/* * LADD Roller Derby Track * Copyright © 2012 Neale Pickett * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ var canvas; var ctx; var scale; var tau = Math.PI * 2; // Measurements from Appendix B, 2010 rulebook var ri = 12.5; var ro = 26.5; var halflen = 17.5; var offset = 1.0; // How far off-center the outer circle is var curve_d = 7 + (0.5/12); // Distance between lines in curves var theta = Math.acos(1 - (curve_d * curve_d) / (2 * ri * ri)); var rp = 1; // Radius of a piece var JAMMER = 0; var PIVOT = 1; var players = []; function debug(msg) { var e = document.getElementById("debug"); e.innerHTML = msg; } function player(color, pos) { var e = document.createElement("canvas"); var ctx = e.getContext("2d"); var body = document.getElementsByTagName("body")[0]; var midpoint = rp + 0.5; e.moveTo = function(x, y) { var wx = ((x - midpoint) * scale) + window.innerWidth/2; var wy = (y - midpoint) * scale + canvas.height/2; e.pos = [x, y]; e.style.left = wx + "px"; e.style.top = wy + "px"; } function mouseMove(evt) { var x = (evt.pageX - window.innerWidth/2) / scale; var y = (evt.pageY - canvas.height/2) / scale; e.moveTo(x, y); } function mouseUp() { var l = document.getElementById("link"); var positions = []; debug('up'); for (var i = 0; i < players.length; i += 1) { positions.push(players[i].pos); } l.href = "#" + JSON.stringify(positions); window.onmousemove = null; window.onclick = null; } function mouseDown() { window.onmousemove = mouseMove; e.onclick = mouseUp; } e.onclick = mouseDown; players.push(e); body.appendChild(e); e.style.position = "absolute"; e.moveTo(0, 0); // Draw it e.ctx = ctx; e.width = scale * (midpoint*2); e.height = scale * (midpoint*2); ctx.scale(scale, scale); ctx.translate(midpoint, midpoint); ctx.lineWidth = 2/12; ctx.strokeStyle = "#fff"; ctx.fillStyle = color; ctx.beginPath(); ctx.arc(0, 0, rp, 0, tau); ctx.closePath(); ctx.fill(); ctx.stroke(); if (pos == PIVOT) { ctx.fillStyle = "#fff"; ctx.beginPath(); ctx.arc(0, 0, rp, tau*31/32, tau* 1/32); ctx.arc(0, 0, rp, tau*15/32, tau*17/32); ctx.closePath(); ctx.fill(); } else if (pos == JAMMER) { ctx.save(); ctx.fillStyle = "#fff"; ctx.beginPath(); ctx.rotate(tau/2); ctx.moveTo(0, rp); for (var i = 0; i < 5; i += 1) { ctx.rotate(tau/10); ctx.lineTo(0, rp * 0.4); ctx.rotate(tau/10); ctx.lineTo(0, rp); } ctx.fill(); ctx.restore(); } else { ctx.fillStyle = "#fff"; ctx.font = midpoint + "px sans-serif"; ctx.fillText(pos, -0.5, 0.5); } return e; } function drawTrack(ctx) { ctx.beginPath(); ctx.arc( halflen, -offset, ro, tau*3/4, tau*1/4); ctx.arc(-halflen, offset, ro, tau*1/4, tau*3/4); ctx.lineTo( halflen, -offset - ro); ctx.moveTo( halflen, -ri); ctx.lineTo(-halflen, -ri); ctx.arc(-halflen, 0, ri, tau*3/4, tau*1/4, true); ctx.arc( halflen, 0, ri, tau*1/4, tau*3/4, true); ctx.closePath(); } function start() { canvas = document.getElementById("canvas"); ctx = canvas.getContext("2d"); scale = Math.min(window.innerWidth / 100, (window.innerHeight - 20) / 60); canvas.width = scale * 100; canvas.height = scale * 60; // Set things up so all measurements are in feet. // This gives a 6-foot vertical border on each side, // and a 2.5-foot horizontal border on each side. ctx.scale(scale, scale); ctx.translate(50, 30); // Draw track according to WFTDA 2010 rulebook, Appendix B // Fill in track area ctx.fillStyle = "#888"; drawTrack(ctx); ctx.fill(); // A bunch of lines ctx.lineWidth = 1/12; ctx.strokeStyle = "rgba(0, 0, 0, 0.4)"; ctx.beginPath(); for (var i = 0; i < 4; i += 1) { ctx.moveTo(halflen - i*10, ri); ctx.lineTo(halflen - i*10, ro + offset); ctx.moveTo(i*10 - halflen, -ri); ctx.lineTo(i*10 - halflen, -ro - offset); } for (var j = 0; j < 2; j += 1) { ctx.save(); ctx.translate(halflen * (j?-1:1), 0); ctx.rotate(j*tau/2); for (var i = 0; i < 5; i += 1) { ctx.rotate(-theta); ctx.moveTo(0, ri); ctx.lineTo(0, 12.5 + 15.0); } ctx.restore(); } ctx.stroke(); // Pivot and Jammer lines ctx.lineWidth = 4/12; ctx.strokeStyle = "#000"; ctx.beginPath(); ctx.moveTo(halflen , ri); ctx.lineTo(halflen , ro - offset); ctx.moveTo(halflen - 30, ri); ctx.lineTo(halflen - 30, ro + offset); ctx.stroke(); // Now draw track boundaries ctx.lineWidth = 4/12; ctx.strokeStyle = "#ff0"; ctx.fillStyle = "#000"; drawTrack(ctx); ctx.stroke(); var positions; try { positions = JSON.parse(location.hash.substr(1)); } catch (e) { // Pass } for (var team = 0; team < 2; team += 1) { for (var pos = 0; pos < 5; pos += 1) { var p = player(team?"#080":"#f0f", pos); if (positions) { var coord = positions[team*5 + pos]; p.moveTo(coord[0], coord[1]); } else if (pos == JAMMER) { p.moveTo(halflen - 30 - rp, ri + rp*(team*4 + 4)); } else { p.moveTo(halflen-rp - team * (rp*3), ri + rp*(2.5*pos)); } } } } window.onload = start;