mirror of https://github.com/dirtbags/tanks.git
Start at a javascript tank designer
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parent
ac4e3b5157
commit
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#include <stdio.h>
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#include <string.h>
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#include <unistd.h>
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struct string {
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char *s;
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size_t size;
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size_t len;
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};
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void
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string_append(struct string *str, char c)
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{
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if (str->len < str->size) {
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str->s[str->len++] = c;
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}
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}
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int
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string_cmp(struct string *a, char *b, size_t blen)
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{
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if (a->len > blen) {
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return 1;
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} else if (a->len < blen) {
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return -1;
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} else {
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return memcmp(a->s, b, blen);
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}
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}
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void
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string_cpy(struct string *dst, struct string *src)
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{
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if (dst->size < src->len) {
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dst->len = dst->size;
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} else {
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dst->len = src->len;
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}
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memcpy(dst->s, src->s, dst->len);
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}
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char
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tonum(int c)
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{
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if ((c >= '0') && (c <= '9')) {
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return c - '0';
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}
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if ((c >= 'a') && (c <= 'f')) {
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return 10 + c - 'a';
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}
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if ((c >= 'A') && (c <= 'F')) {
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return 10 + c - 'A';
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}
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return 0;
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}
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char
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read_hex(FILE *f)
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{
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int a = fgetc(f);
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int b = fgetc(f);
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return tonum(a)*16 + tonum(b);
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}
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/* Read a key or a value. Since & and = aren't supposed to appear
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outside of boundaries, we can use the same function for both.
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*/
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int
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read_item(FILE *f, struct string *str)
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{
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int c;
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while (1) {
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c = fgetc(f);
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switch (c) {
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case EOF:
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return 0;
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break;
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case '=':
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case '&':
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return 1;
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break;
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case '%':
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string_append(str, read_hex(f));
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break;
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default:
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string_append(str, c);
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break;
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}
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}
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}
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int
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read_pair(FILE *f, struct string *key, struct string *val)
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{
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if (! read_item(f, key)) {
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return 0;
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}
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return read_item(f, val);
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}
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#define new_string(name, size) \
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char _##name[size]; \
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struct string name = {_##name, size, 0 }
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int
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main(int argc, char *argv[])
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{
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int sensor[10][4];
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new_string(key, 20);
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new_string(val, 8192);
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new_string(name, 20);
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new_string(author, 20);
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printf("Content-type: text/plain\n\n");
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while (! feof(stdin)) {
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read_pair(stdin, &key, &val);
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write(1, key.s, key.len);
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write(1, "=", 1);
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write(1, val.s, val.len);
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write(1, "\n", 1);
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}
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return 0;
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}
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@ -0,0 +1,145 @@
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<!DOCTYPE html>
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<html>
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<head>
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<title>Tank Designer</title>
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<style type="text/css">
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body {
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background-color: #444444;
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color: white;
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}
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#preview {
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float: right;
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}
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#sensors input {
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width: 5em;
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}
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#program textarea {
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width: 100%;
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min-height: 20em;
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}
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</style>
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<script type="application/javascript" src="tanks.js"></script>
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<script type="application/javascript" src="designer.js"></script>
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<script type="application/javascript">
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window.onload = design;
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</script>
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</head>
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<body>
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<div id="preview"><canvas id="design"></canvas><p id="debug"></p></div>
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<form>
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<fieldset id="metadata">
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<legend>Information</legend>
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<table>
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<tr>
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<td>Tank name:</td>
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<td><input name="name"></td>
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</tr>
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<tr>
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<td>Author:</td>
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<td><input name="author"> (eg. Joe Cool
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<joe@cool.cc>)</td>
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</tr>
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<tr>
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<td>Color:</td>
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<td><input name="color" type="color" value="#c0c0c0"
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onchange="update();"> (eg. #c7e148)</td>
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</tr>
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</table>
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</fieldset>
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<fieldset id="sensors">
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<legend>Sensors</legend>
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<table>
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<thead>
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<tr>
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<td>#</td>
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<td>Range</td>
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<td>Angle</td>
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<td>Width</td>
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<td>Turret?</td>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>0</td>
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<td><input name="s0r" type="number" min="0" max="100" onchange="update();"></td>
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<td><input name="s0a" type="number" min="0" max="360" onchange="update();"></td>
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<td><input name="s0w" type="number" min="0" max="360" onchange="update();"></td>
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<td><input name="s0t" type="checkbox" onchange="update();"></td>
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</tr>
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<tr>
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<td>1</td>
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<td><input name="s1r" type="number" min="0" max="100" onchange="update();"></td>
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<td><input name="s1a" type="number" min="0" max="360" onchange="update();"></td>
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<td><input name="s1w" type="number" min="0" max="360" onchange="update();"></td>
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<td><input name="s1t" type="checkbox" onchange="update();"></td>
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</tr>
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<tr>
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<td>2</td>
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<td><input name="s2r" type="number" min="0" max="100" onchange="update();"></td>
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<td><input name="s2a" type="number" min="0" max="360" onchange="update();"></td>
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<td><input name="s2w" type="number" min="0" max="360" onchange="update();"></td>
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<td><input name="s2t" type="checkbox" onchange="update();"></td>
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</tr>
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<tr>
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<td>3</td>
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<td><input name="s3r" type="number" min="0" max="100" onchange="update();"></td>
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<td><input name="s3a" type="number" min="0" max="360" onchange="update();"></td>
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<td><input name="s3w" type="number" min="0" max="360" onchange="update();"></td>
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<td><input name="s3t" type="checkbox" onchange="update();"></td>
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</tr>
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<tr>
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<td>4</td>
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<td><input name="s4r" type="number" min="0" max="100" onchange="update();"></td>
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<td><input name="s4a" type="number" min="0" max="360" onchange="update();"></td>
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<td><input name="s4w" type="number" min="0" max="360" onchange="update();"></td>
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<td><input name="s4t" type="checkbox" onchange="update();"></td>
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</tr>
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<tr>
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<td>5</td>
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<td><input name="s5r" type="number" min="0" max="100" onchange="update();"></td>
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<td><input name="s5a" type="number" min="0" max="360" onchange="update();"></td>
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<td><input name="s5w" type="number" min="0" max="360" onchange="update();"></td>
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<td><input name="s5t" type="checkbox" onchange="update();"></td>
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</tr>
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<tr>
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<td>6</td>
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<td><input name="s6r" type="number" min="0" max="100" onchange="update();"></td>
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<td><input name="s6a" type="number" min="0" max="360" onchange="update();"></td>
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<td><input name="s6w" type="number" min="0" max="360" onchange="update();"></td>
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<td><input name="s6t" type="checkbox" onchange="update();"></td>
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</tr>
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<tr>
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<td>7</td>
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<td><input name="s7r" type="number" min="0" max="100" onchange="update();"></td>
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<td><input name="s7a" type="number" min="0" max="360" onchange="update();"></td>
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<td><input name="s7w" type="number" min="0" max="360" onchange="update();"></td>
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<td><input name="s7t" type="checkbox" onchange="update();"></td>
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</tr>
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<tr>
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<td>8</td>
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<td><input name="s8r" type="number" min="0" max="100" onchange="update();"></td>
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<td><input name="s8a" type="number" min="0" max="360" onchange="update();"></td>
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<td><input name="s8w" type="number" min="0" max="360" onchange="update();"></td>
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<td><input name="s8t" type="checkbox" onchange="update();"></td>
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</tr>
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<tr>
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<td>9</td>
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<td><input name="s9r" type="number" min="0" max="100" onchange="update();"></td>
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<td><input name="s9a" type="number" min="0" max="360" onchange="update();"></td>
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<td><input name="s9w" type="number" min="0" max="360" onchange="update();"></td>
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<td><input name="s9t" type="checkbox" onchange="update();"></td>
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</tr>
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</tbody>
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</table>
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</fieldset>
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<fieldset id="program">
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<legend>Program</legend>
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<textarea name="program"></textarea>
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</fieldset>
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<input type="submit" value="Submit">
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</form>
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</body>
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</html>
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@ -0,0 +1,59 @@
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var canvas;
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var ctx;
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var tank;
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function min(a, b) {
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if (a < b) {
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return a;
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} else {
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return b;
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}
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}
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function deg2rad(angle) {
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return angle*Math.PI/180;
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}
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function update() {
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var color = document.getElementsByName('color')[0].value;
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var sensors = new Array();
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for (i = 0; i < 4; i += 1) {
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var range = document.getElementsByName('s'+i+'r')[0].value;
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var angle = document.getElementsByName('s'+i+'a')[0].value;
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var width = document.getElementsByName('s'+i+'w')[0].value;
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var turret = document.getElementsByName('s'+i+'t')[0].checked;
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sensors[i] = [min(range, 100),
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deg2rad(angle % 360),
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deg2rad(width % 360),
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turret];
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}
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tank = new Tank(ctx, 200, 200, color, sensors);
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}
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function design() {
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var frame = 0;
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var loop_id;
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canvas = document.getElementById('design');
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ctx = canvas.getContext('2d');
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canvas.width = 200;
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canvas.height = 200;
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tank = new Tank(ctx, 200, 200, "#c0c0c0", []);
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function update() {
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var turret = frame * Math.PI / 90;
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frame += 1;
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canvas.width = canvas.width;
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tank.set_state(100, 100, Math.PI * 1.5, turret, 0, 0);
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tank.draw_tank();
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tank.draw_sensors();
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}
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loop_id = setInterval(update, 66);
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}
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