triscit/triscit.mjs

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JavaScript
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2022-05-27 13:39:12 -06:00
import * as Binutils from "./binutils.mjs"
const FLAG_NEGATIVE = 1 << 0
const FLAG_HALT = 1 << 1
const FLAG_ABLAZE = 1 << 2
class Instruction {
constructor(name, args, description) {
this.Name = name
this.Args = args
this.Description = description
}
}
const Instructions = [
new Instruction("NOOP", [], "Do nothing"),
new Instruction("PRNT", ["x"], "Print string at x"),
new Instruction("READ", ["x"], "Read input, store in x"),
new Instruction("CMPS", ["x", "y"], "Compare string x to string y"),
new Instruction("JNEQ", ["x"], "If not equal, set PC to x"),
new Instruction("JUMP", ["x"], "Set PC to x"),
new Instruction("HALT", [], "Terminate program"),
new Instruction("HACF", [], "Halt And Catch Fire (never use this!)"),
]
function disassemble(program) {
let b = program[0]
let inst = Instructions[b]
if (inst) {
let nargs = inst.Args.length
let args = []
for (let i = 0; i < nargs; i++) {
args.push(program[i+1])
}
if (1+nargs <= program.length) {
// Only return an opcode if there was enough data for its arguments as well
return {length: 1+nargs, name: inst.Name, args: args}
}
}
let data = Binutils.CString(program, true)
let s = Binutils.Stringify(data)
return {length: data.length, name: "DATA", args: [s]}
}
class CPU {
/**
* @param {Uint8Array} program Program to load
* @param {string} input input string
* @param {Number} pc initial program counter
* @param {Number} flags initial flags
*/
constructor(program, input, output="", pc=0, flags=0) {
this.Program = program
this.Input = input
this.Output = output
this.PC = pc
this.Flags = flags
}
Clone() {
return new CPU(this.Program, this.Input, this.Output, this.PC, this.Flags)
}
DisassembleProgram() {
let ret = []
let prog1 = this.Program.slice(0, this.PC)
let addr = 0
for (let prog of [prog1, this.Program]) {
while (addr < prog.length) {
let subprog = prog.slice(addr)
let inst = disassemble(subprog)
ret.push({
addr,
buf: this.Program.slice(addr, addr+inst.length),
name: inst.name,
args: inst.args,
})
addr += inst.length
}
}
return ret
}
Step() {
let prog = this.Program.slice(this.PC)
let inst = disassemble(prog)
this.Flags = 0
switch (inst.name) {
case "JUMP":
this.PC = inst.args[0]
return
case "JNEQ":
if (this.Flags && FLAG_NEGATIVE) {
this.PC = inst.args[0]
return
}
break
case "READ": {
let addr = inst.args[0]
let b = new TextEncoder().encode(this.Input + "\0")
let newproglen = Math.max(this.Program.length, addr+b.length)
let newprog = new Uint8Array(newproglen)
for (let i = 0; i < addr; i++) {
newprog[i] = this.Program[i]
}
for (let i = 0; i < b.length; i++) {
newprog[addr+i] = b[i]
}
for (let i = addr+b.length; i < this.Program.length; i++) {
newprog[i] = this.Program[i]
}
this.Program = newprog
break
}
case "PRNT": {
let addr = inst.args[0]
let prog = this.Program.slice(addr)
this.Output = Binutils.CString(prog)
console.log(addr, this.Output)
break
}
case "CMPS": {
let a = Binutils.CString(this.Program.slice(inst.args[0]))
let b = Binutils.CString(this.Program.slice(inst.args[1]))
if (a == b) {
this.Flags = FLAG_NEGATIVE
}
}
case "HALT":
// Don't modify PC
this.Flags = FLAG_HALT
return
case "HACF":
this.Flags = FLAG_HALT | FLAG_ABLAZE
return
case "DATA":
// Keep stepping through data one byte at a time trying to execute something
inst.length = 1
break
}
this.PC += inst.length
}
}
class Triscit {
constructor(program=[]) {
this.program = program
this.Init()
this.Reset()
}
Init() {
for (let e of document.querySelectorAll("[data-control]")) {
switch (e.dataset.control) {
case "step":
e.addEventListener("click", () => this.Step())
break
case "back":
e.addEventListener("click", () => this.Unstep())
break
case "reset":
e.addEventListener("click", () => this.Reset())
break
case "input":
e.addEventListener("input", () => this.SetInput())
break
case "program":
e.addEventListener("input", () => this.SetProgram())
}
}
let ih = document.querySelector("#instructions-help")
for (let i = 0; i < Instructions.length; i++) {
let inst = Instructions[i]
let doc = document.querySelector("template#instruction-help").content.cloneNode(true)
let tr = doc.firstElementChild
tr.querySelector(".num").textContent = i
tr.querySelector(".name").textContent = inst.Name
tr.querySelector(".description").textContent = inst.Description
ih.appendChild(doc)
}
this.SetInput()
this.SetProgram()
}
Reset() {
this.cpu = new CPU(this.program, this.input)
this.stack = []
this.Refresh()
}
Refresh() {
let inste = document.querySelector("#instructions")
while (inste.firstChild) inste.firstChild.remove()
for (let i of this.cpu.DisassembleProgram()) {
let doc = document.querySelector("template#instruction").content.cloneNode(true)
let tr = doc.firstElementChild
tr.querySelector(".addr").textContent = i.addr
tr.querySelector(".name").textContent = i.name
tr.querySelector(".hex").textContent = Binutils.Hexlify(i.buf)
let args = tr.querySelector(".args")
for (let a of i.args) {
args.textContent += `${a} `
}
if (i.addr == this.cpu.PC) {
tr.classList.add("is-selected")
}
inste.appendChild(tr)
}
for (let e of document.querySelectorAll("[data-flag]")) {
let mask = 0
let className = "is-info"
switch (e.dataset.flag) {
case "negative":
mask = FLAG_NEGATIVE
break
case "halt":
mask = FLAG_HALT
break
case "fire":
mask = FLAG_ABLAZE
className = "is-danger"
break
}
if (this.cpu.Flags & mask) {
e.classList.add(className)
} else {
e.classList.remove(className)
}
}
for (let e of document.querySelectorAll("[data-value]")) {
switch (e.dataset.value) {
case "pc":
e.textContent = this.cpu.PC
break
case "output":
console.log(this.cpu.Output)
e.value = Binutils.Stringify(this.cpu.Output)
break
}
}
}
Step() {
if (this.cpu.Flags & FLAG_HALT) {
return
}
this.stack.push(this.cpu)
this.cpu = this.cpu.Clone()
this.cpu.Step()
this.Refresh()
}
Unstep() {
if (this.stack.length == 0) {
return
}
this.cpu = this.stack.pop()
this.Refresh()
}
SetProgram() {
let e =document.querySelector('[data-control="program"]')
this.program = Binutils.Unhexlify(e.value || "")
this.Reset()
}
SetInput() {
let e = document.querySelector('[data-control="input"]')
let v = e.value || ""
this.input = Binutils.Unescape(v)
this.Reset()
}
}
function init() {
let app = new Triscit()
window.app = app
}
if (document.readyState === "loading") {
document.addEventListener("DOMContentLoaded", init)
} else {
init()
}