puzzle-box/musicplayer.h

44 lines
1.3 KiB
C++

#pragma once
#include <stdint.h>
class MusicPlayer {
public:
MusicPlayer(uint8_t pin);
/** Play begins playing a tune */
void Play(int bpm, const char *tune);
/** KeepPlaying should be called once per loop.
* It returns true if a tune is currently being played.
*/
bool KeepPlaying();
/** Tone plays a certain tone */
void Tone(int note);
/** NoTone stops playing anything */
void NoTone();
private:
uint8_t pin;
char *tune;
unsigned long nextNoteMillis;
uint16_t baseDuration;
};
#define TUNE_STAYIN_ALIVE "E- F P a- P2 E-2 P2 C P <B- C E- P <B- C P E- P2 <B- P C P E- P F P a- P"
#define TUNE_JINGLEBELLS_CHORUS1 "eee2eee2egc.d/e4"
#define TUNE_JINGLEBELLS_CHORUS2 "fff.f/feee/e/edded2g2"
#define TUNE_JINGLEBELLS_CHORUS3 "fff.f/feee/e/ggfdc2._"
#define TUNE_JINGLEBELLS_MELODY1 "GedcG2.G/G/GedcA4"
#define TUNE_JINGLEBELLS_MELODY2 "AfedB2._ ggfde2._"
#define TUNE_JINGLEBELLS_MELODY3 "Afedgggg agfdc2g2"
#define TUNE_JINGLEBELLS_CHORUS TUNE_JINGLEBELLS_CHORUS1 TUNE_JINGLEBELLS_CHORUS2 TUNE_JINGLEBELLS_CHORUS1 TUNE_JINGLEBELLS_CHORUS3
#define TUNE_JINGLEBELLS_MELODY TUNE_JINGLEBELLS_MELODY1 TUNE_JINGLEBELLS_MELODY2 TUNE_JINGLEBELLS_MELODY1 TUNE_JINGLEBELLS_MELODY3
#define TUNE_JINGLEBELLS TUNE_JINGLEBELLS_MELODY TUNE_JINGLEBELLS_CHORUS
#define TUNE_YAY "C_CCG4"
#define TUNE_BOO "C2<F#2"