Functional, no collision detection

This commit is contained in:
Neale Pickett 2012-03-15 16:20:29 -06:00
commit 9e791a3c02
2 changed files with 219 additions and 0 deletions

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track.html Normal file
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<!DOCTYPE html>
<html>
<head>
<title>WFTDA 2010 Track</title>
<script type="text/javascript" src="track.js"></script>
<style type="text/css">
html {
background: black;
text-align: center;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
</body>
</html>

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track.js Normal file
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var canvas;
var ctx;
var scale;
var tau = Math.PI * 2;
// Measurements from Appendix B, 2010 rulebook
var ri = 12.5;
var ro = 26.5;
var halflen = 17.5;
var offset = 1.0; // How far off-center the outer circle is
var curve_d = 7 + (0.5/12); // Distance between lines in curves
var theta = Math.acos(1 - (curve_d * curve_d) / (2 * ri * ri));
var rp = 1; // Radius of a piece
var JAMMER = 0;
var PIVOT = 1;
var dragging = false;
function player(color, type) {
var e = document.createElement("canvas");
var ctx = e.getContext("2d");
var body = document.getElementsByTagName("body")[0];
var midpoint = rp + 0.5;
e.moveTo = function(x, y) {
var wx = ((x - midpoint) * scale) + window.innerWidth/2;
var wy = (y - midpoint) * scale + window.innerHeight/2;
e.pos = [x,y];
e.style.left = wx + "px";
e.style.top = wy + "px";
}
function mouseMove(evt) {
var x = (evt.pageX - window.innerWidth/2) / scale;
var y = (evt.pageY - window.innerHeight/2) / scale;
e.moveTo(x, y);
}
function mouseUp() {
window.onmousemove = null;
window.onmouseup = null;
}
function mouseDown() {
window.onmousemove = mouseMove;
window.onmouseup = mouseUp;
}
e.onmousedown = mouseDown;
body.appendChild(e);
e.style.position = "absolute";
e.moveTo(0, 0);
// Draw it
e.ctx = ctx;
e.width = scale * (midpoint*2);
e.height = scale * (midpoint*2);
ctx.scale(scale, scale);
ctx.translate(midpoint, midpoint);
ctx.lineWidth = 2/12;
ctx.strokeStyle = "#fff";
ctx.fillStyle = color;
ctx.beginPath();
ctx.arc(0, 0, rp, 0, tau);
ctx.closePath();
ctx.fill();
ctx.stroke();
if (type == PIVOT) {
ctx.fillStyle = "#fff";
ctx.beginPath();
ctx.arc(0, 0, rp, tau*31/32, tau* 1/32);
ctx.arc(0, 0, rp, tau*15/32, tau*17/32);
ctx.closePath();
ctx.fill();
} else if (type == JAMMER) {
ctx.save();
ctx.fillStyle = "#fff";
ctx.beginPath();
ctx.rotate(tau/2);
ctx.moveTo(0, rp);
for (var i = 0; i < 5; i += 1) {
ctx.rotate(tau/10);
ctx.lineTo(0, rp * 0.4);
ctx.rotate(tau/10);
ctx.lineTo(0, rp);
}
ctx.fill();
ctx.restore();
}
return e;
}
function outer(ctx) {
ctx.beginPath();
ctx.arc( halflen, -offset, ro, tau*3/4, tau*1/4);
ctx.arc(-halflen, offset, ro, tau*1/4, tau*3/4);
ctx.closePath();
}
function inner(ctx) {
ctx.beginPath();
ctx.arc( halflen, 0, ri, tau*3/4, tau*1/4);
ctx.arc(-halflen, 0, ri, tau*1/4, tau*3/4);
ctx.closePath();
}
function start() {
canvas = document.getElementById("canvas");
ctx = canvas.getContext("2d");
scale = Math.min(window.innerWidth / 100, window.innerHeight / 60);
canvas.width = scale * 100;
canvas.height = scale * 60;
// Set things up so all measurements are in feet.
// This gives a 6-foot vertical border on each side,
// and a 2.5-foot horizontal border on each side.
ctx.scale(scale, scale);
ctx.translate(50, 30);
// Draw track according to WFTDA 2010 rulebook, Appendix B
// Fill in track area
ctx.fillStyle = "#888";
outer(ctx);
ctx.fill();
// A bunch of lines
ctx.lineWidth = 1/12;
ctx.strokeStyle = "rgba(0, 0, 0, 0.4)";
ctx.beginPath();
for (var i = 0; i < 4; i += 1) {
ctx.moveTo(halflen - i*10, 0);
ctx.lineTo(halflen - i*10, ro + offset);
ctx.moveTo(i*10 - halflen, 0);
ctx.lineTo(i*10 - halflen, -ro - offset);
}
for (var j = 0; j < 2; j += 1) {
ctx.save();
ctx.translate(halflen * (j?-1:1), 0);
ctx.rotate(j*tau/2);
for (var i = 0; i < 5; i += 1) {
ctx.rotate(-theta);
ctx.moveTo(0, 0);
ctx.lineTo(0, 12.5 + 15.0);
}
ctx.restore();
}
ctx.stroke();
// Pivot and Jammer lines
ctx.lineWidth = 4/12;
ctx.strokeStyle = "#000";
ctx.beginPath();
ctx.moveTo(halflen , 0);
ctx.lineTo(halflen , ro + offset);
ctx.moveTo(halflen - 30, 0);
ctx.lineTo(halflen - 30, ro + offset);
ctx.stroke();
// Outer oval
ctx.lineWidth = 4/12;
ctx.strokeStyle = "#ff0";
outer(ctx);
ctx.stroke();
// Inner oval + clear inside
ctx.strokeStyle = "#ff0";
ctx.fillStyle = "#000";
inner(ctx);
ctx.fill();
ctx.stroke();
for (var team = 0; team < 2; team += 1) {
for (var pos = 0; pos < 5; pos += 1) {
var p = player(team?"#080":"#f0f", pos);
if (pos == JAMMER) {
p.moveTo(halflen-30-rp, ri + rp*(5 + 4*team));
} else {
p.moveTo(halflen-rp - team * (rp*3), ri + rp*(2.5*pos));
}
}
}
}
window.onload = start;