mirror of https://github.com/nealey/rogue
85 lines
1.4 KiB
C
85 lines
1.4 KiB
C
/*
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* This file contains misc functions for dealing with armor
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*
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* @(#)network.c 4.14 (Berkeley) 02/05/99
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*/
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#include <curses.h>
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#include "netprot.h"
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/*
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* wear:
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* The player wants to wear something, so let him/her put it on.
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*/
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void
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wear(void)
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{
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THING *obj;
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char *sp;
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if ((obj = get_item("wear", ARMOR)) == NULL)
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return;
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if (Cur_armor != NULL)
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{
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addmsg("you are already wearing some");
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if (!Terse)
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addmsg(". You'll have to take it off first");
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endmsg();
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After = FALSE;
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return;
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}
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if (obj->o_type != ARMOR)
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{
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msg("you can't wear that");
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return;
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}
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waste_time();
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obj->o_flags |= ISKNOW;
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sp = inv_name(obj, TRUE);
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Cur_armor = obj;
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if (!Terse)
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addmsg("you are now ");
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msg("wearing %s", sp);
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}
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/*
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* take_off:
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* Get the armor off of the players back
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*/
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void
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take_off(void)
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{
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THING *obj;
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if ((obj = Cur_armor) == NULL)
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{
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After = FALSE;
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if (Terse)
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msg("not wearing armor");
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else
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msg("you aren't wearing any armor");
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return;
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}
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if (!dropcheck(Cur_armor))
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return;
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Cur_armor = NULL;
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if (Terse)
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addmsg("was");
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else
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addmsg("you used to be");
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msg(" wearing %c) %s", obj->o_packch, inv_name(obj, TRUE));
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}
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/*
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* waste_time:
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* Do nothing but let other things happen
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*/
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void
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waste_time(void)
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{
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do_daemons(BEFORE);
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do_fuses(BEFORE);
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do_daemons(AFTER);
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do_fuses(AFTER);
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}
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