uilleann/synth.cpp

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#include "synth.h"
#include "synth_waveform.h"
void FMVoiceLoadPatch(FMVoice *v, FMPatch *p) {
for (int i=0; i<NUM_OPERATORS; i++) {
FMOperator op = p->operators[i];
v->oscillators[i].begin(op.waveform);
v->envelopes[i].delay(op.delayTime);
v->envelopes[i].attack(op.attackTime);
v->oscillators[i].amplitude(op.holdAmplitude);
v->envelopes[i].hold(op.holdTime);
v->envelopes[i].decay(op.decayTime);
v->envelopes[i].sustain(op.sustainAmplitude / op.holdAmplitude);
v->envelopes[i].release(op.releaseTime);
// This feels wasteful 🙁
for (int j=0; j<NUM_OPERATORS; j++) {
v->mixers[i].gain(j, p->gains[i][j]);
}
v->outputMixer.gain(i, p->gains[i][NUM_OPERATORS]);
}
}
void FMVoiceSetPitch(FMVoice *v, float freq) {
for (int i=0; i<4; i++) {
FMOperator op = v->patch->operators[i];
v->oscillators[i].frequency(op.offset + (freq * op.multiplier));
}
}
void FMVoiceNoteOn(FMVoice *v, float freq) {
FMVoiceSetPitch(v, freq);
for (int i=0; i<4; i++) {
v->envelopes[i].noteOn();
}
}
void FMVoiceNoteOff(FMVoice *v) {
for (int i=0; i<4; i++) {
v->envelopes[i].noteOff();
}
}