rogue/find.c

480 lines
8.3 KiB
C

/*
* Various installation dependent routines
*
* @(#)find.c 4.37 (Berkeley) 05/23/83
*/
/*
* The various tuneable defines are:
*
* SCOREFILE Where/if the score file should live.
* ALLSCORES Score file is top ten scores, not top ten
* players. This is only useful when only a few
* people will be playing; otherwise the score file
* gets hogged by just a few people.
* NUMSCORES Number of scores in the score file (default 10).
* NUMNAME String version of NUMSCORES (first character
* should be capitalized) (default "Ten").
* MAXLOAD What (if any) the maximum load average should be
* when people are playing. Since it is divided
* by 10, to specify a load limit of 4.0, MAXLOAD
* should be "40". If defined, then
* LOADAV Should it use it's own routine to get
* the load average?
* NAMELIST If so, where does the system namelist
* hide?
* MAXUSERS What (if any) the maximum user count should be
* when people are playing. If defined, then
* UCOUNT Should it use it's own routine to count
* users?
* UTMP If so, where does the user list hide?
* CHECKTIME How often/if it should check during the game
* for high load average.
*/
#include <curses.h>
#include "network.h"
#include <signal.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <sys/ioctl.h>
#include <fcntl.h>
#ifdef SCOREFILE
static char *Lockfile = "/tmp/.fredlock";
# ifndef NUMSCORES
# define NUMSCORES 10
# define NUMNAME "Ten"
# endif
unsigned int numscores = NUMSCORES;
char *Numname = NUMNAME;
# ifdef ALLSCORES
bool Allscore = TRUE;
# else ALLSCORES
bool Allscore = FALSE;
# endif ALLSCORES
#endif SCOREFILE
#ifdef CHECKTIME
static int Num_checks; /* times we've gone over in checkout() */
#endif CHECKTIME
/*
* init_check:
* Check out too see if it is proper to play the game now
*/
void
init_check(void)
{
#if defined(MAXLOAD) || defined(MAXUSERS)
if (too_much())
{
printf("Sorry, %s, but the system is too loaded now.\n", Whoami);
printf("Try again later. Meanwhile, why not enjoy a%s %s?\n",
vowelstr(Fruit), Fruit);
if (author())
printf("However, since you're a good guy, it's up to you\n");
else
exit(1);
}
#endif
}
/*
* open_score:
* Open up the score file for future use, and then
* setuid(getuid()) in case we are running setuid.
*/
void
open_score(void)
{
#ifdef SCOREFILE
Fd = open(SCOREFILE, O_RDWR);
#else
Fd = -1;
#endif
setuid(getuid());
setgid(getgid());
}
/*
* setup:
* Get starting setup for all games
*/
void
setup(void)
{
#ifdef CHECKTIME
int checkout();
#endif
signal(SIGHUP, auto_save);
#ifndef DUMP
signal(SIGILL, auto_save);
signal(SIGTRAP, auto_save);
signal(SIGIOT, auto_save);
signal(SIGFPE, auto_save);
signal(SIGBUS, auto_save);
signal(SIGSEGV, auto_save);
signal(SIGSYS, auto_save);
signal(SIGTERM, auto_save);
#endif
signal(SIGINT, quit);
#ifndef DUMP
signal(SIGQUIT, endit);
#endif
#ifdef CHECKTIME
signal(SIGALRM, checkout);
alarm(CHECKTIME * 60);
Num_checks = 0;
#endif
crmode(); /* Cbreak mode */
noecho(); /* Echo off */
#ifdef TIOCGLTC
getltchars(); /* get the local tty chars */
#endif
}
/*
* getltchars:
* Get the local tty chars for later use
*/
void
getltchars(void)
{
#ifdef TIOCGLTC
ioctl(1, TIOCGLTC, &Ltc);
Got_ltc = TRUE;
Orig_dsusp = Ltc.t_dsuspc;
Ltc.t_dsuspc = Ltc.t_suspc;
ioctl(1, TIOCSLTC, &Ltc);
#endif
}
/*
* resetltchars:
* Reset the local tty chars to original values.
*/
void
resetltchars(void)
{
#ifdef TIOCGLTC
if (Got_ltc) {
Ltc.t_dsuspc = Orig_dsusp;
ioctl(1, TIOCSLTC, &Ltc);
}
#endif
}
/*
* playltchars:
* Set local tty chars to the values we use when playing.
*/
void
playltchars(void)
{
#ifdef TIOCGLTC
if (Got_ltc) {
Ltc.t_dsuspc = Ltc.t_suspc;
ioctl(1, TIOCSLTC, &Ltc);
}
#endif
}
/*
* start_score:
* Start the scoring sequence
*/
void
start_score(void)
{
#ifdef CHECKTIME
signal(SIGALRM, SIG_IGN);
#endif
}
/*
* is_symlink:
* See if the file has a symbolic link
*/
bool
is_symlink(char *sp)
{
#ifdef S_IFLNK
struct stat sbuf2;
if (lstat(sp, &sbuf2) < 0)
return FALSE;
else
return ((sbuf2.st_mode & S_IFMT) != S_IFREG);
#else
return FALSE;
#endif
}
#if defined(MAXLOAD) || defined(MAXUSERS)
/*
* too_much:
* See if the system is being used too much for this game
*/
bool
too_much(void)
{
#ifdef MAXLOAD
double avec[3];
#else
int cnt;
#endif
#ifdef MAXLOAD
loadav(avec);
if (avec[1] > (MAXLOAD / 10.0))
return TRUE;
#endif
#ifdef MAXUSERS
if (ucount() > MAXUSERS)
return TRUE;
#endif
return FALSE;
}
/*
* author:
* See if a user is an author of the program
*/
bool
author(void)
{
#ifdef MASTER
if (Wizard)
return TRUE;
#endif
switch (getuid())
{
case -1:
return TRUE;
default:
return FALSE;
}
}
#endif
#ifdef CHECKTIME
/*
* checkout:
* Check each CHECKTIME seconds to see if the load is too high
*/
void
checkout(int sig)
{
static char *msgs[] = {
"The load is too high to be playing. Please leave in %0.1f minutes",
"Please save your game. You have %0.1f minutes",
"Last warning. You have %0.1f minutes to leave",
};
int checktime;
signal(SIGALRM, checkout);
if (too_much())
{
if (author())
{
Num_checks = 1;
chmsg("The load is rather high, O exaulted one");
}
else if (Num_checks++ == 3)
fatal("Sorry. You took too long. You are dead\n");
checktime = (CHECKTIME * 60) / Num_checks;
alarm(checktime);
chmsg(msgs[Num_checks - 1], ((double) checktime / 60.0));
}
else
{
if (Num_checks)
{
Num_checks = 0;
chmsg("The load has dropped back down. You have a reprieve");
}
alarm(CHECKTIME * 60);
}
}
/*
* chmsg:
* checkout()'s version of msg. If we are in the middle of a
* shell, do a printf instead of a msg to avoid the refresh.
*/
/* VARARGS1 */
void
chmsg(char *fmt, int arg)
{
if (!In_shell)
msg(fmt, arg);
else
{
printf(fmt, arg);
putchar('\n');
fflush(stdout);
}
}
#endif
#ifdef LOADAV
/*
* loadav:
* Looking up load average in core (for system where the loadav()
* system call isn't defined
*/
#include <nlist.h>
struct nlist avenrun = {
"_avenrun"
};
void
loadav(double *avg)
{
int kmem;
if ((kmem = open("/dev/kmem", 0)) < 0)
goto bad;
nlist(NAMELIST, &avenrun);
if (avenrun.n_type == 0)
{
close(kmem);
bad:
avg[0] = 0.0;
avg[1] = 0.0;
avg[2] = 0.0;
return;
}
lseek(kmem, (long) avenrun.n_value, 0);
read(kmem, (char *) avg, 3 * sizeof (double));
close(kmem);
}
#endif
#ifdef UCOUNT
/*
* ucount:
* Count number of users on the system
*/
#include <utmp.h>
struct utmp buf;
int
ucount(void)
{
struct utmp *up;
FILE *utmp;
int count;
if ((utmp = fopen(UTMP, "r")) == NULL)
return 0;
up = &buf;
count = 0;
while (fread(up, 1, sizeof (*up), utmp) > 0)
if (buf.ut_name[0] != '\0')
count++;
fclose(utmp);
return count;
}
#endif
/*
* lock_sc:
* lock the score file. If it takes too long, ask the user if
* they care to wait. Return TRUE if the lock is successful.
*/
bool
lock_sc(void)
{
#ifdef SCOREFILE
int cnt;
static struct stat sbuf;
time_t time();
over:
close(8); /* just in case there are no files left */
if (creat(Lockfile, 0000) >= 0)
return TRUE;
for (cnt = 0; cnt < 5; cnt++)
{
sleep(1);
if (creat(Lockfile, 0000) >= 0)
return TRUE;
}
if (stat(Lockfile, &sbuf) < 0)
{
creat(Lockfile, 0000);
return TRUE;
}
if (time(NULL) - sbuf.st_mtime > 10)
{
if (unlink(Lockfile) < 0)
return FALSE;
goto over;
}
else
{
printf("The score file is very busy. Do you want to wait longer\n");
printf("for it to become free so your score can get posted?\n");
printf("If so, type \"y\"\n");
fgets(Prbuf, MAXSTR, stdin);
if (Prbuf[0] == 'y')
for (;;)
{
if (creat(Lockfile, 0000) >= 0)
return TRUE;
if (stat(Lockfile, &sbuf) < 0)
{
creat(Lockfile, 0000);
return TRUE;
}
if (time(NULL) - sbuf.st_mtime > 10)
{
if (unlink(Lockfile) < 0)
return FALSE;
}
sleep(1);
}
else
return FALSE;
}
#endif
}
/*
* unlock_sc:
* Unlock the score file
*/
void
unlock_sc(void)
{
#ifdef SCOREFILE
unlink(Lockfile);
#endif
}
/*
* flush_type:
* Flush typeahead for traps, etc.
*/
void
flush_type(void)
{
crmode();
}