mirror of https://github.com/nealey/rogue
391 lines
15 KiB
C
391 lines
15 KiB
C
|
/*
|
||
|
* global variable initializaton
|
||
|
*
|
||
|
* @(#)rmove.c 4.82 (Berkeley) 02/05/99
|
||
|
*/
|
||
|
|
||
|
#include <curses.h>
|
||
|
#include "netprot.h"
|
||
|
|
||
|
bool After; /* True if we want after daemons */
|
||
|
bool Again; /* Repeating the last command */
|
||
|
bool Noscore; /* Was a wizard sometime */
|
||
|
bool Seenstairs; /* Have seen the stairs (for lsd) */
|
||
|
bool Amulet = FALSE; /* He found the amulet */
|
||
|
bool Door_stop = FALSE; /* Stop running when we pass a door */
|
||
|
bool Fight_flush = FALSE; /* True if toilet input */
|
||
|
bool Firstmove = FALSE; /* First move after setting Door_stop */
|
||
|
bool Got_ltc = FALSE; /* We have gotten the local tty chars */
|
||
|
bool Has_hit = FALSE; /* Has a "hit" message pending in msg */
|
||
|
bool In_shell = FALSE; /* True if executing a shell */
|
||
|
bool Inv_describe = TRUE; /* Say which way items are being used */
|
||
|
bool Jump = FALSE; /* Show running as series of jumps */
|
||
|
bool Kamikaze = FALSE; /* To_death really to DEATH */
|
||
|
bool Lower_msg = FALSE; /* Messages should start w/lower case */
|
||
|
bool Move_on = FALSE; /* Next move shouldn't pick up items */
|
||
|
bool Msg_esc = FALSE; /* Check for ESC from msg's --More-- */
|
||
|
bool Passgo = FALSE; /* Follow passages */
|
||
|
bool Playing = TRUE; /* True until he quits */
|
||
|
bool Q_comm = FALSE; /* Are we executing a 'Q' command? */
|
||
|
bool Running = FALSE; /* True if player is running */
|
||
|
bool Save_msg = TRUE; /* Remember last msg */
|
||
|
bool See_floor = TRUE; /* Show the lamp illuminated floor */
|
||
|
bool Stat_msg = FALSE; /* Should status() print as a msg() */
|
||
|
bool Terse = FALSE; /* True if we should be short */
|
||
|
bool To_death = FALSE; /* Fighting is to the death! */
|
||
|
bool Tombstone = TRUE; /* Print out tombstone at end */
|
||
|
#ifdef MASTER
|
||
|
bool Wizard = FALSE; /* True if allows wizard commands */
|
||
|
#endif
|
||
|
bool Pack_used[26] = { /* Is the character used in the pack? */
|
||
|
FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE,
|
||
|
FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE,
|
||
|
FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE
|
||
|
};
|
||
|
|
||
|
char Dir_ch; /* Direction from last get_dir() call */
|
||
|
char File_name[MAXSTR]; /* Save file name */
|
||
|
char Huh[MAXSTR]; /* The last message printed */
|
||
|
char *P_colors[MAXPOTIONS]; /* Colors of the potions */
|
||
|
char Prbuf[2*MAXSTR]; /* Buffer for sprintfs */
|
||
|
char *R_stones[MAXRINGS]; /* Stone settings of the rings */
|
||
|
char *Release; /* Release number of program */
|
||
|
char Runch; /* Direction player is Running */
|
||
|
char *S_names[MAXSCROLLS]; /* Names of the scrolls */
|
||
|
char Take; /* Thing she is taking */
|
||
|
char Whoami[MAXSTR]; /* Name of player */
|
||
|
char *Ws_made[MAXSTICKS]; /* What sticks are made of */
|
||
|
char *Ws_type[MAXSTICKS]; /* Is it a wand or a staff */
|
||
|
#ifdef TIOCSLTC
|
||
|
char Orig_dsusp; /* Original dsusp char */
|
||
|
#endif
|
||
|
char Fruit[MAXSTR] = /* Favorite fruit */
|
||
|
{ 's', 'l', 'i', 'm', 'e', '-', 'm', 'o', 'l', 'd', '\0' };
|
||
|
char Home[MAXSTR] = { '\0' }; /* User's home directory */
|
||
|
char *Inv_t_name[] = {
|
||
|
"Overwrite",
|
||
|
"Slow",
|
||
|
"Clear"
|
||
|
};
|
||
|
char L_last_comm = '\0'; /* Last Last_comm */
|
||
|
char L_last_dir = '\0'; /* Last Last_dir */
|
||
|
char Last_comm = '\0'; /* Last command typed */
|
||
|
char Last_dir = '\0'; /* Last direction given */
|
||
|
char *Tr_name[] = { /* Names of the traps */
|
||
|
"a trapdoor",
|
||
|
"an arrow trap",
|
||
|
"a sleeping gas trap",
|
||
|
"a beartrap",
|
||
|
"a teleport trap",
|
||
|
"a poison dart trap",
|
||
|
"a rust trap",
|
||
|
};
|
||
|
|
||
|
|
||
|
int N_objs; /* # items listed in inventory() call */
|
||
|
int Ntraps; /* Number of traps on this level */
|
||
|
int Hungry_state = 0; /* How hungry is he */
|
||
|
int Inpack = 0; /* Number of things in pack */
|
||
|
int Inv_type = 0; /* Type of inventory to use */
|
||
|
int Level = 1; /* What level she is on */
|
||
|
int Max_hit; /* Max damage done to her in To_death */
|
||
|
int Max_level; /* Deepest player has gone */
|
||
|
int Mpos = 0; /* Where cursor is on top line */
|
||
|
int No_food = 0; /* Number of levels without food */
|
||
|
int A_class[MAXARMORS] = { /* Armor class for each armor type */
|
||
|
8, /* LEATHER */
|
||
|
7, /* RING_MAIL */
|
||
|
7, /* STUDDED_LEATHER */
|
||
|
6, /* SCALE_MAIL */
|
||
|
5, /* CHAIN_MAIL */
|
||
|
4, /* SPLINT_MAIL */
|
||
|
4, /* BANDED_MAIL */
|
||
|
3, /* PLATE_MAIL */
|
||
|
};
|
||
|
|
||
|
int Count = 0; /* Number of times to repeat command */
|
||
|
int Fd; /* File descriptor for score file */
|
||
|
int Food_left; /* Amount of food in hero's stomach */
|
||
|
int Lastscore = -1; /* Score before this turn */
|
||
|
int No_command = 0; /* Number of turns asleep */
|
||
|
int No_move = 0; /* Number of turns held in place */
|
||
|
int Purse = 0; /* How much gold he has */
|
||
|
int Quiet = 0; /* Number of quiet turns */
|
||
|
int Vf_hit = 0; /* Number of time flytrap has hit */
|
||
|
|
||
|
long Dnum; /* Dungeon number */
|
||
|
long Seed; /* Random number seed */
|
||
|
long E_levels[] = {
|
||
|
10L,
|
||
|
20L,
|
||
|
40L,
|
||
|
80L,
|
||
|
160L,
|
||
|
320L,
|
||
|
640L,
|
||
|
1300L,
|
||
|
2600L,
|
||
|
5200L,
|
||
|
13000L,
|
||
|
26000L,
|
||
|
50000L,
|
||
|
100000L,
|
||
|
200000L,
|
||
|
400000L,
|
||
|
800000L,
|
||
|
2000000L,
|
||
|
4000000L,
|
||
|
8000000L,
|
||
|
0L
|
||
|
};
|
||
|
|
||
|
coord Delta; /* Change indicated to get_dir() */
|
||
|
coord Oldpos; /* Position before last look() call */
|
||
|
coord Stairs; /* Location of staircase */
|
||
|
|
||
|
PLACE Places[MAXLINES*MAXCOLS]; /* Level map */
|
||
|
|
||
|
THING *Cur_armor; /* What he is wearing */
|
||
|
THING *Cur_ring[2]; /* Which rings are being worn */
|
||
|
THING *Cur_weapon; /* Which weapon he is weilding */
|
||
|
THING *L_last_pick = NULL; /* Last Last_pick */
|
||
|
THING *Last_pick = NULL; /* Last object picked in get_item() */
|
||
|
THING *Lvl_obj = NULL; /* List of objects on this level */
|
||
|
THING *Mlist = NULL; /* List of monsters on the level */
|
||
|
THING Player; /* His stats */
|
||
|
/* restart of game */
|
||
|
|
||
|
WINDOW *Hw = NULL; /* Used as a scratch window */
|
||
|
|
||
|
#define INIT_STATS { 16, 0, 1, 10, 12, "1x4", 12 }
|
||
|
|
||
|
struct stats Max_stats = INIT_STATS; /* The maximum for the player */
|
||
|
|
||
|
struct room *Oldrp; /* Roomin(&Oldpos) */
|
||
|
struct room Rooms[MAXROOMS]; /* One for each room -- A level */
|
||
|
struct room Passages[MAXPASS] = /* One for each passage */
|
||
|
{
|
||
|
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, 0 },
|
||
|
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, 0 },
|
||
|
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, 0 },
|
||
|
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, 0 },
|
||
|
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, 0 },
|
||
|
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, 0 },
|
||
|
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, 0 },
|
||
|
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, 0 },
|
||
|
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, 0 },
|
||
|
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, 0 },
|
||
|
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, 0 },
|
||
|
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, 0 }
|
||
|
};
|
||
|
|
||
|
#define ___ 1
|
||
|
#define XX 10
|
||
|
struct monster Monsters[26] =
|
||
|
{
|
||
|
/* Name CARRY FLAG str, exp, lvl, amr, hpt, dmg */
|
||
|
{ "aquator", 0, ISMEAN, { XX, 20, 5, 2, ___, "0x0/0x0" } },
|
||
|
{ "bat", 0, ISFLY, { XX, 1, 1, 3, ___, "1x2" } },
|
||
|
{ "centaur", 15, 0, { XX, 17, 4, 4, ___, "1x2/1x5/1x5" } },
|
||
|
{ "dragon", 100, ISMEAN, { XX,5000, 10, -1, ___, "1x8/1x8/3x10" } },
|
||
|
{ "emu", 0, ISMEAN, { XX, 2, 1, 7, ___, "1x2" } },
|
||
|
{ "venus flytrap", 0, ISMEAN, { XX, 80, 8, 3, ___, "%%%x0" } },
|
||
|
/* NOTE: the damage is %%% so that xstr won't merge this */
|
||
|
/* string with others, since it is written on in the program */
|
||
|
{ "griffin", 20, ISMEAN|ISFLY|ISREGEN, { XX,2000, 13, 2, ___, "4x3/3x5" } },
|
||
|
{ "hobgoblin", 0, ISMEAN, { XX, 3, 1, 5, ___, "1x8" } },
|
||
|
{ "ice monster", 0, 0, { XX, 5, 1, 9, ___, "0x0" } },
|
||
|
{ "jabberwock", 70, 0, { XX,3000, 15, 6, ___, "2x12/2x4" } },
|
||
|
{ "kestrel", 0, ISMEAN|ISFLY, { XX, 1, 1, 7, ___, "1x4" } },
|
||
|
{ "leprechaun", 0, 0, { XX, 10, 3, 8, ___, "1x1" } },
|
||
|
{ "medusa", 40, ISMEAN, { XX,200, 8, 2, ___, "3x4/3x4/2x5" } },
|
||
|
{ "nymph", 100, 0, { XX, 37, 3, 9, ___, "0x0" } },
|
||
|
{ "orc", 15, ISGREED,{ XX, 5, 1, 6, ___, "1x8" } },
|
||
|
{ "phantom", 0, ISINVIS,{ XX,120, 8, 3, ___, "4x4" } },
|
||
|
{ "quagga", 0, ISMEAN, { XX, 15, 3, 3, ___, "1x5/1x5" } },
|
||
|
{ "rattlesnake", 0, ISMEAN, { XX, 9, 2, 3, ___, "1x6" } },
|
||
|
{ "snake", 0, ISMEAN, { XX, 2, 1, 5, ___, "1x3" } },
|
||
|
{ "troll", 50, ISREGEN|ISMEAN,{ XX, 120, 6, 4, ___, "1x8/1x8/2x6" } },
|
||
|
{ "black unicorn", 0, ISMEAN, { XX,190, 7, -2, ___, "1x9/1x9/2x9" } },
|
||
|
{ "vampire", 20, ISREGEN|ISMEAN,{ XX,350, 8, 1, ___, "1x10" } },
|
||
|
{ "wraith", 0, 0, { XX, 55, 5, 4, ___, "1x6" } },
|
||
|
{ "xeroc", 30, 0, { XX,100, 7, 7, ___, "4x4" } },
|
||
|
{ "yeti", 30, 0, { XX, 50, 4, 6, ___, "1x6/1x6" } },
|
||
|
{ "zombie", 0, ISMEAN, { XX, 6, 2, 8, ___, "1x8" } }
|
||
|
};
|
||
|
#undef ___
|
||
|
#undef XX
|
||
|
|
||
|
struct obj_info Things[NUMTHINGS] = {
|
||
|
{ 0, 26 }, /* potion */
|
||
|
{ 0, 36 }, /* scroll */
|
||
|
{ 0, 16 }, /* food */
|
||
|
{ 0, 7 }, /* weapon */
|
||
|
{ 0, 7 }, /* armor */
|
||
|
{ 0, 4 }, /* ring */
|
||
|
{ 0, 4 }, /* stick */
|
||
|
};
|
||
|
|
||
|
struct obj_info Arm_info[MAXARMORS] = {
|
||
|
{ "leather armor", 20, 20, NULL, FALSE },
|
||
|
{ "ring mail", 15, 25, NULL, FALSE },
|
||
|
{ "studded leather armor", 15, 20, NULL, FALSE },
|
||
|
{ "scale mail", 13, 30, NULL, FALSE },
|
||
|
{ "chain mail", 12, 75, NULL, FALSE },
|
||
|
{ "splint mail", 10, 80, NULL, FALSE },
|
||
|
{ "banded mail", 10, 90, NULL, FALSE },
|
||
|
{ "plate mail", 5, 150, NULL, FALSE },
|
||
|
};
|
||
|
struct obj_info Pot_info[MAXPOTIONS] = {
|
||
|
{ "confusion", 7, 5, NULL, FALSE },
|
||
|
{ "hallucination", 8, 5, NULL, FALSE },
|
||
|
{ "poison", 8, 5, NULL, FALSE },
|
||
|
{ "gain strength", 13, 150, NULL, FALSE },
|
||
|
{ "see invisible", 3, 100, NULL, FALSE },
|
||
|
{ "healing", 13, 130, NULL, FALSE },
|
||
|
{ "monster detection", 6, 130, NULL, FALSE },
|
||
|
{ "magic detection", 6, 105, NULL, FALSE },
|
||
|
{ "raise level", 2, 250, NULL, FALSE },
|
||
|
{ "extra healing", 5, 200, NULL, FALSE },
|
||
|
{ "haste self", 5, 190, NULL, FALSE },
|
||
|
{ "restore strength", 13, 130, NULL, FALSE },
|
||
|
{ "blindness", 5, 5, NULL, FALSE },
|
||
|
{ "levitation", 6, 75, NULL, FALSE },
|
||
|
};
|
||
|
struct obj_info Ring_info[MAXRINGS] = {
|
||
|
{ "protection", 9, 400, NULL, FALSE },
|
||
|
{ "add strength", 9, 400, NULL, FALSE },
|
||
|
{ "sustain strength", 5, 280, NULL, FALSE },
|
||
|
{ "searching", 10, 420, NULL, FALSE },
|
||
|
{ "see invisible", 10, 310, NULL, FALSE },
|
||
|
{ "adornment", 1, 10, NULL, FALSE },
|
||
|
{ "aggravate monster", 10, 10, NULL, FALSE },
|
||
|
{ "dexterity", 8, 440, NULL, FALSE },
|
||
|
{ "increase damage", 8, 400, NULL, FALSE },
|
||
|
{ "regeneration", 4, 460, NULL, FALSE },
|
||
|
{ "slow digestion", 9, 240, NULL, FALSE },
|
||
|
{ "teleportation", 5, 30, NULL, FALSE },
|
||
|
{ "stealth", 7, 470, NULL, FALSE },
|
||
|
{ "maintain armor", 5, 380, NULL, FALSE },
|
||
|
};
|
||
|
struct obj_info Scr_info[MAXSCROLLS] = {
|
||
|
{ "monster confusion", 7, 140, NULL, FALSE },
|
||
|
{ "magic mapping", 4, 150, NULL, FALSE },
|
||
|
{ "hold monster", 2, 180, NULL, FALSE },
|
||
|
{ "sleep", 3, 5, NULL, FALSE },
|
||
|
{ "enchant armor", 7, 160, NULL, FALSE },
|
||
|
{ "identify potion", 10, 80, NULL, FALSE },
|
||
|
{ "identify scroll", 10, 80, NULL, FALSE },
|
||
|
{ "identify weapon", 6, 80, NULL, FALSE },
|
||
|
{ "identify armor", 7, 100, NULL, FALSE },
|
||
|
{ "identify ring, wand or staff", 10, 115, NULL, FALSE },
|
||
|
{ "scare monster", 3, 200, NULL, FALSE },
|
||
|
{ "food detection", 2, 60, NULL, FALSE },
|
||
|
{ "teleportation", 5, 165, NULL, FALSE },
|
||
|
{ "enchant weapon", 8, 150, NULL, FALSE },
|
||
|
{ "create monster", 4, 75, NULL, FALSE },
|
||
|
{ "remove curse", 7, 105, NULL, FALSE },
|
||
|
{ "aggravate monsters", 3, 20, NULL, FALSE },
|
||
|
{ "protect armor", 2, 250, NULL, FALSE },
|
||
|
};
|
||
|
struct obj_info Weap_info[MAXWEAPONS + 1] = {
|
||
|
{ "mace", 11, 8, NULL, FALSE },
|
||
|
{ "long sword", 11, 15, NULL, FALSE },
|
||
|
{ "short bow", 12, 15, NULL, FALSE },
|
||
|
{ "arrow", 12, 1, NULL, FALSE },
|
||
|
{ "dagger", 8, 3, NULL, FALSE },
|
||
|
{ "two handed sword", 10, 75, NULL, FALSE },
|
||
|
{ "dart", 12, 2, NULL, FALSE },
|
||
|
{ "shuriken", 12, 5, NULL, FALSE },
|
||
|
{ "spear", 12, 5, NULL, FALSE },
|
||
|
{ NULL, 0 }, /* DO NOT REMOVE: fake entry for dragon's breath */
|
||
|
};
|
||
|
struct obj_info Ws_info[MAXSTICKS] = {
|
||
|
{ "light", 12, 250, NULL, FALSE },
|
||
|
{ "invisibility", 6, 5, NULL, FALSE },
|
||
|
{ "lightning", 3, 330, NULL, FALSE },
|
||
|
{ "fire", 3, 330, NULL, FALSE },
|
||
|
{ "cold", 3, 330, NULL, FALSE },
|
||
|
{ "polymorph", 15, 310, NULL, FALSE },
|
||
|
{ "magic missile", 10, 170, NULL, FALSE },
|
||
|
{ "haste monster", 10, 5, NULL, FALSE },
|
||
|
{ "slow monster", 11, 350, NULL, FALSE },
|
||
|
{ "drain life", 9, 300, NULL, FALSE },
|
||
|
{ "nothing", 1, 5, NULL, FALSE },
|
||
|
{ "teleport away", 6, 340, NULL, FALSE },
|
||
|
{ "teleport to", 6, 50, NULL, FALSE },
|
||
|
{ "cancellation", 5, 280, NULL, FALSE },
|
||
|
};
|
||
|
|
||
|
struct h_list Helpstr[] = {
|
||
|
'?', " prints help", TRUE,
|
||
|
'/', " identify object", TRUE,
|
||
|
'h', " left", TRUE,
|
||
|
'j', " down", TRUE,
|
||
|
'k', " up", TRUE,
|
||
|
'l', " right", TRUE,
|
||
|
'y', " up & left", TRUE,
|
||
|
'u', " up & right", TRUE,
|
||
|
'b', " down & left", TRUE,
|
||
|
'n', " down & right", TRUE,
|
||
|
'H', " run left", FALSE,
|
||
|
'J', " run down", FALSE,
|
||
|
'K', " run up", FALSE,
|
||
|
'L', " run right", FALSE,
|
||
|
'Y', " run up & left", FALSE,
|
||
|
'U', " run up & right", FALSE,
|
||
|
'B', " run down & left", FALSE,
|
||
|
'N', " run down & right", FALSE,
|
||
|
CTRL('H'), " run left until adjacent", FALSE,
|
||
|
CTRL('J'), " run down until adjacent", FALSE,
|
||
|
CTRL('K'), " run up until adjacent", FALSE,
|
||
|
CTRL('L'), " run right until adjacent", FALSE,
|
||
|
CTRL('Y'), " run up & left until adjacent", FALSE,
|
||
|
CTRL('U'), " run up & right until adjacent", FALSE,
|
||
|
CTRL('B'), " run down & left until adjacent", FALSE,
|
||
|
CTRL('N'), " run down & right until adjacent", FALSE,
|
||
|
'\0', " <SHIFT><dir>: run that way", TRUE,
|
||
|
'\0', " <CTRL><dir>: run till adjacent", TRUE,
|
||
|
'f', "<dir> fight till death or near death", TRUE,
|
||
|
't', "<dir> throw something", TRUE,
|
||
|
'm', "<dir> move onto without picking up", TRUE,
|
||
|
'z', "<dir> zap a wand in a direction", TRUE,
|
||
|
'^', "<dir> identify trap type", TRUE,
|
||
|
's', " search for trap/secret door", TRUE,
|
||
|
'>', " go down a staircase", TRUE,
|
||
|
'<', " go up a staircase", TRUE,
|
||
|
'.', " rest for a turn", TRUE,
|
||
|
'i', " inventory", TRUE,
|
||
|
'I', " inventory single item", TRUE,
|
||
|
'q', " quaff potion", TRUE,
|
||
|
'r', " read scroll", TRUE,
|
||
|
'e', " eat food", TRUE,
|
||
|
'w', " wield a weapon", TRUE,
|
||
|
'W', " wear armor", TRUE,
|
||
|
'T', " take armor off", TRUE,
|
||
|
'P', " put on ring", TRUE,
|
||
|
'R', " remove ring", TRUE,
|
||
|
'd', " drop object", TRUE,
|
||
|
'c', " call object", TRUE,
|
||
|
'a', " repeat last command", TRUE,
|
||
|
')', " print current weapon", TRUE,
|
||
|
']', " print current armor", TRUE,
|
||
|
'=', " print current rings", TRUE,
|
||
|
'@', " print current stats", TRUE,
|
||
|
'D', " recall what's been discovered", TRUE,
|
||
|
'o', " examine/set options", TRUE,
|
||
|
CTRL('R'), " redraw screen", TRUE,
|
||
|
CTRL('P'), " repeat last message", TRUE,
|
||
|
ESCAPE, " cancel command", TRUE,
|
||
|
'S', " save game", TRUE,
|
||
|
'Q', " quit", TRUE,
|
||
|
'!', " shell escape", TRUE,
|
||
|
'F', "<dir> fight till either of you dies", TRUE,
|
||
|
'v', " print version number", TRUE,
|
||
|
0, NULL
|
||
|
};
|
||
|
|
||
|
#ifdef TIOCGLTC
|
||
|
struct ltchars Ltc; /* needed to change ^Y to not be suspchar */
|
||
|
#endif TIOCGLTC
|