rogue/inter.c

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2011-10-13 09:59:16 -06:00
/*
* File for the fun ends
* Death or a total win
*
* @(#)inter.c 4.57 (Berkeley) 02/05/99
*/
#include <curses.h>
#ifdef attron
#include <term.h>
#endif attron
#include <time.h>
#include <signal.h>
#include <sys/types.h>
#include <pwd.h>
#include <ctype.h>
#include "netprot.h"
#include "netwait.h"
#include <fcntl.h>
#ifdef attron
int _putchar(char c);
# define _puts(s) tputs(s, 0, _putchar);
# define SO enter_standout_mode
# define SE exit_standout_mode
#endif
static char *Rip[] = {
" __________\n",
" / \\\n",
" / REST \\\n",
" / IN \\\n",
" / PEACE \\\n",
" / \\\n",
" | |\n",
" | |\n",
" | killed by a |\n",
" | |\n",
" | 1980 |\n",
" *| * * * | *\n",
" ________)/\\\\_//(\\/(/\\)/\\//\\/|_)_______\n",
0
};
/*
* score:
* Figure score and post it.
*/
/* VARARGS2 */
void
score(int amount, int flags, char monst)
{
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#ifndef SCOREFILE
return;
#else
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SCORE *scp;
int i;
SCORE *sc2;
SCORE *top_ten, *endp;
FILE *outf;
# ifdef MASTER
int prflags = 0;
# endif
void (*fp)(int);
int uid;
static char *reason[] = {
"killed",
"quit",
"A total winner",
"killed with Amulet"
};
start_score();
if (flags >= 0)
{
endwin();
resetltchars();
/*
* free up space to "guarantee" there is space for the top_ten
*/
delwin(stdscr);
delwin(curscr);
if (Hw != NULL)
delwin(Hw);
}
if (Fd >= 0)
outf = fdopen(Fd, "w");
else
return;
top_ten = (SCORE *) malloc(numscores * sizeof (SCORE));
endp = &top_ten[numscores];
for (scp = top_ten; scp < endp; scp++)
{
scp->sc_score = 0;
for (i = 0; i < MAXSTR; i++)
scp->sc_name[i] = rnd(255);
scp->sc_flags = RN;
scp->sc_level = RN;
scp->sc_monster = RN;
scp->sc_uid = RN;
}
signal(SIGINT, SIG_DFL);
if (flags >= 0
#ifdef MASTER
|| Wizard
#endif
)
{
printf("[Press return to continue]");
fflush(stdout);
fgets(Prbuf,10,stdin);
}
#ifdef MASTER
if (Wizard)
if (strcmp(Prbuf, "names") == 0)
prflags = 1;
else if (strcmp(Prbuf, "edit") == 0)
prflags = 2;
#endif
rd_score(top_ten, Fd);
fclose(outf);
close(Fd);
Fd = open(SCOREFILE, O_RDWR);
outf = fdopen(Fd, "w");
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/*
* Insert her in list if need be
*/
sc2 = NULL;
if (!Noscore)
{
uid = getuid();
for (scp = top_ten; scp < endp; scp++)
if (amount > scp->sc_score)
break;
else if (!Allscore && /* only one score per nowin uid */
flags != 2 && scp->sc_uid == uid && scp->sc_flags != 2)
scp = endp;
if (scp < endp)
{
if (flags != 2 && !Allscore)
{
for (sc2 = scp; sc2 < endp; sc2++)
{
if (sc2->sc_uid == uid && sc2->sc_flags != 2)
break;
}
if (sc2 >= endp)
sc2 = endp - 1;
}
else
sc2 = endp - 1;
while (sc2 > scp)
{
*sc2 = sc2[-1];
sc2--;
}
scp->sc_score = amount;
strncpy(scp->sc_name, Whoami, MAXSTR);
scp->sc_flags = flags;
if (flags == 2)
scp->sc_level = Max_level;
else
scp->sc_level = Level;
scp->sc_monster = monst;
scp->sc_uid = uid;
sc2 = scp;
}
}
/*
* Print the list
*/
if (flags != -1)
putchar('\n');
printf("Top %s %s:\n", Numname, Allscore ? "Scores" : "Rogueists");
printf("Rank\tScore\tName\n");
for (scp = top_ten; scp < endp; scp++)
{
if (scp->sc_score) {
if (sc2 == scp && SO)
_puts(SO);
printf("%d\t%d\t%s: %s on level %d", scp - top_ten + 1,
scp->sc_score, scp->sc_name, reason[scp->sc_flags],
scp->sc_level);
if (scp->sc_flags == 0 || scp->sc_flags == 3)
printf(" by %s", killname((char) scp->sc_monster, TRUE));
# ifdef MASTER
if (prflags == 1)
{
struct passwd *pp, *getpwuid();
if ((pp = getpwuid(scp->sc_uid)) == NULL)
printf(" (%d)", scp->sc_uid);
else
printf(" (%s)", pp->pw_name);
putchar('\n');
}
else if (prflags == 2)
{
fflush(stdout);
fgets(Prbuf,10,stdin);
if (Prbuf[0] == 'd')
{
for (sc2 = scp; sc2 < endp - 1; sc2++)
*sc2 = *(sc2 + 1);
sc2 = endp - 1;
sc2->sc_score = 0;
for (i = 0; i < MAXSTR; i++)
sc2->sc_name[i] = rnd(255);
sc2->sc_flags = RN;
sc2->sc_level = RN;
sc2->sc_monster = RN;
scp--;
}
}
else
# endif MASTER
printf(".\n");
if (sc2 == scp && SE)
_puts(SE);
}
else
break;
}
fseek(outf, 0L, SEEK_SET);
/*
* Update the list file
*/
if (sc2 != NULL)
{
if (lock_sc())
{
fp = signal(SIGINT, SIG_IGN);
wr_score(top_ten, outf);
unlock_sc();
signal(SIGINT, fp);
}
}
fclose(outf);
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#endif SCOREFILE
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}
/*
* death:
* Do something really fun when he dies
*/
void
death(char monst)
{
char **dp, *killer;
struct tm *lt;
static time_t date;
struct tm *localtime();
signal(SIGINT, SIG_IGN);
Purse -= Purse / 10;
signal(SIGINT, leave);
clear();
killer = killname(monst, FALSE);
if (!Tombstone)
{
mvprintw(LINES - 2, 0, "Killed by ");
killer = killname(monst, FALSE);
if (monst != 's' && monst != 'h')
printw("a%s ", vowelstr(killer));
printw("%s with %d gold", killer, Purse);
}
else
{
time(&date);
lt = localtime(&date);
move(8, 0);
dp = Rip;
while (*dp)
addstr(*dp++);
mvaddstr(17, center(killer), killer);
if (monst == 's' || monst == 'h')
mvaddch(16, 32, ' ');
else
mvaddstr(16, 33, vowelstr(killer));
mvaddstr(14, center(Whoami), Whoami);
sprintf(Prbuf, "%d Au", Purse);
move(15, center(Prbuf));
addstr(Prbuf);
sprintf(Prbuf, "%2d", lt->tm_year);
mvaddstr(18, 28, Prbuf);
}
move(LINES - 1, 0);
refresh();
score(Purse, Amulet ? 3 : 0, monst);
my_exit(0);
}
/*
* center:
* Return the index to center the given string
*/
int
center(char *str)
{
return 28 - ((strlen(str) + 1) / 2);
}
/*
* total_winner:
* Code for a winner
*/
void
total_winner(void)
{
THING *obj;
struct obj_info *op;
int worth;
int oldpurse;
clear();
standout();
addstr(" \n");
addstr(" @ @ @ @ @ @@@ @ @ \n");
addstr(" @ @ @@ @@ @ @ @ @ \n");
addstr(" @ @ @@@ @ @ @ @ @ @@@ @@@@ @@@ @ @@@ @ \n");
addstr(" @@@@ @ @ @ @ @ @ @ @ @ @ @ @ @ @ \n");
addstr(" @ @ @ @ @ @ @ @@@@ @ @ @@@@@ @ @ @ \n");
addstr(" @ @ @ @ @ @@ @ @ @ @ @ @ @ @ @ @ \n");
addstr(" @@@ @@@ @@ @ @ @ @@@@ @@@@ @@@ @@@ @@ @ \n");
addstr(" \n");
addstr(" Congratulations, you have made it to the light of day! \n");
standend();
addstr("\nYou have joined the elite ranks of those who have escaped the\n");
addstr("Dungeons of Doom alive. You journey home and sell all your loot at\n");
addstr("a great profit and are admitted to the Fighters' Guild.\n");
mvaddstr(LINES - 1, 0, "--Press space to continue--");
refresh();
wait_for(' ');
clear();
mvaddstr(0, 0, " Worth Item\n");
oldpurse = Purse;
for (obj = Pack; obj != NULL; obj = next(obj))
{
switch (obj->o_type)
{
when FOOD:
worth = 2 * obj->o_count;
when WEAPON:
worth = Weap_info[obj->o_which].oi_worth;
worth *= 3 * (obj->o_hplus + obj->o_dplus) + obj->o_count;
obj->o_flags |= ISKNOW;
when ARMOR:
worth = Arm_info[obj->o_which].oi_worth;
worth += (9 - obj->o_arm) * 100;
worth += (10 * (A_class[obj->o_which] - obj->o_arm));
obj->o_flags |= ISKNOW;
when SCROLL:
worth = Scr_info[obj->o_which].oi_worth;
worth *= obj->o_count;
op = &Scr_info[obj->o_which];
if (!op->oi_know)
worth /= 2;
op->oi_know = TRUE;
when POTION:
worth = Pot_info[obj->o_which].oi_worth;
worth *= obj->o_count;
op = &Pot_info[obj->o_which];
if (!op->oi_know)
worth /= 2;
op->oi_know = TRUE;
when RING:
op = &Ring_info[obj->o_which];
worth = op->oi_worth;
if (obj->o_which == R_ADDSTR || obj->o_which == R_ADDDAM ||
obj->o_which == R_PROTECT || obj->o_which == R_ADDHIT)
if (obj->o_arm > 0)
worth += obj->o_arm * 100;
else
worth = 10;
if (!(obj->o_flags & ISKNOW))
worth /= 2;
obj->o_flags |= ISKNOW;
op->oi_know = TRUE;
when STICK:
op = &Ws_info[obj->o_which];
worth = op->oi_worth;
worth += 20 * obj->o_charges;
if (!(obj->o_flags & ISKNOW))
worth /= 2;
obj->o_flags |= ISKNOW;
op->oi_know = TRUE;
when AMULET:
worth = 1000;
}
if (worth < 0)
worth = 0;
printw("%c) %5d %s\n", obj->o_packch, worth, inv_name(obj, FALSE));
Purse += worth;
}
printw(" %5d Gold Pieces ", oldpurse);
refresh();
score(Purse, 2, ' ');
my_exit(0);
}
/*
* killname:
* Convert a code to a monster name
*/
char *
killname(char monst, bool doart)
{
struct h_list *hp;
char *sp;
bool article;
static struct h_list nlist[] = {
'a', "arrow", TRUE,
'b', "bolt", TRUE,
'd', "dart", TRUE,
'h', "hypothermia", FALSE,
's', "starvation", FALSE,
'\0'
};
if (isupper(monst))
{
sp = Monsters[monst-'A'].m_name;
article = TRUE;
}
else
{
sp = "Wally the Wonder Badger";
article = FALSE;
for (hp = nlist; hp->h_ch; hp++)
if (hp->h_ch == monst)
{
sp = hp->h_desc;
article = hp->h_print;
break;
}
}
if (doart && article)
sprintf(Prbuf, "a%s ", vowelstr(sp));
else
Prbuf[0] = '\0';
strcat(Prbuf, sp);
return Prbuf;
}
/*
* death_monst:
* Return a monster appropriate for a random death.
*/
char
death_monst(void)
{
static char poss[] =
{
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L',
'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X',
'Y', 'Z', 'a', 'b', 'h', 'd', 's',
' ' /* This is provided to generate the "Wally the Wonder Badger"
message for killer */
};
return poss[rnd(sizeof poss / sizeof (char))];
}
#ifdef attron
int
_putchar(char c)
{
putchar(c);
}
#endif attron