mirror of https://github.com/nealey/rogue
391 lines
15 KiB
C
391 lines
15 KiB
C
/*
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* global variable initializaton
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*
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* @(#)rmove.c 4.82 (Berkeley) 02/05/99
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*/
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#include <curses.h>
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#include "netprot.h"
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bool After; /* True if we want after daemons */
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bool Again; /* Repeating the last command */
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bool Noscore; /* Was a wizard sometime */
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bool Seenstairs; /* Have seen the stairs (for lsd) */
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bool Amulet = FALSE; /* He found the amulet */
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bool Door_stop = FALSE; /* Stop running when we pass a door */
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bool Fight_flush = FALSE; /* True if toilet input */
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bool Firstmove = FALSE; /* First move after setting Door_stop */
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bool Got_ltc = FALSE; /* We have gotten the local tty chars */
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bool Has_hit = FALSE; /* Has a "hit" message pending in msg */
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bool In_shell = FALSE; /* True if executing a shell */
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bool Inv_describe = TRUE; /* Say which way items are being used */
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bool Jump = FALSE; /* Show running as series of jumps */
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bool Kamikaze = FALSE; /* To_death really to DEATH */
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bool Lower_msg = FALSE; /* Messages should start w/lower case */
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bool Move_on = FALSE; /* Next move shouldn't pick up items */
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bool Msg_esc = FALSE; /* Check for ESC from msg's --More-- */
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bool Passgo = FALSE; /* Follow passages */
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bool Playing = TRUE; /* True until he quits */
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bool Q_comm = FALSE; /* Are we executing a 'Q' command? */
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bool Running = FALSE; /* True if player is running */
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bool Save_msg = TRUE; /* Remember last msg */
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bool See_floor = TRUE; /* Show the lamp illuminated floor */
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bool Stat_msg = FALSE; /* Should status() print as a msg() */
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bool Terse = FALSE; /* True if we should be short */
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bool To_death = FALSE; /* Fighting is to the death! */
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bool Tombstone = TRUE; /* Print out tombstone at end */
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#ifdef MASTER
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bool Wizard = FALSE; /* True if allows wizard commands */
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#endif
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bool Pack_used[26] = { /* Is the character used in the pack? */
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FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE,
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FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE,
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FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE
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};
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char Dir_ch; /* Direction from last get_dir() call */
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char File_name[MAXSTR]; /* Save file name */
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char Huh[MAXSTR]; /* The last message printed */
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char *P_colors[MAXPOTIONS]; /* Colors of the potions */
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char Prbuf[2*MAXSTR]; /* Buffer for sprintfs */
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char *R_stones[MAXRINGS]; /* Stone settings of the rings */
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char *Release; /* Release number of program */
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char Runch; /* Direction player is Running */
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char *S_names[MAXSCROLLS]; /* Names of the scrolls */
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char Take; /* Thing she is taking */
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char Whoami[MAXSTR]; /* Name of player */
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char *Ws_made[MAXSTICKS]; /* What sticks are made of */
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char *Ws_type[MAXSTICKS]; /* Is it a wand or a staff */
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#ifdef TIOCSLTC
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char Orig_dsusp; /* Original dsusp char */
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#endif
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char Fruit[MAXSTR] = /* Favorite fruit */
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{ 's', 'l', 'i', 'm', 'e', '-', 'm', 'o', 'l', 'd', '\0' };
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char Home[MAXSTR] = { '\0' }; /* User's home directory */
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char *Inv_t_name[] = {
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"Overwrite",
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"Slow",
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"Clear"
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};
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char L_last_comm = '\0'; /* Last Last_comm */
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char L_last_dir = '\0'; /* Last Last_dir */
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char Last_comm = '\0'; /* Last command typed */
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char Last_dir = '\0'; /* Last direction given */
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char *Tr_name[] = { /* Names of the traps */
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"a trapdoor",
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"an arrow trap",
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"a sleeping gas trap",
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"a beartrap",
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"a teleport trap",
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"a poison dart trap",
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"a rust trap",
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};
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int N_objs; /* # items listed in inventory() call */
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int Ntraps; /* Number of traps on this level */
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int Hungry_state = 0; /* How hungry is he */
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int Inpack = 0; /* Number of things in pack */
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int Inv_type = 0; /* Type of inventory to use */
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int Level = 1; /* What level she is on */
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int Max_hit; /* Max damage done to her in To_death */
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int Max_level; /* Deepest player has gone */
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int Mpos = 0; /* Where cursor is on top line */
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int No_food = 0; /* Number of levels without food */
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int A_class[MAXARMORS] = { /* Armor class for each armor type */
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8, /* LEATHER */
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7, /* RING_MAIL */
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7, /* STUDDED_LEATHER */
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6, /* SCALE_MAIL */
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5, /* CHAIN_MAIL */
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4, /* SPLINT_MAIL */
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4, /* BANDED_MAIL */
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3, /* PLATE_MAIL */
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};
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int Count = 0; /* Number of times to repeat command */
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int Fd; /* File descriptor for score file */
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int Food_left; /* Amount of food in hero's stomach */
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int Lastscore = -1; /* Score before this turn */
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int No_command = 0; /* Number of turns asleep */
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int No_move = 0; /* Number of turns held in place */
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int Purse = 0; /* How much gold he has */
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int Quiet = 0; /* Number of quiet turns */
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int Vf_hit = 0; /* Number of time flytrap has hit */
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long Dnum; /* Dungeon number */
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long Seed; /* Random number seed */
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long E_levels[] = {
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10L,
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20L,
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40L,
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80L,
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160L,
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320L,
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640L,
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1300L,
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2600L,
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5200L,
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13000L,
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26000L,
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50000L,
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100000L,
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200000L,
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400000L,
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800000L,
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2000000L,
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4000000L,
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8000000L,
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0L
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};
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coord Delta; /* Change indicated to get_dir() */
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coord Oldpos; /* Position before last look() call */
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coord Stairs; /* Location of staircase */
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PLACE Places[MAXLINES*MAXCOLS]; /* Level map */
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THING *Cur_armor; /* What he is wearing */
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THING *Cur_ring[2]; /* Which rings are being worn */
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THING *Cur_weapon; /* Which weapon he is weilding */
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THING *L_last_pick = NULL; /* Last Last_pick */
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THING *Last_pick = NULL; /* Last object picked in get_item() */
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THING *Lvl_obj = NULL; /* List of objects on this level */
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THING *Mlist = NULL; /* List of monsters on the level */
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THING Player; /* His stats */
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/* restart of game */
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WINDOW *Hw = NULL; /* Used as a scratch window */
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#define INIT_STATS { 16, 0, 1, 10, 12, "1x4", 12 }
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struct stats Max_stats = INIT_STATS; /* The maximum for the player */
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struct room *Oldrp; /* Roomin(&Oldpos) */
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struct room Rooms[MAXROOMS]; /* One for each room -- A level */
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struct room Passages[MAXPASS] = /* One for each passage */
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{
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{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, 0 },
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{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, 0 },
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{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, 0 },
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{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, 0 },
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{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, 0 },
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{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, 0 },
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{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, 0 },
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{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, 0 },
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{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, 0 },
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{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, 0 },
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{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, 0 },
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{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, 0 }
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};
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#define ___ 1
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#define XX 10
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struct monster Monsters[26] =
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{
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/* Name CARRY FLAG str, exp, lvl, amr, hpt, dmg */
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{ "aquator", 0, ISMEAN, { XX, 20, 5, 2, ___, "0x0/0x0" } },
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{ "bat", 0, ISFLY, { XX, 1, 1, 3, ___, "1x2" } },
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{ "centaur", 15, 0, { XX, 17, 4, 4, ___, "1x2/1x5/1x5" } },
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{ "dragon", 100, ISMEAN, { XX,5000, 10, -1, ___, "1x8/1x8/3x10" } },
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{ "emu", 0, ISMEAN, { XX, 2, 1, 7, ___, "1x2" } },
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{ "venus flytrap", 0, ISMEAN, { XX, 80, 8, 3, ___, "%%%x0" } },
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/* NOTE: the damage is %%% so that xstr won't merge this */
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/* string with others, since it is written on in the program */
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{ "griffin", 20, ISMEAN|ISFLY|ISREGEN, { XX,2000, 13, 2, ___, "4x3/3x5" } },
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{ "hobgoblin", 0, ISMEAN, { XX, 3, 1, 5, ___, "1x8" } },
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{ "ice monster", 0, 0, { XX, 5, 1, 9, ___, "0x0" } },
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{ "jabberwock", 70, 0, { XX,3000, 15, 6, ___, "2x12/2x4" } },
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{ "kestrel", 0, ISMEAN|ISFLY, { XX, 1, 1, 7, ___, "1x4" } },
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{ "leprechaun", 0, 0, { XX, 10, 3, 8, ___, "1x1" } },
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{ "medusa", 40, ISMEAN, { XX,200, 8, 2, ___, "3x4/3x4/2x5" } },
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{ "nymph", 100, 0, { XX, 37, 3, 9, ___, "0x0" } },
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{ "orc", 15, ISGREED,{ XX, 5, 1, 6, ___, "1x8" } },
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{ "phantom", 0, ISINVIS,{ XX,120, 8, 3, ___, "4x4" } },
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{ "quagga", 0, ISMEAN, { XX, 15, 3, 3, ___, "1x5/1x5" } },
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{ "rattlesnake", 0, ISMEAN, { XX, 9, 2, 3, ___, "1x6" } },
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{ "snake", 0, ISMEAN, { XX, 2, 1, 5, ___, "1x3" } },
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{ "troll", 50, ISREGEN|ISMEAN,{ XX, 120, 6, 4, ___, "1x8/1x8/2x6" } },
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{ "black unicorn", 0, ISMEAN, { XX,190, 7, -2, ___, "1x9/1x9/2x9" } },
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{ "vampire", 20, ISREGEN|ISMEAN,{ XX,350, 8, 1, ___, "1x10" } },
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{ "wraith", 0, 0, { XX, 55, 5, 4, ___, "1x6" } },
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{ "xeroc", 30, 0, { XX,100, 7, 7, ___, "4x4" } },
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{ "yeti", 30, 0, { XX, 50, 4, 6, ___, "1x6/1x6" } },
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{ "zombie", 0, ISMEAN, { XX, 6, 2, 8, ___, "1x8" } }
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};
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#undef ___
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#undef XX
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struct obj_info Things[NUMTHINGS] = {
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{ 0, 26 }, /* potion */
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{ 0, 36 }, /* scroll */
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{ 0, 16 }, /* food */
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{ 0, 7 }, /* weapon */
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{ 0, 7 }, /* armor */
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{ 0, 4 }, /* ring */
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{ 0, 4 }, /* stick */
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};
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struct obj_info Arm_info[MAXARMORS] = {
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{ "leather armor", 20, 20, NULL, FALSE },
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{ "ring mail", 15, 25, NULL, FALSE },
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{ "studded leather armor", 15, 20, NULL, FALSE },
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{ "scale mail", 13, 30, NULL, FALSE },
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{ "chain mail", 12, 75, NULL, FALSE },
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{ "splint mail", 10, 80, NULL, FALSE },
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{ "banded mail", 10, 90, NULL, FALSE },
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{ "plate mail", 5, 150, NULL, FALSE },
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};
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struct obj_info Pot_info[MAXPOTIONS] = {
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{ "confusion", 7, 5, NULL, FALSE },
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{ "hallucination", 8, 5, NULL, FALSE },
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{ "poison", 8, 5, NULL, FALSE },
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{ "gain strength", 13, 150, NULL, FALSE },
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{ "see invisible", 3, 100, NULL, FALSE },
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{ "healing", 13, 130, NULL, FALSE },
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{ "monster detection", 6, 130, NULL, FALSE },
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{ "magic detection", 6, 105, NULL, FALSE },
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{ "raise level", 2, 250, NULL, FALSE },
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{ "extra healing", 5, 200, NULL, FALSE },
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{ "haste self", 5, 190, NULL, FALSE },
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{ "restore strength", 13, 130, NULL, FALSE },
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{ "blindness", 5, 5, NULL, FALSE },
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{ "levitation", 6, 75, NULL, FALSE },
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};
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struct obj_info Ring_info[MAXRINGS] = {
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{ "protection", 9, 400, NULL, FALSE },
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{ "add strength", 9, 400, NULL, FALSE },
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{ "sustain strength", 5, 280, NULL, FALSE },
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{ "searching", 10, 420, NULL, FALSE },
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{ "see invisible", 10, 310, NULL, FALSE },
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{ "adornment", 1, 10, NULL, FALSE },
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{ "aggravate monster", 10, 10, NULL, FALSE },
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{ "dexterity", 8, 440, NULL, FALSE },
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{ "increase damage", 8, 400, NULL, FALSE },
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{ "regeneration", 4, 460, NULL, FALSE },
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{ "slow digestion", 9, 240, NULL, FALSE },
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{ "teleportation", 5, 30, NULL, FALSE },
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{ "stealth", 7, 470, NULL, FALSE },
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{ "maintain armor", 5, 380, NULL, FALSE },
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};
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struct obj_info Scr_info[MAXSCROLLS] = {
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{ "monster confusion", 7, 140, NULL, FALSE },
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{ "magic mapping", 4, 150, NULL, FALSE },
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{ "hold monster", 2, 180, NULL, FALSE },
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{ "sleep", 3, 5, NULL, FALSE },
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{ "enchant armor", 7, 160, NULL, FALSE },
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{ "identify potion", 10, 80, NULL, FALSE },
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{ "identify scroll", 10, 80, NULL, FALSE },
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{ "identify weapon", 6, 80, NULL, FALSE },
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{ "identify armor", 7, 100, NULL, FALSE },
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{ "identify ring, wand or staff", 10, 115, NULL, FALSE },
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{ "scare monster", 3, 200, NULL, FALSE },
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{ "food detection", 2, 60, NULL, FALSE },
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{ "teleportation", 5, 165, NULL, FALSE },
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{ "enchant weapon", 8, 150, NULL, FALSE },
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{ "create monster", 4, 75, NULL, FALSE },
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{ "remove curse", 7, 105, NULL, FALSE },
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{ "aggravate monsters", 3, 20, NULL, FALSE },
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{ "protect armor", 2, 250, NULL, FALSE },
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};
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struct obj_info Weap_info[MAXWEAPONS + 1] = {
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{ "mace", 11, 8, NULL, FALSE },
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{ "long sword", 11, 15, NULL, FALSE },
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{ "short bow", 12, 15, NULL, FALSE },
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{ "arrow", 12, 1, NULL, FALSE },
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{ "dagger", 8, 3, NULL, FALSE },
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{ "two handed sword", 10, 75, NULL, FALSE },
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{ "dart", 12, 2, NULL, FALSE },
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{ "shuriken", 12, 5, NULL, FALSE },
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{ "spear", 12, 5, NULL, FALSE },
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{ NULL, 0 }, /* DO NOT REMOVE: fake entry for dragon's breath */
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};
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struct obj_info Ws_info[MAXSTICKS] = {
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{ "light", 12, 250, NULL, FALSE },
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{ "invisibility", 6, 5, NULL, FALSE },
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{ "lightning", 3, 330, NULL, FALSE },
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{ "fire", 3, 330, NULL, FALSE },
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{ "cold", 3, 330, NULL, FALSE },
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{ "polymorph", 15, 310, NULL, FALSE },
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{ "magic missile", 10, 170, NULL, FALSE },
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{ "haste monster", 10, 5, NULL, FALSE },
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{ "slow monster", 11, 350, NULL, FALSE },
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{ "drain life", 9, 300, NULL, FALSE },
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{ "nothing", 1, 5, NULL, FALSE },
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{ "teleport away", 6, 340, NULL, FALSE },
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{ "teleport to", 6, 50, NULL, FALSE },
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{ "cancellation", 5, 280, NULL, FALSE },
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};
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struct h_list Helpstr[] = {
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'?', " prints help", TRUE,
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'/', " identify object", TRUE,
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'h', " left", TRUE,
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'j', " down", TRUE,
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'k', " up", TRUE,
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'l', " right", TRUE,
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'y', " up & left", TRUE,
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'u', " up & right", TRUE,
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'b', " down & left", TRUE,
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'n', " down & right", TRUE,
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'H', " run left", FALSE,
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'J', " run down", FALSE,
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'K', " run up", FALSE,
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'L', " run right", FALSE,
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'Y', " run up & left", FALSE,
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'U', " run up & right", FALSE,
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'B', " run down & left", FALSE,
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'N', " run down & right", FALSE,
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CTRL('H'), " run left until adjacent", FALSE,
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CTRL('J'), " run down until adjacent", FALSE,
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CTRL('K'), " run up until adjacent", FALSE,
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CTRL('L'), " run right until adjacent", FALSE,
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CTRL('Y'), " run up & left until adjacent", FALSE,
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CTRL('U'), " run up & right until adjacent", FALSE,
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CTRL('B'), " run down & left until adjacent", FALSE,
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CTRL('N'), " run down & right until adjacent", FALSE,
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'\0', " <SHIFT><dir>: run that way", TRUE,
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'\0', " <CTRL><dir>: run till adjacent", TRUE,
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'f', "<dir> fight till death or near death", TRUE,
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't', "<dir> throw something", TRUE,
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'm', "<dir> move onto without picking up", TRUE,
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'z', "<dir> zap a wand in a direction", TRUE,
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'^', "<dir> identify trap type", TRUE,
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's', " search for trap/secret door", TRUE,
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'>', " go down a staircase", TRUE,
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'<', " go up a staircase", TRUE,
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'.', " rest for a turn", TRUE,
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'i', " inventory", TRUE,
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'I', " inventory single item", TRUE,
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'q', " quaff potion", TRUE,
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'r', " read scroll", TRUE,
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'e', " eat food", TRUE,
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'w', " wield a weapon", TRUE,
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'W', " wear armor", TRUE,
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'T', " take armor off", TRUE,
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'P', " put on ring", TRUE,
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'R', " remove ring", TRUE,
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'd', " drop object", TRUE,
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'c', " call object", TRUE,
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'a', " repeat last command", TRUE,
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')', " print current weapon", TRUE,
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']', " print current armor", TRUE,
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'=', " print current rings", TRUE,
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'@', " print current stats", TRUE,
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'D', " recall what's been discovered", TRUE,
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'o', " examine/set options", TRUE,
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CTRL('R'), " redraw screen", TRUE,
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CTRL('P'), " repeat last message", TRUE,
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ESCAPE, " cancel command", TRUE,
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'S', " save game", TRUE,
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'Q', " quit", TRUE,
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'!', " shell escape", TRUE,
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'F', "<dir> fight till either of you dies", TRUE,
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'v', " print version number", TRUE,
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0, NULL
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};
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#ifdef TIOCGLTC
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struct ltchars Ltc; /* needed to change ^Y to not be suspchar */
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#endif /* TIOCGLTC */
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