mirror of https://github.com/dirtbags/tanks.git
Fix hyperspace bug
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parent
adfc19fc4c
commit
fb78cd6561
12
ctanks.c
12
ctanks.c
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@ -305,9 +305,15 @@ tanks_move_tank(struct tanks_game *game,
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v[1] = tank->speed.current[1] * (1 - friction) * (TANK_TOP_SPEED / 100.0);
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v[1] = tank->speed.current[1] * (1 - friction) * (TANK_TOP_SPEED / 100.0);
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/* Outside and inside speeds */
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/* Outside and inside speeds */
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So = max(v[0], v[1]);
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if (fabsf(v[0]) > abs(v[1])) {
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Si = min(v[0], v[1]);
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Si = v[1];
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dir = (v[0] > v[1]) ? 1 : -1;
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So = v[0];
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dir = 1;
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} else {
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Si = v[0];
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So = v[1];
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dir = -1;
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}
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/* Radius of circle to outside tread (use similar triangles) */
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/* Radius of circle to outside tread (use similar triangles) */
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r = So * (TANK_RADIUS * 2) / (So - Si);
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r = So * (TANK_RADIUS * 2) / (So - Si);
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@ -130,7 +130,7 @@ get-turret 12 + set-turret! ( Rotate turret )
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<dd>
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<dd>
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Turret angle can be set between -359° and 359°, with 0° directly
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Turret angle can be set between -359° and 359°, with 0° directly
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in front of the tank. Be aware that it takes time for the
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in front of the tank. Be aware that it takes time for the
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turret to swing around: the turret can swing about 60° per turn.
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turret to swing around: the turret can swing about 18° per turn.
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</dd>
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</dd>
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<dt>Cannon range and recharging</dt>
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<dt>Cannon range and recharging</dt>
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@ -421,7 +421,7 @@ print_rounds(FILE *f,
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flags |= 2;
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flags |= 2;
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}
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}
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fprintf(f, " [%d,%d,%.2f,%.2f,%d,%d],\n",
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fprintf(f, " [%d,%d,%.2f,%.2f,%d,%d],\n",
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(int)(t->position[0]),
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(int)t->position[0],
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(int)(t->position[1]),
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(int)(t->position[1]),
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t->angle,
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t->angle,
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t->turret.current,
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t->turret.current,
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