diff --git a/docs/intro.html.m4 b/docs/intro.html.m4 deleted file mode 100644 index 6d31e1f..0000000 --- a/docs/intro.html.m4 +++ /dev/null @@ -1,147 +0,0 @@ - - - - Tanks Introduction - - - - - - -

Tanks Introduction

- - - - - - -
"ChashTank" dominates this short round.
- - -
- -

- Tanks is a game in which you pit your coding abilities against - other hackers. You write a program for your tank, set it out on - the battlefield, and watch how it fares against other tanks while - running your program. -

- -

- Each tank has a turret-mounted laser, two treads, up to ten - sensors, and a diagnostic LED. Sensors are used to detect when - other tanks are inside a given arc. In the examples on this page, - "triggered" sensors turn black. Most tanks will take some action - if a sensor is triggered, such as changing speed of the treads, - turning the turret, or firing. -

- -

- Tanks are programmed in Forf, a stack-based language similar to - PostScript. Please read the Forf manual - to learn more about forf, and the Tanks - procedure reference for a description of Tanks extensions. -

- -

Quick Start for the Impatient

- - - - - - -
"Crashmaster" pwns the lame default tank provided in this - section.
- - -
- -

- To get started, head over to the Tank - Debugger and enter the following example tank. This tank will - move around, turn the turret, and fire if there's something in - front of it. -

- -
-Sensor 0: 50 0 7 ☑
-Sensor 1: 30 0 90 ☐
-
-get-turret 12 + set-turret!         ( Rotate turret )
-37 40 set-speed!                    ( Go in circles )
-0 sensor? { fire! } if              ( Fire if turret sensor triggered )
-1 sensor? { -50 50 set-speed! } if  ( Turn if collision sensor triggered )
-    
- -

- Obviously, this tank could be improved. Studying the examples on - this page should give you ideas about how to make a better tank. - Don't forget the Forf manual and the - Tank procedure reference. -

- -

Tank Specifications

- - - - - - -
"Ant Lion" nails "Rabbit With Gun".
- - -
- -

- Your PF-255 autonomous tank is built to the exacting - specifications sent to our factory in New Khavistan. All - distances are in meters, angles in degrees. -

- -
-
Tank size
-
- The targettable area of the tank—the part which can be hit by a - cannon—is a circle about 7½ meters in radius. -
- -
Speed
-
- Each tread can have a speed between -100 and 100. This is in - percentage of total speed for that tread, where total speed is - roughly 7 meters per turn. -
- -
Sensors
-
- Each sensor has a maximum range of 100 meters. Of course, you - don't have to use the full range. Sensors may be attached to - the turret (they turn along with the turret), or left fixed to - the tank. -
- -
Turret
-
- Turret angle can be set between -359° and 359°, with 0° directly - in front of the tank. Be aware that it takes time for the - turret to swing around: the turret can swing about 45° per turn. -
- -
Cannon range and recharging
-
- When the cannon is fired, it obliterates everything for 50 - meters in front of it. It takes around 20 turns for your cannon - to recharge after it's been fired, so only shoot when you feel - like you're going to hit something. -
-
- - Good luck blowing everybody up! -include(nav.html.inc) - diff --git a/docs/intro.md b/docs/intro.md new file mode 100644 index 0000000..a07c5a5 --- /dev/null +++ b/docs/intro.md @@ -0,0 +1,97 @@ +# Tanks Introduction + +
+
"ChashTank" dominates this short round.
+ + + + +Tanks is a game in which you pit your coding abilities against +other hackers. You write a program for your tank, set it out on +the battlefield, and watch how it fares against other tanks while +running your program. + +Each tank has a turret-mounted laser, two treads, up to ten +sensors, and a diagnostic LED. Sensors are used to detect when +other tanks are inside a given arc. In the examples on this page, +"triggered" sensors turn black. Most tanks will take some action +if a sensor is triggered, such as changing speed of the treads, +turning the turret, or firing. + +Tanks are programmed in Forf, a stack-based language similar to +PostScript. Please read the [Forf manual](forf.md) to learn more +about forf, and the [Tanks procedure reference](procs.html) for a +description of Tanks extensions. + +## Quick Start for the Impatient + +
+
"Crashmaster" pwns the lame default tank provided in this + section.
+ + +
+ +To get started, head over to the designer for your game, +and use the following example tank. This tank will +move around, turn the turret, and fire if there's something in +front of it. + + Sensor 0: 50 0 7 ☑ + Sensor 1: 30 0 90 ☐ + + get-turret 12 + set-turret! ( Rotate turret ) + 37 40 set-speed! ( Go in circles ) + 0 sensor? { fire! } if ( Fire if turret sensor triggered ) + 1 sensor? { -50 50 set-speed! } if ( Turn if collision sensor triggered ) + +Obviously, this tank could be improved. +Watch other tanks in your game to get ideas about how to improve yours. +Don't forget the [Forf manual](forf.md) and the +[Tank procedure reference](procs.html). + +## Tank Specifications + +
+
"Ant Lion" nails "Rabbit With Gun".
+ + +
+ +Your PF-255 autonomous tank is built to the exacting +specifications sent to our factory in New Khavistan. All +distances are in meters, angles in degrees. + + +Tank size +: The targettable area of the tank—the part which can be hit by a cannon—is a circle about 7½ meters in radius. + +Speed +: Each tread can have a speed between -100 and 100. This is in + percentage of total speed for that tread, where total speed is + roughly 7 meters per turn. + +Sensors +: Each sensor has a maximum range of 100 meters. Of course, you + don't have to use the full range. Sensors may be attached to + the turret (they turn along with the turret), or left fixed to + the tank. + +Turret +: Turret angle can be set between -359° and 359°, with 0° directly + in front of the tank. Be aware that it takes time for the + turret to swing around: the turret can swing about 45° per turn. + +Cannon range and recharging +: When the cannon is fired, it obliterates everything for 50 + meters in front of it. It takes around 20 turns for your cannon + to recharge after it's been fired, so only shoot when you feel + like you're going to hit something. + +Good luck blowing everybody up!