventMillis;
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};
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437
puzzle_box.ino
437
puzzle_box.ino
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@ -1,55 +1,69 @@
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#include <Adafruit_GFX.h>
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#include <Adafruit_MPR121.h>
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#include <Adafruit_PCD8544.h>
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#include <FastLED.h>
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#include <Fonts/FreeSerif9pt7b.h>
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#include <Keyboard.h>
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#include <SPI.h>
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#include "morse.h"
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#include "musicplayer.h"
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#include "paj7620.h"
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#include "pulse.h"
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#include "riddler.h"
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#define NUM_PUZZLES 6
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#define NUM_PUZZLES 4
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// WS2812 LEDs
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#define LEDS_PIN 1
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#define LEDS_PIN 13
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#define NUM_LEDS NUM_PUZZLES
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CRGB leds[NUM_LEDS];
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CHSV ColorSolved = CHSV(32, 200, 40);
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CHSV ColorSolved = CHSV(128, 200, 40);
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CHSV ColorUnsolved = CHSV(32, 200, 40);
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CHSV ColorBlack = CHSV(0, 0, 0);
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// Laser
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#define LASER_PIN 0
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#define LASER_PIN 7
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// Photoresistor
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#define PHOTO_PIN A0
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// Piezo buzzer
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#define BUZZER_PIN 11
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#define BUZZER_PIN 12
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MusicPlayer mp = MusicPlayer(BUZZER_PIN);
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// Display pin connections. LED needs to be PWM capable.
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#define DISPLAY_WIDTH 84
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#define DISPLAY_HEIGHT 48
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#define DISPLAY_SCE 4
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#define DISPLAY_RST 7
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#define DISPLAY_DC 8
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#define DISPLAY_RST 6
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#define DISPLAY_DC 5
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#define DISPLAY_LED 9
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Adafruit_PCD8544 display = Adafruit_PCD8544(DISPLAY_DC, DISPLAY_SCE, DISPLAY_RST);
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// Morse code stuff
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#define DIT_DURATION 100
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#define DIT_DURATION (100 * MILLISECOND)
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// Touch sensor
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Adafruit_MPR121 cap;
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void yay() {
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mp.Play(120 * 4, TUNE_YAY);
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}
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void boo() {
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mp.Play(120 * 4, TUNE_BOO);
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}
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void setup() {
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FastLED.addLeds<WS2812, LEDS_PIN, GRB>(leds, NUM_LEDS);
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FastLED.setBrightness(96);
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// Turn on backlight
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pinMode(DISPLAY_LED, OUTPUT);
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analogWrite(9, 64);
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analogWrite(DISPLAY_LED, 64);
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// Turn on display
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display.begin();
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display.setContrast(50);
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display.display();
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FastLED.addLeds<WS2812, LEDS_PIN, GRB>(leds, NUM_LEDS);
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//FastLED.setBrightness(96);
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// Gesture sensor
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while (paj7620Init()) {
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display.display();
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}
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while (!cap.begin()) {
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display.clearDisplay();
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display.print("MPR121?");
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display.display();
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}
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pinMode(LASER_PIN, OUTPUT);
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pinMode(PHOTO_PIN, INPUT);
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// Riddler symbol
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display.clearDisplay();
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display.drawBitmap(
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(DISPLAY_WIDTH - riddler_width) / 2,
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(DISPLAY_HEIGHT - riddler_height) / 2,
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riddler_bits,
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riddler_width,
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riddler_height,
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0xffff);
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poem("Touch White", "Wire", "", "Caution: Laser");
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display.setTextSize(2);
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display.setCursor(70, 32);
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display.print('\x19');
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display.display();
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randomSeed(analogRead(PHOTO_PIN));
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// Be a USB keyboard
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Keyboard.begin();
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// Hello!
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mp.Play(120 * 4, TUNE_YAY);
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yay();
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}
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// returns true if it actually printed the poem
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// in other words, if we just got foreground
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bool poem(const char *s1, const char *s2, const char *s3, const char *s4) {
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static char *last_s1 = NULL;
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if (last_s1 != s1) {
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display.clearDisplay();
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display.setTextSize(1);
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display.setCursor(0, 0);
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display.print(s1);
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display.setCursor(0, 8);
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display.print(s2);
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display.setCursor(0, 16);
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display.print(s3);
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display.setCursor(0, 24);
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display.print(s4);
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display.display();
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last_s1 = s1;
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return true;
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}
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return false;
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}
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CHSV solvedPoem(bool fg) {
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if (fg) {
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poem("Solved!", "", "", "");
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}
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return ColorSolved;
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}
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CHSV loop_morse(bool fg) {
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static Pulse pulse = Pulse(DIT_DURATION);
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static MorseEncoder enc = MorseEncoder("CQ CQ KD7OQI");
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static MorseEncoder enc = MorseEncoder("CQ");
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static uint16_t errors = 0;
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bool solved = false;
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static bool solved = false;
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int recv = analogRead(PHOTO_PIN);
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bool error = ((recv >= 512) != enc.Transmitting);
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CHSV color;
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if (solved) {
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return ColorSolved;
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} else if (error) {
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++errors;
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return solvedPoem(fg);
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} else if (!fg) {
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digitalWrite(LASER_PIN, false);
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return ColorUnsolved;
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}
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poem(
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"Help my sensor",
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"See the light;",
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"Got to get the",
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"Timing right!");
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color = CHSV(0, 255, recv >> 2);
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} else {
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color = CHSV(128, 255, recv >> 2);
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if (error) {
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++errors;
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}
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if (!pulse.Tick()) {
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return color;
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}
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if (fg) {
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display.clearDisplay();
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display.setFont();
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display.setCursor(0, 0);
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display.print("The Morse One");
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display.display();
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}
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if (enc.Tick()) {
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digitalWrite(LASER_PIN, enc.Transmitting);
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} else {
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// We've sent the whole thing
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if (errors < 500) {
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solved = true;
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yay();
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return solvedPoem(fg);
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}
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enc.SetText("HO HO HO ARK");
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boo();
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enc.SetText("HO HO HO");
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enc.Quiet(30);
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errors = 0;
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}
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@ -125,8 +180,8 @@ CHSV loop_morse(bool fg) {
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#define DOWN 25
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#define RIGHT 26
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#define LEFT 27
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#define IN 15
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#define OUT 9
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#define IN 'B'
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#define OUT 'A'
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const char KonamiCode[] = {
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UP,
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UP,
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@ -143,20 +198,24 @@ const char KonamiCode[] = {
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CHSV loop_konami(bool fg) {
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static bool solved = false;
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static int pos = 0;
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static Pulse pulse = Pulse(100);
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static Pulse pulse = Pulse(100 * MILLISECOND);
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CHSV color;
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uint8_t gesture;
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if (solved) {
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return ColorSolved;
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return solvedPoem(fg);
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} else if (!fg) {
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return ColorUnsolved;
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}
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poem(
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"wave it in:",
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"it codifies",
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"beefy men with",
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"30 lives");
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uint8_t prox = 0;
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if (!paj7620ReadReg(0x6c, 1, &prox)) {
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display.fillRect(0, 0, 84, 4, 0);
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display.fillRect(0, 0, min(prox / 3, 84), 4, 1);
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}
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paj7620ReadReg(0x6c, 1, &prox);
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color = CHSV(0, 255, prox);
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if (!pulse.Tick()) {
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@ -193,13 +252,14 @@ CHSV loop_konami(bool fg) {
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}
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if (out) {
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if (out == KonamiCode[pos]) {
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display.fillRect(pos*6, 40, 6, 8, 0);
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display.fillRect(pos * 6, 40, 6, 8, 0);
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display.setCursor(pos * 6, 40);
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++pos;
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} else {
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display.fillRect(0, 40, 84, 8, 0);
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display.setCursor(0, 40);
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pos = 0;
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boo();
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}
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display.print(out);
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}
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|
@ -207,27 +267,259 @@ CHSV loop_konami(bool fg) {
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if (KonamiCode[pos] == 0) {
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solved = true;
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mp.Play(120 * 4, TUNE_YAY);
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color = ColorSolved;
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yay();
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return solvedPoem(fg);
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}
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display.display();
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return color;
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}
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#define ROUNDS_TO_WIN 5
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const char *inputNames[] = {
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"yellow",
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"green",
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"red",
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"blue",
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};
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const uint8_t numInputNames = sizeof(inputNames) / sizeof(*inputNames);
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CHSV simonSound(int num) {
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if (-1 == num) {
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mp.NoTone();
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return ColorBlack;
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} else {
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uint16_t hue;
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switch (num) {
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case 0:
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mp.Tone(60);
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hue = HUE_YELLOW;
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break;
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case 1:
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mp.Tone(55);
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hue = HUE_GREEN;
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break;
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case 2:
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mp.Tone(50);
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hue = HUE_RED;
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break;
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case 3:
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mp.Tone(45);
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hue = HUE_BLUE;
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break;
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}
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return CHSV(hue, 255, 64);
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}
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}
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#define SIMON_TONE_DURATION (300 * MILLISECOND)
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#define SIMON_QUIET_DURATION (SIMON_TONE_DURATION * 2)
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#define SIMON_INPUT_TIMEOUT (4 * SECOND)
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CHSV loop_simon(bool fg, uint16_t touched, uint16_t justTouched) {
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static uint8_t round = 0;
|
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static uint8_t sequencePosition = 0;
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static bool solved = false;
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static uint8_t sequence[ROUNDS_TO_WIN] = {0};
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static uint8_t state = 0;
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static Pulse pulse = Pulse(0);
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static CHSV color = ColorBlack;
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bool ticked = pulse.Tick();
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|
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if (solved) {
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return solvedPoem(fg);
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} else if (!fg) {
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return ColorUnsolved;
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}
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bool reset = poem(
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"For a fun game",
|
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"we can play:",
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"You repeat all",
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"that I say!");
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if (reset) {
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state = 0;
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}
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uint8_t input = sequence[sequencePosition];
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switch (state) {
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case 0: { // quiet
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// Beginning of a round: be quiet for a bit
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color = simonSound(-1);
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pulse.Until(SIMON_QUIET_DURATION);
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// Pick an input at random for the next sequence item
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sequence[round] = random(numInputNames);
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// Start the sequencePosition loop at position 0
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sequencePosition = 0;
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state = 1;
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break;
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}
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case 1: { // Wait for a tick
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if (!ticked) {
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break;
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}
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state = 2;
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||||
break;
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}
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case 2: { // beep
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// set the buzzer and color
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color = simonSound(input);
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pulse.Until(SIMON_TONE_DURATION);
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state = 3;
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break;
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}
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case 3: { // Wait for a tick
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if (!ticked) {
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break;
|
||||
}
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state = 4;
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||||
break;
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}
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case 4: { // no beep
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// Stop the tone and color
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color = simonSound(-1);
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// Is that the last one this round?
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if (sequencePosition == round) {
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// Start listening for input
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pulse.Until(SIMON_INPUT_TIMEOUT);
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sequencePosition = 0;
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state = 5;
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} else {
|
||||
// We're ready to play the next tone
|
||||
++sequencePosition;
|
||||
pulse.Until(SIMON_TONE_DURATION);
|
||||
state = 1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 5: { // Listen for input
|
||||
if (ticked) {
|
||||
// Time's up!
|
||||
state = 7;
|
||||
}
|
||||
if (justTouched) {
|
||||
if (justTouched == bit(input)) {
|
||||
// That's right!
|
||||
color = simonSound(input);
|
||||
state = 6;
|
||||
} else {
|
||||
// Wrong!
|
||||
state = 7;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 6: { // We're playing the right tone, keep doing that until they let go
|
||||
if (!touched) {
|
||||
color = simonSound(-1);
|
||||
if (sequencePosition == round) {
|
||||
// They got everything this round, increase difficulty
|
||||
state = 8;
|
||||
} else {
|
||||
// Listen for the next one
|
||||
++sequencePosition;
|
||||
pulse.Until(SIMON_INPUT_TIMEOUT);
|
||||
state = 5;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 7: { // Wrong!
|
||||
boo();
|
||||
pulse.Until(1 * SECOND);
|
||||
round = 0;
|
||||
sequencePosition = 0;
|
||||
state = 9;
|
||||
break;
|
||||
}
|
||||
case 8: { // Increase difficulty!
|
||||
++round;
|
||||
if (round == ROUNDS_TO_WIN) {
|
||||
yay();
|
||||
solved = true;
|
||||
return solvedPoem(true);
|
||||
}
|
||||
sequencePosition = 0;
|
||||
state = 9;
|
||||
break;
|
||||
}
|
||||
case 9: { // wait for tick
|
||||
if (!ticked) {
|
||||
break;
|
||||
}
|
||||
sequencePosition = 0;
|
||||
state = 0;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
// This should never happen...
|
||||
state = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
#define KEYBOARD_INPUT_ROUNDS 6
|
||||
CHSV loop_keyboard(bool fg, uint16_t justTouched) {
|
||||
static bool solved = false;
|
||||
static uint8_t remaining = KEYBOARD_INPUT_ROUNDS;
|
||||
static uint8_t inputName = 0;
|
||||
static Pulse pulse = Pulse(6 * SECOND);
|
||||
|
||||
if (solved) {
|
||||
return solvedPoem(fg);
|
||||
} else if (!fg) {
|
||||
return ColorUnsolved;
|
||||
}
|
||||
|
||||
poem(
|
||||
"Let me talk to",
|
||||
"a computer,",
|
||||
"You will see I",
|
||||
"get much cuter");
|
||||
|
||||
if (pulse.Tick()) {
|
||||
inputName = random(numInputNames);
|
||||
Keyboard.print("\nNow touch ");
|
||||
Keyboard.print(inputNames[inputName]);
|
||||
Keyboard.print("...");
|
||||
}
|
||||
|
||||
if (justTouched) {
|
||||
Keyboard.print(" ");
|
||||
if (justTouched == bit(inputName)) {
|
||||
Keyboard.print("correct.");
|
||||
--remaining;
|
||||
} else {
|
||||
Keyboard.print("wrong.");
|
||||
boo();
|
||||
remaining = KEYBOARD_INPUT_ROUNDS;
|
||||
}
|
||||
if (remaining == 0) {
|
||||
Keyboard.print("\nGOOD JOB, HUMAN\n");
|
||||
yay();
|
||||
solved = true;
|
||||
return solvedPoem(true);
|
||||
}
|
||||
pulse.Until(0); // Pick another wire immediately
|
||||
}
|
||||
|
||||
return ColorBlack;
|
||||
}
|
||||
|
||||
void beHappy() {
|
||||
while (true) {
|
||||
if (!mp.KeepPlaying()) {
|
||||
mp.Play(76 * 4, TUNE_JINGLEBELLS);
|
||||
|
||||
display.clearDisplay();
|
||||
display.setFont(&FreeSerif9pt7b);
|
||||
display.setCursor(0, 12);
|
||||
display.print("Happy");
|
||||
display.setCursor(0, 29);
|
||||
display.print("Holiday,");
|
||||
display.setCursor(0, 46);
|
||||
display.print("Martin!");
|
||||
display.display();
|
||||
poem(
|
||||
"The final act",
|
||||
"enjoy you must",
|
||||
"I type for you",
|
||||
"Some C++!");
|
||||
|
||||
Keyboard.print("Happy Holidy, Martin! https://github.com/nealey/puzzle-box\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -240,6 +532,16 @@ void loop() {
|
|||
|
||||
mp.KeepPlaying();
|
||||
|
||||
// Read capacative touch sensors
|
||||
static uint16_t lastTouched = 0;
|
||||
uint16_t touched = cap.touched();
|
||||
uint16_t justTouched = (lastTouched ^ touched) & touched;
|
||||
|
||||
if (bitRead(justTouched, 4)) {
|
||||
current = (current + 1) % NUM_PUZZLES;
|
||||
tone(BUZZER_PIN, 220 * (current + 1), 220);
|
||||
}
|
||||
|
||||
for (int i = 0; i < NUM_PUZZLES; ++i) {
|
||||
CHSV color = CHSV(0, 0, 0);
|
||||
bool fg = (current == i);
|
||||
|
@ -251,6 +553,12 @@ void loop() {
|
|||
case 1:
|
||||
color = loop_konami(fg);
|
||||
break;
|
||||
case 2:
|
||||
color = loop_simon(fg, touched, justTouched);
|
||||
break;
|
||||
case 3:
|
||||
color = loop_keyboard(fg, justTouched);
|
||||
break;
|
||||
}
|
||||
if (color != lastColors[i]) {
|
||||
lastColors[i] = color;
|
||||
|
@ -262,11 +570,12 @@ void loop() {
|
|||
leds[i] = color;
|
||||
}
|
||||
|
||||
if (allSolved) {
|
||||
beHappy();
|
||||
}
|
||||
|
||||
if (writeLEDs) {
|
||||
FastLED.show();
|
||||
}
|
||||
lastTouched = touched;
|
||||
|
||||
if (allSolved) {
|
||||
beHappy();
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue