#pragma once /* τ = 2π */ #define TAU 6.28318530717958647692 #define PI 3.14159265358979323846 /* Some in-game constants */ #define TANK_MAX_SENSORS 10 #define TANK_RADIUS 7.5 #define TANK_SENSOR_RANGE 100 #define TANK_CANNON_RECHARGE 20 /* Turns to recharge cannon */ #define TANK_CANNON_RANGE (TANK_SENSOR_RANGE / 2) #define TANK_MAX_ACCEL 35 #define TANK_MAX_TURRET_ROT (TAU/8) #define TANK_TOP_SPEED 7 #define TANK_FRICTION 0.75 /* (tank radius + tank radius)^2 */ #define TANK_COLLISION_ADJ2 \ ((TANK_RADIUS + TANK_RADIUS) * (TANK_RADIUS + TANK_RADIUS)) /* (Sensor range + tank radius)^2 * If the distance^2 to the center of a tank <= TANK_SENSOR_ADJ2, * that tank is within sensor range. */ #define TANK_SENSOR_ADJ2 \ ((TANK_SENSOR_RANGE + TANK_RADIUS) * (TANK_SENSOR_RANGE + TANK_RADIUS)) #define TANK_CANNON_ADJ2 \ ((TANK_CANNON_RANGE + TANK_RADIUS) * (TANK_CANNON_RANGE + TANK_RADIUS)) #ifndef rad2deg #define rad2deg(r) ((int)(360*(r)/TAU)) #define deg2rad(r) ((r*TAU)/360) #endif #ifndef max #define max(a,b) (((a) > (b)) ? (a) : (b)) #define min(a,b) (((a) < (b)) ? (a) : (b)) #endif struct tanks_game { float size[2]; /* dimensions of playing field */ }; struct tank; struct sensor { float angle; float width; int range; int turret; /* Mounted to turret? */ int triggered; }; typedef void tank_run_func(struct tank *, void *); struct tank { float position[2]; /* Current position on the board */ float angle; /* Current orientation */ struct { float current[2]; /* Current tread speed */ float desired[2]; /* Desired tread speed */ } speed; struct { float current; /* Current turret angle */ float desired; /* Desired turret angle */ int firing; /* True if firing this turn */ int recharge; /* Turns until gun is recharged */ } turret; struct sensor sensors[TANK_MAX_SENSORS]; /* Sensor array */ int led; /* State of the LED */ struct tank *killer; /* Killer, or NULL if alive */ char *cause_death; /* Cause of death */ tank_run_func *run; /* Function to run a tank */ void *udata; /* Argument to pass to run */ }; void tank_init(struct tank *tank, tank_run_func *run, void *udata); void tanks_run_turn(struct tanks_game *game, struct tank *tanks, int ntanks); /* * * Tanks API for scripts * */ /** Has the turret recharged? */ int tank_fire_ready(struct tank *tank); /** Fire! */ void tank_fire(struct tank *tank); /** Set desired speed */ void tank_set_speed(struct tank *tank, float left, float right); /** Get the current turret angle */ float tank_get_turret(struct tank *tank); /** Set the desired turret angle */ void tank_set_turret(struct tank *tank, float angle); /** Is a sensor active? */ int tank_get_sensor(struct tank *tank, int sensor_num); /** Set the LED state */ void tank_set_led(struct tank *tank, int active);