mirror of https://github.com/dirtbags/tanks.git
218 lines
6.7 KiB
JavaScript
218 lines
6.7 KiB
JavaScript
import {Player} from "./player.mjs"
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const Millisecond = 1
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const Second = 1000 * Millisecond
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const Minute = 60 * Second
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const GameTime = new Intl.DateTimeFormat(
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undefined,
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{
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dateStyle: "short",
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timeStyle: "short",
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},
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)
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function dateOfFn(fn) {
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let ts = parseInt(fn.replace(/\.json$/, ""), 16) * Second
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let when = new Date(ts)
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return GameTime.format(when)
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}
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class Replay {
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constructor(ctx, select, results, dateOutput, stats) {
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this.ctx = ctx
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this.select = select
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this.results = results
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this.dateOutput = dateOutput
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this.stats = stats
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this.player = new Player(ctx)
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this.games = {}
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select.addEventListener("change", () => this.reloadPlayer())
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}
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async refreshSingleGame(fn) {
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if (this.games[fn]) {
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return
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}
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let resp = await fetch(`rounds/${fn}`)
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let game = await resp.json()
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this.games[fn] = game
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}
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async refreshGames() {
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let resp = await fetch("rounds/index.json")
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let index = await resp.json()
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let promises = []
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for (let fn of index) {
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let p = this.refreshSingleGame(fn)
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promises.push(p)
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}
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for (let fn in this.games) {
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if (!index.includes(fn)) {
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delete this.games[fn]
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}
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}
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await Promise.all(promises)
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}
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fns() {
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return Object.keys(this.games).toSorted()
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}
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async refresh() {
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await this.refreshGames()
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let newGame = false
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let latest = this.select.firstElementChild
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for (let fn of this.fns()) {
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let game = this.games[fn]
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if (!game.element) {
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game.element = document.createElement("option")
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newGame = true
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}
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game.element.value = fn
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game.element.textContent = dateOfFn(fn)
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// This moves existing elements in Chrome.
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// But the MDN document doesn't specify what happens with existing elements.
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// So this may break somewhere.
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latest.after(game.element)
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}
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// Remove anything no longer in games
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for (let option of this.select.querySelectorAll("[value]")) {
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let fn = option.value
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if (!(fn in this.games)) {
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option.remove()
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}
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}
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if (newGame) {
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this.reloadStats()
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}
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if (newGame && (this.select.value == "latest")) {
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this.reloadPlayer()
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}
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}
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reloadStats() {
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let TankNames = {}
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let TankColors = {}
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let TotalGames = {}
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let TotalKills = {}
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let TotalDeaths = {}
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let MaxKills = 0
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let MaxDeaths = 0
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let ngames = 0
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for (let fn of this.fns()) {
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let game = this.games[fn]
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for (let tank of game.tanks) {
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TotalGames[tank.uid] = (TotalGames[tank.uid] ?? 0) + 1
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TotalKills[tank.uid] = (TotalKills[tank.uid] ?? 0) + tank.kills
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TotalDeaths[tank.uid] = (TotalDeaths[tank.uid] ?? 0) + (tank.killer == -1 ? 0 : 1)
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TankNames[tank.uid] = tank.name
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TankColors[tank.uid] = tank.color
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MaxKills = Math.max(MaxKills, TotalKills[tank.uid])
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MaxDeaths = Math.max(MaxDeaths, TotalDeaths[tank.uid])
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}
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ngames++
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}
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let tbody = this.stats.querySelector("tbody")
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console.log(this.stats, tbody)
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tbody.replaceChildren()
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let byKills = Object.keys(TankNames)
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byKills.sort((a, b) => TotalKills[a] - TotalKills[b])
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byKills.reverse()
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for (let uid of byKills) {
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let tr = tbody.appendChild(document.createElement("tr"))
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let tdSwatch = tr.appendChild(document.createElement("td"))
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tdSwatch.class = "swatch"
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tdSwatch.style.backgroundColor = TankColors[uid]
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tdSwatch.textContent = "#"
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tr.appendChild(document.createElement("td")).textContent = TankNames[uid]
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tr.appendChild(document.createElement("td")).textContent = TotalGames[uid]
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tr.appendChild(document.createElement("td")).textContent = TotalKills[uid]
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tr.appendChild(document.createElement("td")).textContent = TotalDeaths[uid]
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let award = []
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if (TotalGames[uid] < 20) {
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award.push("noob")
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}
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if (TotalKills[uid] == MaxKills) {
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award.push("ruthless")
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}
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if (TotalDeaths[uid] == MaxDeaths) {
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award.push("punished")
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}
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if (TotalDeaths[uid] == 0) {
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award.push("invincible")
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}
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if (TotalDeaths[uid] == ngames) {
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award.push("wasted")
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}
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if (TotalGames[uid] > ngames) {
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award.push("overachiever")
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}
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if (TotalKills[uid] == TotalDeaths[uid]) {
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award.push("balanced")
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}
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tr.appendChild(document.createElement("td")).textContent = award.join(", ")
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}
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}
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async reloadPlayer() {
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let fn = this.select.value
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if (fn == "latest") {
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let fns = this.fns()
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fn = fns[fns.length - 1]
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}
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let game = this.games[fn]
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this.player.load(game)
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console.log(fn)
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this.dateOutput.value = dateOfFn(fn)
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let tbody = this.results.querySelector("tbody")
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tbody.replaceChildren()
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for (let tank of game.tanks) {
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let tr = tbody.appendChild(document.createElement("tr"))
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let tdSwatch = tr.appendChild(document.createElement("td"))
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tdSwatch.class = "swatch"
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tdSwatch.style.backgroundColor = tank.color
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tdSwatch.textContent = "#"
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let tdName = tr.appendChild(document.createElement("td"))
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tdName.textContent = tank.name
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tr.appendChild(document.createElement("td")).textContent = tank.kills
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tr.appendChild(document.createElement("td")).textContent = tank.death
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tr.appendChild(document.createElement("td")).textContent = game.tanks[tank.killer]?.name
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tr.appendChild(document.createElement("td")).textContent = `${tank.error} @${tank.errorPos}`
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}
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}
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}
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export function init() {
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let replay = new Replay(
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document.querySelector("canvas#battlefield").getContext("2d"),
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document.querySelector("select#game"),
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document.querySelector("table#results"),
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document.querySelector("output#date"),
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document.querySelector("table#stats"),
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)
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replay.refresh()
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setInterval(() => replay.refresh(), Minute / 5)
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}
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