rogue/network.c

85 lines
1.4 KiB
C

/*
* This file contains misc functions for dealing with armor
*
* @(#)network.c 4.14 (Berkeley) 02/05/99
*/
#include <curses.h>
#include "netprot.h"
/*
* wear:
* The player wants to wear something, so let him/her put it on.
*/
void
wear(void)
{
THING *obj;
char *sp;
if ((obj = get_item("wear", ARMOR)) == NULL)
return;
if (Cur_armor != NULL)
{
addmsg("you are already wearing some");
if (!Terse)
addmsg(". You'll have to take it off first");
endmsg();
After = FALSE;
return;
}
if (obj->o_type != ARMOR)
{
msg("you can't wear that");
return;
}
waste_time();
obj->o_flags |= ISKNOW;
sp = inv_name(obj, TRUE);
Cur_armor = obj;
if (!Terse)
addmsg("you are now ");
msg("wearing %s", sp);
}
/*
* take_off:
* Get the armor off of the players back
*/
void
take_off(void)
{
THING *obj;
if ((obj = Cur_armor) == NULL)
{
After = FALSE;
if (Terse)
msg("not wearing armor");
else
msg("you aren't wearing any armor");
return;
}
if (!dropcheck(Cur_armor))
return;
Cur_armor = NULL;
if (Terse)
addmsg("was");
else
addmsg("you used to be");
msg(" wearing %c) %s", obj->o_packch, inv_name(obj, TRUE));
}
/*
* waste_time:
* Do nothing but let other things happen
*/
void
waste_time(void)
{
do_daemons(BEFORE);
do_fuses(BEFORE);
do_daemons(AFTER);
do_fuses(AFTER);
}