Add overall rankings. Playable now.

This commit is contained in:
Neale Pickett 2024-12-04 18:39:55 -07:00
parent d773ffcede
commit 9d3cce9bf6
8 changed files with 313 additions and 26 deletions

View File

@ -25,7 +25,7 @@ struct forftank {
char color[8]; /* "#ff0088" */
char name[50];
char *path;
ino_t inode;
unsigned int uid;
struct forf_stack _prog;
struct forf_value _progvals[CSTACK_SIZE];
@ -326,20 +326,20 @@ ft_read_tank(struct forftank *ftank,
ftank->path = path;
/* Store inode */
/* Store uid */
{
struct stat s;
if (-1 == stat(path, &s)) {
ftank->inode = -1;
ftank->uid = 0;
} else {
ftank->inode = s.st_ino;
ftank->uid = (unsigned int)s.st_ino;
}
}
/* What is your name? */
ret = ft_read_file(ftank->name, sizeof(ftank->name), path, "name");
if (! ret) {
snprintf(ftank->name, sizeof(ftank->name), "i:%lx", ftank->inode);
snprintf(ftank->name, sizeof(ftank->name), "i:%x", ftank->uid);
}
/* What is your quest? */
@ -455,7 +455,7 @@ print_standings(FILE *f,
fprintf(f, ",\n");
}
fprintf(f, " {\n");
fprintf(f, " \"inode\": %ld,\n", ftanks[i].inode);
fprintf(f, " \"uid\": %d,\n", ftanks[i].uid);
fprintf(f, " \"color\": \"%s\",\n", ftanks[i].color);
fprintf(f, " \"name\": \"%s\",\n", ftanks[i].name);
fprintf(f, " \"death\": \"%s\",\n", tanks[i].cause_death);

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@ -84,11 +84,18 @@ func (ts *TankState) ServeHTTP(w http.ResponseWriter, req *http.Request) {
}
func (ts *TankState) WriteRound(now time.Time, round []byte) error {
// Write new round
roundFn := fmt.Sprintf("%016x.json", now.Unix())
roundPath := path.Join(ts.roundsdir, roundFn)
if err := os.WriteFile(roundPath, round, 0644); err != nil {
return err
}
// Clean up and index all rounds
dents, err := os.ReadDir(ts.roundsdir)
if err != nil {
return err
}
for uint(len(dents)) > *maxrounds {
fn := path.Join(ts.roundsdir, dents[0].Name())
if err := os.Remove(fn); err != nil {
@ -97,17 +104,15 @@ func (ts *TankState) WriteRound(now time.Time, round []byte) error {
dents = dents[1:]
}
roundFn := fmt.Sprintf("%016x.json", now.Unix())
roundPath := path.Join(ts.roundsdir, roundFn)
if err := os.WriteFile(roundPath, round, 0644); err != nil {
return err
}
rounds := make([]string, len(dents) + 1)
rounds := make([]string, 0, len(dents))
for i := 0; i < len(dents); i++ {
rounds[i] = dents[i].Name()
name := dents[i].Name()
switch name {
case "index.json":
continue
}
rounds = append(rounds, name)
}
rounds[len(dents)] = roundFn
roundsJs, err := json.Marshal(rounds)
if err != nil {

View File

@ -132,7 +132,7 @@ EOD
}
}
function init() {
export function init() {
let canvas = document.querySelector("#design")
let ctx = canvas.getContext("2d")
canvas.width = 200
@ -184,4 +184,3 @@ function init() {
setInterval(() => update(ctx), Second / FPS)
}
init()

View File

@ -3,7 +3,7 @@
<head>
<title>Tanks</title>
<link rel="stylesheet" href="style.css">
<script src="designer.mjs" type="module"></script>
<script src="main.mjs" type="module"></script>
</head>
<body>
<h1>Tanks</h1>
@ -11,7 +11,7 @@
<h2>Upload a tank</h2>
<form id="upload">
<fieldset>
<legend><input type="text" name="name" placeholder="My tank name" required></legend>
<legend>Tank Designer</legend>
<fieldset>
<legend>Program</legend>
<textarea name="program">30 40 set-speed!
@ -44,8 +44,14 @@
<div>
<div>
<label>ID:
<input type="text" name="id" placeholder="ID provided by game owner" required>
<label>Token:
<input type="text" name="id" placeholder="Token provided by game owner" required>
</label>
</div>
<div>
<label>Name:
<input type="text" name="name" placeholder="Tank name" required>
</label>
</div>
@ -67,5 +73,59 @@
</fieldset>
</form>
<fieldset>
<legend>
Game Replay
</legend>
<div>
<select id="game">
<option>latest</option>
</select>
<output id="date">moo</output>
</div>
<div id="game_box">
<canvas id="battlefield"></canvas>
</div>
<table id="results">
<thead>
<tr>
<th></th>
<th>Name</th>
<th>Score</th>
<th>Death</th>
<th>Killer</th>
<th>Error</th>
</tr>
</thead>
<tbody></tbody>
</table>
</fieldset>
<fieldset>
<legend>
Statistics
</legend>
<table id="stats">
<thead>
<tr>
<th></th>
<th>Name</th>
<th>Games</th>
<th>Kills</th>
<th>Killed</th>
<th>Awards</th>
</tr>
</thead>
<tbody></tbody>
</table>
</fieldset>
</body>
</html>

5
www/main.mjs Normal file
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@ -0,0 +1,5 @@
import * as designer from "./designer.mjs"
import * as replay from "./replay.mjs"
designer.init()
replay.init()

View File

@ -1,7 +1,7 @@
import {Tank} from "./tank.mjs"
const Millisecond = 1
const Second = 1000
const Second = 1000 * Millisecond
const FPS = 12
export class Player {
@ -75,3 +75,4 @@ export class Player {
this.frameno += 1
}
}

217
www/replay.mjs Normal file
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@ -0,0 +1,217 @@
import {Player} from "./player.mjs"
const Millisecond = 1
const Second = 1000 * Millisecond
const Minute = 60 * Second
const GameTime = new Intl.DateTimeFormat(
undefined,
{
dateStyle: "short",
timeStyle: "short",
},
)
function dateOfFn(fn) {
let ts = parseInt(fn.replace(/\.json$/, ""), 16) * Second
let when = new Date(ts)
return GameTime.format(when)
}
class Replay {
constructor(ctx, select, results, dateOutput, stats) {
this.ctx = ctx
this.select = select
this.results = results
this.dateOutput = dateOutput
this.stats = stats
this.player = new Player(ctx)
this.games = {}
select.addEventListener("change", () => this.reloadPlayer())
}
async refreshSingleGame(fn) {
if (this.games[fn]) {
return
}
let resp = await fetch(`rounds/${fn}`)
let game = await resp.json()
this.games[fn] = game
}
async refreshGames() {
let resp = await fetch("rounds/index.json")
let index = await resp.json()
let promises = []
for (let fn of index) {
let p = this.refreshSingleGame(fn)
promises.push(p)
}
for (let fn in this.games) {
if (!index.includes(fn)) {
delete this.games[fn]
}
}
await Promise.all(promises)
}
fns() {
return Object.keys(this.games).toSorted()
}
async refresh() {
await this.refreshGames()
let newGame = false
let latest = this.select.firstElementChild
for (let fn of this.fns()) {
let game = this.games[fn]
if (!game.element) {
game.element = document.createElement("option")
newGame = true
}
game.element.value = fn
game.element.textContent = dateOfFn(fn)
// This moves existing elements in Chrome.
// But the MDN document doesn't specify what happens with existing elements.
// So this may break somewhere.
latest.after(game.element)
}
// Remove anything no longer in games
for (let option of this.select.querySelectorAll("[value]")) {
let fn = option.value
if (!(fn in this.games)) {
option.remove()
}
}
if (newGame) {
this.reloadStats()
}
if (newGame && (this.select.value == "latest")) {
this.reloadPlayer()
}
}
reloadStats() {
let TankNames = {}
let TankColors = {}
let TotalGames = {}
let TotalKills = {}
let TotalDeaths = {}
let MaxKills = 0
let MaxDeaths = 0
let ngames = 0
for (let fn of this.fns()) {
let game = this.games[fn]
for (let tank of game.tanks) {
TotalGames[tank.uid] = (TotalGames[tank.uid] ?? 0) + 1
TotalKills[tank.uid] = (TotalKills[tank.uid] ?? 0) + tank.kills
TotalDeaths[tank.uid] = (TotalDeaths[tank.uid] ?? 0) + (tank.killer == -1 ? 0 : 1)
TankNames[tank.uid] = tank.name
TankColors[tank.uid] = tank.color
MaxKills = Math.max(MaxKills, TotalKills[tank.uid])
MaxDeaths = Math.max(MaxDeaths, TotalDeaths[tank.uid])
}
ngames++
}
let tbody = this.stats.querySelector("tbody")
console.log(this.stats, tbody)
tbody.replaceChildren()
let byKills = Object.keys(TankNames)
byKills.sort((a, b) => TotalKills[a] - TotalKills[b])
byKills.reverse()
for (let uid of byKills) {
let tr = tbody.appendChild(document.createElement("tr"))
let tdSwatch = tr.appendChild(document.createElement("td"))
tdSwatch.class = "swatch"
tdSwatch.style.backgroundColor = TankColors[uid]
tdSwatch.textContent = "#"
tr.appendChild(document.createElement("td")).textContent = TankNames[uid]
tr.appendChild(document.createElement("td")).textContent = TotalGames[uid]
tr.appendChild(document.createElement("td")).textContent = TotalKills[uid]
tr.appendChild(document.createElement("td")).textContent = TotalDeaths[uid]
let award = []
if (TotalGames[uid] < 20) {
award.push("noob")
}
if (TotalKills[uid] == MaxKills) {
award.push("ruthless")
}
if (TotalDeaths[uid] == MaxDeaths) {
award.push("punished")
}
if (TotalDeaths[uid] == 0) {
award.push("invincible")
}
if (TotalDeaths[uid] == ngames) {
award.push("wasted")
}
if (TotalGames[uid] > ngames) {
award.push("overachiever")
}
if (TotalKills[uid] == TotalDeaths[uid]) {
award.push("balanced")
}
tr.appendChild(document.createElement("td")).textContent = award.join(", ")
}
}
async reloadPlayer() {
let fn = this.select.value
if (fn == "latest") {
let fns = this.fns()
fn = fns[fns.length - 1]
}
let game = this.games[fn]
this.player.load(game)
console.log(fn)
this.dateOutput.value = dateOfFn(fn)
let tbody = this.results.querySelector("tbody")
tbody.replaceChildren()
for (let tank of game.tanks) {
let tr = tbody.appendChild(document.createElement("tr"))
let tdSwatch = tr.appendChild(document.createElement("td"))
tdSwatch.class = "swatch"
tdSwatch.style.backgroundColor = tank.color
tdSwatch.textContent = "#"
let tdName = tr.appendChild(document.createElement("td"))
tdName.textContent = tank.name
tr.appendChild(document.createElement("td")).textContent = tank.kills
tr.appendChild(document.createElement("td")).textContent = tank.death
tr.appendChild(document.createElement("td")).textContent = game.tanks[tank.killer]?.name
tr.appendChild(document.createElement("td")).textContent = `${tank.error} @${tank.errorPos}`
}
}
}
export function init() {
let replay = new Replay(
document.querySelector("canvas#battlefield").getContext("2d"),
document.querySelector("select#game"),
document.querySelector("table#results"),
document.querySelector("output#date"),
document.querySelector("table#stats"),
)
replay.refresh()
setInterval(() => replay.refresh(), Minute / 5)
}

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@ -186,13 +186,13 @@ dd {
border: 2px solid green;
}
table#results {
table {
border-collapse: collapse;
}
table#results td {
table td {
padding: 0.4em 1em;
}
table#results tr:nth-child(even) {
table tr:nth-child(even) {
background-color: #343;
}